eLtMo, neutral male human Wizard -- -.-- ---- ---- --- ------- | ... --..--|..| --.----..|..| --- ----..|--... --....--..| ------ |...--......| ----- ---.----....- |... |.........| |....| |..........-- ----.|.------....--....---|.. |....---..--|....----....%....| |........--............--.|.-- ---.---|.....|-....| ---.....>-- |.................-..........-----------|...----.....--...-- |...---- -...@a.%..............................|.-..||...........| --..| --...------....---......--.^----.---.......|--..........----- --.| ----- |......|......-|...||...|...%...-- ----.........|.---|.| ---........--.-- .................| |.............||.|------- --......--.----- -.- ---........-- ---.....---...-|.|..||..| |.....^-|--- |........| --.|.-- |....|.|.--|^.| --......-- --.......- --------....|....--%-- |.......| -......... #--......%.......| --`--...| ..........- .....*..<......-- -- ----- ..|.---..... |.............-- |.---- --..-- |....--.--....| -- ---- --..----------- ---- [ELtMo the Thaumaturge] St:10 Dx:15 Co:12 In:18 Wi:14 Ch:9 Neutral Gnomish Mines:5 $:70 HP:0(41) Pw:45(85) AC:8 Exp:7 T:2620 Latest messages Click! You trigger a rolling boulder trap! You are hit by a boulder! P - a thonged club. Q - a crossbow. R - 5 crossbow bolts. You have a little trouble lifting c - a candle. Your movements are slowed slightly because of your load. In what direction? The spell hits the monkey! You kill the monkey! You hear a distant squeak. (3x) You hear rumbling in the distance. (3x) You hear a distant squeak. In what direction? The spell hits the soldier ant! You kill the soldier ant! The spell hits the soldier ant. In what direction? The spell misses the soldier ant. In what direction? The spell misses the soldier ant. The soldier ant bites! The soldier ant stings! The soldier ant bites! The soldier ant stings! Magical energies course through your body. Your movements are now unencumbered. The soldier ant bites! The soldier ant stings! You die... Your inventory Amulets M - a [cursed] concave amulet [of restful sleep] Weapons a - a blessed +1 quarterstaff (weapon in hands) I - an [uncursed +0] runed dagger [elven] P - an [uncursed +0] thonged club [aklys] Q - an [uncursed +0] crossbow R - 5 [uncursed +0] crossbow bolts Armor b - an uncursed +0 cloak of magic resistance (being worn) K - an [uncursed +0] hooded cloak [dwarvish] Comestibles L - an [uncursed] partly eaten food ration Scrolls g - an [uncursed] scroll of teleportation h - an [uncursed] unlabeled scroll [of blank paper] k - an uncursed scroll of teleportation C - an [uncursed] scroll labeled ETAOIN SHRDLU [of food detection] D - an [uncursed] scroll labeled HZLRC KSTSBD MPFNG [of flood] J - an [uncursed] scroll labeled LOREM IPSUM [of light] Potions o - a [blessed] cloudy potion [of sleeping] s - an [uncursed] magenta potion [of enlightenment] Rings d - an uncursed +2 ring of gain wisdom (on left hand) e - an uncursed +1 ring of protection (on right hand) Wands O - an [uncursed] bamboo wand [of locking (0:7)] Tools c - 2 [cursed tallow] candles j - an [uncursed tallow] candle N - an [uncursed] lock pick T - an uncursed bag of holding Gems p - an [uncursed] blue gem [worthless glass] y - 2 [uncursed] green gems [worthless glass] z - 2 [uncursed] green gems [aquamarine] G - an [uncursed] red gem [jasper] Contents of the bag of holding: 5 [uncursed +0] daggers 11 [uncursed +0] arrows an [uncursed +0] bow a [cursed -4] thonged club [aklys] 14 [uncursed +0] crossbow bolts an [uncursed +0] crossbow 10 [uncursed +0] darts an [uncursed +0] runed dagger [elven] an [uncursed +0] pair of hard shoes [iron] an [uncursed +0] hooded cloak [dwarvish] an [uncursed +0] pair of hard shoes [iron] an [uncursed +0] hooded cloak [dwarvish] 3 [uncursed] food rations an uncursed scroll of destroy armor an uncursed scroll of punishment an [uncursed] spellbook of detect food an [uncursed magic] whistle an [uncursed +0] pick-axe an [uncursed frost] horn [0:4] an [uncursed tin] whistle an [uncursed] yellowish brown gem [worthless glass] Final Attributes You were stridently aligned. Hunger level was 471. Your alignment was 8 / 23. Monster difficulty range was 0 - 6. Level difficulty was 5. You were magic-protected. You were protected. You were unlucky (-3). You are dead. Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - extra healing 3 healing 77% c - detect monsters 1 divination 0% d - detect food 2 divination 43% Vanquished creatures 2 small mimics a dingo 2 soldier ants (4 created) a wood nymph (2 created) an enormous rat 2 gnome lords a gnomish wizard 3 giant ants (5 created) 3 dwarves a rothe a rabid rat a monkey a dwarf zombie a wererat 2 iguanas 2 acid blobs a gas spore 2 hobbits a cave spider (2 created) 12 gnomes (13 created) 4 geckos (6 created) a fox a goblin a sewer rat a grid bug 7 lichens (8 created) 7 newts 63 creatures vanquished. Voluntary challenges You were an atheist. You used a wielded weapon 64 times. You read items or engraved 4 times. You put on armor 1 time. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 1: many fountains Level 2: an armor shop, an altar to Thoth, a fountain Level 3: a fountain Level 4: some fountains Stairs down to The Gnomish Mines Level 5: a general store, a fountain The Gnomish Mines: Level 5: <- You were here Game information Started: 2013-02-13 01:47:52 Ended: 2013-02-13 02:26:36 Play time: PT00:08:03 Goodbye eLtMo the Wizard... You died in The Gnomish Mines on dungeon level 5 with 2777 points, and 70 pieces of gold, after 2620 moves. Killer: soldier ant You were level 7 with a maximum of 41 hit points when you died. 1 2093626 davez-Wiz-Elf-Mal-Cha ascended to demigod-hood. 238 [238] 2 2078672 Vis-Tou-Hum-Mal-Neu ascended to demigod-hood. 431 [443] 3 1519494 Mortuis-Pri-Hum-Fem-Law ascended to demigoddess-hood. 321 [334] 99 7289 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 6. Killed by a werewolf. - [63] 100 7221 bcode-Wiz-Vam-Fem-Cha turned to stone in The Dungeons of Doom on level 9. Petrified by a cockatrice corpse. 65 [65]