jente, lawful male dwarven Knight ------------------ |...|............|-- ---.|.|.-----.---..-*| |...|...| |...|..|-- ----|.|.|--.| ---.|..| .| |...|.|.| .. |..| -.|------------ ----...--|.--- ---- |.|.|.........| .........|...| |.|.|.....%...|---- ---.-...|.|.|.| |.|.-....<....|...| |.......|...| |V|.|.........|--.|----...... ---.| |.h.|.........|...|.%....... .| ---.|----------.---.-----.- |.| .......| . |.----- ----.|^- |...... ...|.. ---.--- ---- .. --- [Jente the Sergeant] St:15 Dx:11 Co:16 In:9 Wi:14 Ch:17 Lawful S:24158 Gnomish Mines:12 $:0 HP:0(73) Pw:76(76) AC:-4 Xp:11/12788 Wt:442/825 T:13291 Latest messages The vampire lord hits! The vampire lord bites! Your blood is being drained! You hit the vampire lord! The vampire lord hits! The vampire lord bites! Your blood is being drained! The vampire lord hits! The vampire lord bites! Your blood is being drained! You hit the vampire lord. The vampire lord hits! The vampire lord bites! Your blood is being drained! You hit the vampire lord! The vampire lord hits! The vampire lord misses. You hit the vampire lord. The vampire lord hits! The vampire lord bites! Your blood is being drained! You hit the vampire lord. The vampire lord hits! The vampire lord bites! Your blood is being drained! The vampire lord hits! The vampire lord bites! Your blood is being drained! The vampire lord hits! You die... Your inventory Weapons a - an uncursed thoroughly rusty very corroded +1 long sword (weapon in hand)* Armor D - a blessed +2 cloak of protection (being worn) C - an uncursed +0 elven mithril-coat (being worn) A - a blessed thoroughly rusty +3 orcish helm (being worn) F - an uncursed +0 pair of elven boots (being worn) E - an uncursed burnt +0 pair of leather gloves (being worn)* Tools N - an uncursed bag called bag of holding named empty [of holding] H - an uncursed bag called sack named for CANCELATION [sack] f - an uncursed blindfold J - a cursed [magic] lamp called magic (lit) k - an uncursed lock pick c - an uncursed stethoscope I - an uncursed [+0] unicorn horn Scrolls T - an [uncursed] scroll called confuse monster [of confuse monster] P - a [blessed] scroll called light [of light] Rings V - an uncursed ring called 200 -tele/-fa [of searching] (on left hand) B - an uncursed ring called 300 clay [of teleport control] r - an uncursed ring called free action [of free action] (on right hand) w - a blessed +2 ring of gain dexterity Wands e - an uncursed wand called tele/cancel [of cancellation (0:5)] d - an uncursed wand of digging [0:3] i - an uncursed wand of light [0:13] o - an uncursed wand of sleep [0:2] Comestibles g - an uncursed apple G - 3 uncursed food rations R - an [uncursed] food ration Gems L - 2 uncursed orange gems [worthless glass] S - an [uncursed] red gem [ruby] Y - an uncursed stone called luckstone [luckstone] Q - an [uncursed] violet gem [amethyst] The sack named for CANCELATION is empty. Contents of the bag of holding named empty: an uncursed food ration Final Attributes You were piously aligned. Hunger level was 909. Your alignment was 76 / 76. Monster difficulty range was 2 - 11. Level difficulty was 12. You were sleep resistant. You were poison resistant. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You could jump. You were fast. You had free action. You were very lucky (5). You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. You are dead (2nd time!). Spells known in the end Name Level Category Fail Memory a - detect monsters 1 divination 100% 77% b - sleep 1 enchantment 100% 77% Vanquished creatures 2 giant mimics a flesh golem a large mimic (3 created) 2 giant zombies (3 created) 2 small mimics (3 created) 2 large dogs 2 freezing spheres a flaming sphere 2 large cats an ochre jelly an enormous rat an elf mummy a human mummy (2 created) a cobra 2 wraiths (3 created) an ettin zombie a chameleon a giant beetle (2 created) a quivering blob 3 wolves a lynx (2 created) a panther a gremlin 2 leprechauns (4 created) a mumak 6 giant