fatmike, neutral male gnomish Archeologist ------ |....+ -------- |....| ......| |.<..- |....!.. -.-.-- #-@.....| # # ###-------- ##### # # # # ############ ### # # ################################################################ ----.--- ### ### ### #---|--- |......| |.....| |.`..^.| |.....| |......+ |)....| -------- ------- [Fatmike the Field Worker] St:10 Dx:10 Co:16 In:13 Wi:16 Ch:8 Neutral Dungeons of Doom:3 $:195 HP:31(31) Pw:25(25) AC:8 Exp:4 T:1254 Latest messages The door opens. You see here a large box. # In what direction? There is a large box here. Check it for traps? [ynq] (q) You find no traps on the large box. # In what direction? There is a large box here. Check it for traps? [ynq] (q) You find no traps on the large box. # In what direction? There is a large box here. Check it for traps? [ynq] (q) You find no traps on the large box. Hmmm, it seems to be locked. What do you want to wield? [- aem or ?*] No count allowed with this command. What do you want to wield? [- aem or ?*] Never mind. What do you want to wield? [- aem or ?*] m - 2 crude daggers (wielded). # There is a large box here, force its lock? [ynq] (q) You force your crude daggers into a crack and pry. You succeed in forcing the lock. What do you want to wield? [- aem or ?*] e - an uncursed +0 pick-axe (weapon in hand). You carefully open the large box... # Really quit? [yes/no] Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded)* m - 2 [uncursed +0] crude daggers [orcish] Armor b - an uncursed +0 leather jacket (being worn)* k - an [uncursed] +0 iron skull cap [orcish helm] (being worn) Comestibles d - 4 uncursed food rations* n - an [uncursed] lichen corpse o - an [uncursed] clove of garlic p - 2 [uncursed] slime molds Potions j - an [uncursed] swirly potion [of extra healing] Tools e - an uncursed +0 pick-axe (weapon in hand)* f - an uncursed tinning kit (0:35)* h - an uncursed sack* i - an uncursed oil lamp* Gems g - an uncursed touchstone* The sack is empty. Final Attributes You were devoutly aligned. Hunger level was 308. Your alignment was 16 / 16. Monster difficulty range was 0 - 3. Level difficulty was 3. You had infravision. You were stealthy. You were fast. Your luck was zero. You survived. You didn't know any spells. Vanquished creatures an iguana a gas spore a green mold (2 created) a gnome 2 geckos 8 jackals 2 foxes 3 kobolds 4 goblins a sewer rat a grid bug a bat 3 lichens a kobold zombie (2 created) 5 newts (6 created) 35 creatures vanquished. Voluntary challenges You were an atheist. You were illiterate. You used a wielded weapon 29 times. You put on armor 5 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 1: a sink Level 2: a fountain Level 3: <- You were here Game information Started: 2013-06-09 21:03:30 Ended: 2013-06-10 14:53:48 Play time: PT00:03:16 Goodbye fatmike the Archeologist... You quit in The Dungeons of Doom on dungeon level 3 with 587 points, and 195 pieces of gold, after 1254 moves. Killer: quit You were level 4 with a maximum of 31 hit points when you quit. 1 1273928 weirdvic-Rog-Vam-Fem-Cha ascended to demigoddess-hood. 115 [297] 2 1235458 antigrav-Wiz-Elf-Mal-Cha ascended to demigod-hood. 262 [586] 3 1190702 unnht-Wiz-Vam-Fem-Cha ascended to demigoddess-hood. 146 [194] 99 4446 unnht-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 23. Killed by an unsuccessful polymorph. 15 [15] 100 4422 Constantin-Con-Hum-Fem-Cha died in The Gnomish Mines on level 7. Killed by a watch captain. - [64]