Vis, lawful male human Archeologist | ### |..!$..- ######################### ------ --# # # --------- ... # ### |......<| |...B@ # |.......| |... # ##.....+_.| +.. |.......| |.. |.......| --- --------- [Vis the Digger] St:14 Dx:11 Co:7 In:16 Wi:17 Ch:9 Lawful Dungeons of Doom:3 $:64 HP:0(13) Pw:2(2) AC:9 Exp:1 T:680 Latest messages o - an uncursed ochre potion. p - an uncursed slimy potion. T - a cursed wand of slow monster. j - an uncursed aquamarine stone. Unknown command ' '. (4x) Something is written here in the dust. You read: "aa ?? a". Unknown command ' '. What do you want to read? [k or ?*] You begin to memorize the runes. You learn the "knock" spell. What do you want to drop? [$a-gi-psGQRT or ?*] You drop an uncursed spellbook of knock. The little dog picks up an uncursed spellbook of knock. You miss the acid blob. The little dog drops an uncursed spellbook of knock. You kill the acid blob! Your bullwhip is not affected. Unknown command ' '. (3x) e - an uncursed +0 pick-axe (weapon in hand). a - an uncursed +2 bullwhip (alternate weapon; not wielded). Unknown command ' '. (2x) The bat bites! The bat just misses! You hit the bat. The bat bites! (2x) a - an uncursed +2 bullwhip (weapon in hand). e - an uncursed +0 pick-axe (alternate weapon; not wielded). The bat bites! (2x) You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand)* i - a blessed [+2] sling R - an uncursed [+0] crude dagger [orcish] Armor b - an uncursed +0 leather jacket (being worn)* c - an uncursed +0 fedora (being worn)* Comestibles d - 4 uncursed food rations* l - an uncursed lichen corpse G - an uncursed tin [of jackal meat] Potions m - an uncursed potion of blindness n - an uncursed potion of sleeping o - an uncursed ochre potion [of gain ability] p - an uncursed slimy potion [of see invisible] Q - an uncursed black potion [of confusion] Wands T - a cursed wand of slow monster [0:5] Tools e - an uncursed +0 pick-axe (alternate weapon; not wielded)* f - an uncursed tinning kit (0:65)* s - an uncursed sack* Gems g - an uncursed touchstone* j - an uncursed aquamarine stone The sack is empty. Final Attributes You were fervently aligned. Hunger level was 204. Your alignment was 13 / 13. Monster difficulty range was 0 - 2. Level difficulty was 3. You were stealthy. You were fast. You were lucky (1). You are dead. Spells known in the end Name Level Category Fail Memory a - knock 1 matter 2% 100% Vanquished creatures an acid blob 3 jackals a goblin (2 created) 2 sewer rats a grid bug 2 lichens a newt (2 created) 11 creatures vanquished. Voluntary challenges You went without food. You used a wielded weapon 8 times. You read items or engraved 5 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: a general store Level 3: <- You were here an altar Game information Seed: 191518853 Started: 2015-10-25 19:38:58 Ended: 2015-10-25 19:46:04 Play time: PT00:02:44 Goodbye Vis the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 230 points, and 64 pieces of gold, after 680 moves. Killer: bat You were level 1 with a maximum of 13 hit points when you died. You didn't beat your previous score of 67180 points. 1 2303186 jente-Arc-Hum-Mal-Law ascended to demigod-hood. 369 [558] 2 1973902 tertium-Cav-Hum-Mal-Neu ascended to demigod-hood. 607 [610] 3 1880848 mrob-Con-Hum-Mal-Cha ascended to demigod-hood. 274 [344] 69 67773 bhaak-Val-Dwa-Fem-Law died in Fort Ludios. Killed by a death ray. 131 [136] 70 67618 aarong815-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 23. Disintegrated by a blast of disintegration. 18 [106] *71 67180 Vis-Arc-Hum-Mal-Law died in The Quest on level 17 [max 19]. Killed by the Minion of Huhetotl. - [94] * 230 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a bat. - [13] 72 66130 Hrundel-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 4 [max 12]. Killed by a large cat. - [95] 73 58968 blub-Val-Dwa-Fem-Law died in The Quest on level 18 [max 16]. Killed by a fire ant. - [101]