Wendy, neutral female human Wizard | --------------- |..... ######Z@##%######..............| ----- |..<..........| #..............| |.............| --------------- [Wendy the Evoker] St:12 Dx:14 Co:15 In:15 Wi:9 Ch:12 Neutral S:407 Dungeons of Doom:5 $:207 HP:0(12) Pw:6(6) AC:8 Xp:1/0 Wt:376/725 T:550 Latest messages [ a suit or piece of armor (faded pall) Sable picks up a faded pall {10}. Sable drops a faded pall {10}. y - a faded pall {10}. You were wearing an uncursed +0 cloak of magic resistance {10}. "Hello, Wendy! I have a hint for you." z - a stamped scroll {5}. You are now wearing an elven cloak. You were wearing a +0 elven cloak {10}. You are now wearing a cloak of magic resistance. [HP+1=max] In what direction? A door appears in the wall! The door crashes open! Count: 10 The door opens. 21 gold pieces. You stop. Sable is in the way! You displaced Sable. (2x) 73 gold pieces. You hear some noises. The orc zombie hits! [HP-7=5] You displaced Sable. [HP+1=6] You hear some noises. You see here an orc corpse {850}. You displaced Sable. The orc zombie hits! You die... Your inventory Weapons a - a blessed +1 quarterstaff {40}* Armor b - an uncursed +0 cloak of magic resistance (being worn) {10}* p - an [uncursed] +0 small shield (being worn) {30} y - an [uncursed] +0 elven cloak {10} Comestibles o - an [uncursed] lichen corpse {20} u - 2 [uncursed] food rations {40} Scrolls i - an uncursed scroll of gold detection {5}* j - a blessed scroll of identify {5}* k - an uncursed scroll of enchant armor {5}* n - an [uncursed] scroll labeled KERNOD WEL [of charging] {5} r - an [uncursed] scroll labeled VERR YED HORRE [of remove curse] {5} x - a [blessed] scroll of identify {5} z - an [uncursed] stamped scroll [of mail] {5} Spellbooks l - a blessed spellbook of force bolt {50}* m - an uncursed spellbook of magic missile {50}* Potions f - an uncursed potion of invisibility {20}* g - an uncursed potion of water {20}* h - an uncursed potion of extra healing {20}* Rings d - an uncursed +2 ring of increase accuracy {3}* e - an uncursed +1 ring of gain wisdom {3}* Wands c - an uncursed wand of striking (0:5) {7}* q - an [uncursed] runed wand [of light (0:11)] {7} s - an [uncursed] glass wand [of create monster (0:11)] {7} Gems t - an [uncursed] orange gem [agate] {1} w - an [uncursed] violet gem [worthless glass] {1} Final Attributes You were nominally aligned. Hunger level was 437. Your alignment was 0 / 12. Monster difficulty range was 0 - 3. Level difficulty was 5. You were magic-protected. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 98% b - magic missile 2 attack 0% 98% Vanquished creatures a shrieker an orc zombie (2 created) a coyote 4 jackals a lichen (3 created) a newt 9 creatures vanquished. Voluntary challenges You were a pacifist. You followed a strict vegan diet. You were illiterate. You never hit with a wielded weapon. You put on armor 4 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 2: a fountain Level 5: <- You were here Game information Started: 2014-04-07 00:44:41 Ended: 2014-04-07 00:51:18 Play time: PT00:04:31 Goodbye Wendy the Wizard... You died in The Dungeons of Doom on dungeon level 5 with 387 points, and 207 pieces of gold, after 550 moves. Killer: orc zombie You were level 1 with a maximum of 12 hit points when you died. 1 1926294 Graylight-Rog-Hum-Mal-Cha ascended to demigod-hood. 557 [558] 2 1644240 percy11-Val-Hum-Mal-Law ascended to demigod-hood. 305 [373] 3 1592018 russ37-Tou-Hum-Mal-Neu ascended to demigod-hood. 354 [364] 99 42324 tourn-Wiz-Orc-Mal-Cha died in The Dungeons of Doom on level 12 [max 13]. Killed by a Grey-elf, while sleeping. - [81] 100 42132 jente-Mon-Hum-Mal-Law quit in The Dungeons of Doom on level 11 [max 12]. 68 [68]