spiders 2 vampire bats an orc mummy 2 ogres (7 created) 2 rust monsters an owlbear 3 Green-elves a dog (2 created) 2 dingos 6 housecats (7 created) 2 gray unicorns 2 ravens 2 plains centaurs a gnome mummy a snake 7 human zombies (9 created) 9 Woodland-elves a soldier ant a fire ant a bugbear 3 wood nymphs 2 water nymphs 9 Uruk-hai an orc shaman 3 rock piercers (6 created) a rock mole a woodchuck 2 ponies a fog cloud 4 yellow lights (5 created) 3 shriekers 3 kobold mummies a gray ooze 2 elf zombies 2 ghouls a straw golem 3 paper golems a baby crocodile 2 giant ants a little dog 5 floating eyes (11 created) a kitten 3 homunculi (4 created) 8 rothes (9 created) a rabid rat a centipede a giant bat 3 monkeys 2 dwarf zombies a wererat (2 created) 4 iguanas (5 created) a killer bee 5 acid blobs (6 created) 3 coyotes 2 gas spores 3 manes 3 large kobolds (4 created) 3 hobgoblins 9 giant rats 4 cave spiders (5 created) 4 green molds 11 gnomes (89 created) 3 garter snakes 4 gnome zombies (5 created) 6 geckos 9 jackals (10 created) 2 foxes a kobold 2 goblins (3 created) 5 grid bugs (8 created) 2 bats 7 lichens (9 created) 3 kobold zombies (4 created) 10 newts 266 creatures vanquished. Voluntary challenges You used a wielded weapon 686 times. You read items or engraved 52 times. You put on armor 34 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 50 times. You encountered 1 bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills riding [Basic] Weapon Skills long sword [Expert] lance [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 9 Level 1: a sink Level 2: an armor shop, a fountain Level 3: a general store, some fountains, a sink Stairs down to The Gnomish Mines Level 5: (gold) a jewelry store Level 6: (gold) a fountain Level 7: [oracle] many fountains Level 8: an altar, a fountain Stairs up to Sokoban, level 7 The Gnomish Mines: levels 4 to 12 Level 7: [minetn] many shops, a temple to Lugh, some fountains, many trees Level 12: [minend] <- You were here Game information Started: 2014-06-04 23:58:10 Ended: 2014-06-06 13:20:53 Play time: PT00:54:00 Fare thee well jente the Knight... You died in The Gnomish Mines on dungeon level 12 with 24158 points, and 0 pieces of gold, after 13291 moves. Killer: vampire lord You were level 11 with a maximum of 73 hit points when you died. You reached the 60th place on the top 100 list. No Points Name Hp [max] 1 1745924 Mortuis-Con-Hum-Fem-Cha ascended to demigoddess-hood. 112 [167] 2 1516220 weirdvic-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 56 [184] 3 1001884 unnht-Wiz-Vam-Fem-Law ascended to demigoddess-hood. 401 [401] 4 855985 weirdvic-Val-Hum-Fem-Cha died on the Plane of Water. Drowned in a moat (with the Amulet). 440 [440] 5 718553 Constantin-Val-Dwa-Fem-Law died on the Astral Plane. Killed by brainlessness (with the Amulet). 259 [269] 6 650793 Vis-Arc-Hum-Mal-Law died in Sheol on level 47. Killed by a crystal ice golem. - [274] 7 575591 nooodl-Arc-Dwa-Fem-Law died on the Astral Plane. Killed by Death (with the Amulet). - [79] 8 408903 Vis-Arc-Hum-Fem-Law turned to stone in The Dragon Caves on level 43. Petrified by an Olog-hai. 185 [198] 9 379238 weirdvic-Rog-Orc-Mal-Cha turned to stone in The Dungeons of Doom on level 24 [max 25]. Petrified by a sergeant. 257 [257] 10 340342 jente-Tou-Hum-Mal-Neu died in Vlad's Tower on level 34 [max 35]. Killed by a baluchitherium, while fainted from lack of food. - [153] 58 26522 Adine-Ran-Hum-Fem-Neu died in The Dungeons of Doom on level 8. Killed by a panther, while frozen by a potion. - [73] 59 26208 Vis-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 8. Killed by a wood golem, while frozen by a monster's gaze. - [91] *60 24158 jente-Kni-Dwa-Mal-Law died in The Gnomish Mines on level 12. Killed by a vampire lord. - [73] 61 23763 Hrundel-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 18. Killed by a vampire lord. - [75] 62 22956 weirdvic-Tou-Hum-Fem-Neu quit in The Gnomish Mines on level 8 [max 9]. 22 [78]