bismatum, chaotic male human Wizard -------- -------------- #.......| |............| ###|......| |.........<..| -------- ------------###########.......|####.............| |.......######|...........######### --------# |............| |......| #|.......>..|#################### ---|---------- |.......## #|...........# ####### -------- # #------------# # ######################## ### # # ### ### ###############)########################## ###---------------- ---------.-- #................####|{.........| |...SSS........| #...........| |...S@.........| |..........| ---------------- ------------ [Bismatum the Thaumaturge] St:13 Dx:13 Co:14 In:18 Wi:12 Ch:9 Chaotic Dungeons of Doom:4 $:0 HP:0(59) Pw:86(94) AC:6 Exp:9 T:7645 Burdened Latest messages You drop 2 potions called 66 murky. You drop a potion called 66 muddy. Your movements are now unencumbered. Unknown command ' '. (2x) K - a potion called 66 muddy. F - a potion called 66 murky. You have a little trouble lifting J - 2 potions called 66 murky. Your movements are slowed slightly because of your load. # What do you want to dip? [a-cefhklnoqs-xBCFGI-MRY or ?*] Dip the potions called 66 murky into the fountain? [yn] (n) Your 2 potions called 66 murky dilute. An endless stream of snakes pours forth! In what direction? The spell misses the water moccasin. The water moccasin bites! (10x) Unknown command ' '. What do you want to zap? [cqY or ?*] In what direction? The bolt of cold hits the water moccasin! The water moccasin bites! (5x) What do you want to use or apply? [cfhkoqtwBCLY or ?*] Are you really sure you want to break your wand of slow monster? [yn] (n) Raising your wand of slow monster high above your head, you break it in two! The water moccasin is caught in the magical blast! (5x) You kill the water moccasin! You are caught in the magical blast! The water moccasin seems to be moving slower. (4x) The water moccasin bites! (3x) You die... Your inventory Weapons a - a blessed +2 quarterstaff (weapon in hands)* s - an uncursed [+0] crude dagger named ok [orcish] u - 11 uncursed [+0] darts Armor b - an uncursed +0 cloak of magic resistance (being worn)* v - an uncursed +0 leather armor (being worn) x - an uncursed +0 pair of fencing gloves [leather] (being worn) Comestibles l - 2 uncursed slime molds n - an uncursed food ration G - an [uncursed] apple I - an [uncursed] food ration Potions F - a [cursed] potion called 66 murky [of booze] J - 2 [uncursed] diluted potions called 66 murky [of booze] K - an [uncursed] potion called 66 muddy [of fruit juice] Rings e - an uncursed ring of free action* Wands c - an uncursed wand of speed monster (0:5)* q - an uncursed wand of cold [0:5] Tools f - an uncursed towel named ok k - an uncursed key [skeleton key] o - an uncursed [+0] unicorn horn t - an uncursed looking glass [mirror] w - an uncursed bag named empty [sack] B - an uncursed bag [sack] C - an uncursed [tallow] candle L - an uncursed brass lantern Gems h - an uncursed stone called dagger makes scratch marks named oko [flint] M - an uncursed gem called red hard [ruby] R - an uncursed gem called black hard [black opal] The sack named empty is empty. Contents of the sack: 322 gold pieces an uncursed food ration a blessed scroll of destroy armor a cursed scroll of destroy armor a blessed scroll of taming 2 uncursed unlabeled scrolls [of blank paper] 2 uncursed clear potions [of water] an uncursed potion called 200 silver named ok [of object detection] an uncursed potion called greasy E38 w100? [of confusion] a blessed potion called slimey E57>150? named ok [of monster detection] an [uncursed] potion of extra healing an uncursed potion of full healing an uncursed potion of sickness an uncursed potion of speed a blessed +1 ring of adornment an uncursed [oil] lamp 2 uncursed black gems [worthless glass] Final Attributes You were piously aligned. Hunger level was 311. Your alignment was 48 / 48. Monster difficulty range was 0 - 6. Level difficulty was 4. You were magic-protected. You were telepathic. You were lucky (1). You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 62% b - detect food 2 divination 0% 62% Vanquished creatures 3 small mimics a large cat 3 watchmen (4 created) a quivering blob 3 leprechauns (4 created) an iron piercer a gold golem a dog a housecat 3 dwarf lords (1 created) a white unicorn 3 gnome mummies a water moccasin (5 created) 6 human zombies an imp a water nymph a mountain nymph 2 Mordor orcs 3 Uruk-hai 3 rock piercers a rock mole 3 yellow lights a shrieker (2 created) a violet fungus 4 gnome lords (5 created) 2 gnomish wizards a guardian naga hatchling 2 gray oozes 4 elf zombies (7 created) 2 ghouls a paper golem a giant ant 2 floating eyes 2 kittens (3 created) 7 dwarves (9 created) 2 homunculi a kobold shaman (2 created) 2 hill orcs 8 rothes (9 created) a rabid rat 2 giant bats 2 orc zombies 4 iguanas 2 acid blobs a coyote a hobbit (3 created) 18 manes (21 created) 2 large kobolds 4 hobgoblins (5 created) 2 giant rats 2 brown molds 2 yellow molds a green mold (2 created) a red mold 32 gnomes (33 created) 4 garter snakes 2 gnome zombies 3 geckos 2 jackals 2 foxes 2 goblins 2 sewer rats 5 grid bugs (9 created) 3 bats 9 lichens (11 created) 2 kobold zombies 5 newts 205 creatures vanquished. Voluntary challenges You used a wielded weapon 166 times. You read items or engraved 16 times. You put on armor 23 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 10 times. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 1: an altar Level 2: a delicatessen store Level 3: a general store Stairs down to The Gnomish Mines Level 4: <- You were here a fountain The Gnomish Mines: levels 4 to 6 Level 6: [minetn] many shops, a temple to Anhur, some fountains Game information Seed: 2166954409 Started: 2016-06-05 15:30:32 Ended: 2016-06-05 21:52:44 Play time: PT00:32:57 Goodbye bismatum the Wizard... You died in The Dungeons of Doom on dungeon level 4 with 8788 points, and 322 pieces of gold, after 7645 moves. Killer: water moccasin You were level 9 with a maximum of 59 hit points when you died. 1 1873670 Zeglect-Sam-Hum-Mal-Law ascended to demigod-hood. 247 [271] 2 1717348 rail-Wiz-Vam-Fem-Cha ascended to demigoddess-hood. 293 [490] 3 949812 rail-Pri-Hum-Mal-Law died in Gehennom on level 29 [max 48]. Killed by brainlessness. 799 [826] 99 13207 KevinWayne-Ran-Elf-Fem-Cha died in Sokoban on level 6 [max 8]. Killed by a trickery. 56 [64] 100 12990 rail-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 8. Killed by a plains centaur. - [65]