langermann, chaotic female vampiric Wizard --------- |.......| |.......| |..(.....### |.......| # .....f@.| ### ----|---- # # ### ### # ### # -------------# ### |..<........|############### ............-# ### ----.-- |...........| # |.....| ------------- ##....>.| |.....| ------- [Langerman the Evoker] St:9 Dx:14 Co:14 In:18 Wi:10 Ch:10 Chaotic Dungeons of Doom:1 $:17 HP:13(13) Pw:10(10) AC:9 Exp:1 T:83 Latest messages Something is written here in the dust. You read: "ad ?e??ri?n". You hit the newt. You bite the newt. You kill the newt! You displaced your kitten. (2x) You see here a chest. # Hmmm, it seems to be locked. # There is a chest here, force its lock? [ynq] (q) You start bashing it with your quarterstaff. You succeed in forcing the lock. # You carefully open the chest... # You carefully open the chest... n - a wand of make invisible. o - a shining spellbook. p - a scroll labeled ZELGO MER. q - 2 food rations. r - a violet gem. The kitten picks up a scroll. The kitten falls into a pit! # save: unknown extended command. # Really quit? [yes/no] # Really quit? [yes/no] Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles q - 2 [uncursed] food rations Scrolls i - an uncursed scroll of teleportation j - an uncursed scroll of identify k - an uncursed scroll of enchant armor p - an [uncursed] scroll labeled ZELGO MER [of enchant weapon] Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of cause fear o - an [uncursed] shining spellbook [of detect monsters] Potions f - an uncursed potion of booze g - an uncursed potion of object detection h - an uncursed potion of gain energy Rings d - an uncursed ring of shock resistance e - a blessed +1 ring of increase damage Wands c - an uncursed wand of make invisible (0:4) n - an [uncursed] wand of make invisible [0:5] Gems r - an [uncursed] violet gem [worthless glass] Final Attributes You were nominally aligned. Hunger level was 814. Your alignment was 0 / 10. Monster difficulty range was 0 - 1. Level difficulty was 1. You were level-drain resistant. You were magic-protected. You could fly. You could survive without air. You regenerated. Your luck was zero. You survived. Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - cause fear 3 enchantment 43%