Vis, chaotic male human Convict
                                                                               
                                                                               
                                                                               
     ---------          ------   --------------     -----                      
     |.......|          |.|..|    .-....|..|..|     |...|                      
     |........#         |.-..-     |....-..|..      -...|                      
     |......%|#######(##-.----------....----|--------...|                      
     |.......|          |......................(........|                      
     |.)....).######)###|.-------|--.......----|--|--...|                      
     --.------         #|.-     |..|......{|..).|...|...|                      
                       #|.|     -..|...(...|....|(.%|....                      
                       %|.----------.......|..[.|%.%|...|                      
                       #|.............{....|..).|..%|...|                      
                       #|.---------------.----------|...|                      
                       #|.|.?..|...|(((.-.|....|(.(.-...|                      
                       #|.|[.?.|...|(((.|.|....|((((|...|                      
                       #|.|..   ...|(((.|.|o%. |(((.|...|                      
                       #|.-|-----|-------.-@---------...|                      
                       #|..................._...........|                      
                       #---------------------------------                      
                                                                               

[Vis the Jail-bird]     St:15 Dx:18 Co:15 In:11 Wi:9 Ch:8  Chaotic
Mine Town:8  $:79 HP:0(73) Pw:39(39) AC:2  Exp:9 T:7677 Weak     Stressed

Latest messages

You rebalance your load. Movement is difficult.
You are beginning to feel weak.
You aren't sure you're doing this the right way...
The jagged blade poisons the bugbear!
The bugbear thrusts her knife.
The bugbear just misses!
Unknown command ' '.
The jagged blade poisons the bugbear!
The hill orc swings her scimitar.
The hill orc misses.
The bugbear reads a scroll called tele!
Unknown command ' '. (2x)
The jagged blade poisons the hill orc!
The hill orc swings her scimitar.
The hill orc hits!
You miss the hill orc.
The hill orc swings her scimitar.
The hill orc misses.
The hill orc swings her scimitar.
The hill orc hits!
Unknown command ' '.
You miss the hill orc.
The hill orc swings her scimitar.
The hill orc hits!
You miss the hill orc.
The hill orc swings her scimitar.
The hill orc hits!
The hill orc swings her scimitar.
The hill orc hits!
You die...

Your inventory

Weapons

r - a blessed rustproof [+1] crude dagger named Grimtooth [Grimtooth] (weapon in hand)
R - an uncursed rustproof [+0] broadsword named Luck Blade [Luck Blade]

Armor

b - a cursed +0 striped shirt (being worn)*
e - a cursed [+0] crested helmet [helmet]
w - an uncursed [+0] pair of gloves called p [leather]
G - an uncursed +0 leather hat [elven leather helm] (being worn)
V - a cursed [+0] apron [alchemy smock]
W - an [uncursed] +1 dwarvish mithril-coat (being worn)
Y - an [uncursed] very rusty +0 pair of iron shoes (being worn)

Comestibles

f - 2 uncursed [stale] eggs
t - an uncursed pear
v - an uncursed fortune cookie

Rings

x - an uncursed coral ring [of cold resistance] (on left hand)

Wands

m - an uncursed wand called tele [of teleportation (0:3)]
y - an uncursed wand of slow monster [0:4]
P - an uncursed wand called miegas [of sleep (0:4)]
Q - an uncursed wand of striking [0:0]
S - an [uncursed] long wand [of digging (0:6)]
X - an uncursed wand of create monster [0:11]
Z - a cursed bronze wand [of magic missile (0:2)]

Tools

d - an uncursed lock pick
j - an uncursed lock pick
s - a cursed bag called p [sack]*
F - 2 uncursed [tallow] candles
N - an uncursed towel
T - a cursed expensive camera [0:41]

Gems

a - an uncursed green gem [fluorite]
g - an uncursed yellow gem [worthless glass]
k - an uncursed red gem [worthless glass]
z - 2 uncursed orange gems [worthless glass]
H - an uncursed green gem [worthless glass]
I - an uncursed violet gem [worthless glass]
L - 2 uncursed blue gems [worthless glass]
U - 2 uncursed yellowish brown gems [worthless glass]

Iron balls

c - an uncursed heavy iron ball (chained to you) (alternate weapon; not wielded)

Contents of the sack:

Final Attributes

You didn't know any spells.

Vanquished creatures

178 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
flail[Skilled]
sling[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Seed: 2191787180
Started: 2015-08-10 17:49:39
Ended: 2015-08-10 18:47:00
Play time: PT00:20:02

Goodbye

Goodbye Vis the Convict...
You died in The Gnomish Mines on dungeon level 8 with 14933 points,
and 2587 pieces of gold, after 7677 moves.
Killer: hill orc
You were level 9 with a maximum of 73 hit points when you died.
You didn't beat your previous score of 24320 points.
  1    2303186  jente-Arc-Hum-Mal-Law ascended to demigod-hood.       369 [558]
  2    1973902  tertium-Cav-Hum-Mal-Neu ascended to demigod-hood.     607 [610]
  3    1880848  mrob-Con-Hum-Mal-Cha ascended to demigod-hood.        274 [344]

 85      24622  lance-Mon-Hum-Fem-Cha died in The Quest on level 12
                [max 13].  Killed by a xorn.                            -  [81]
 86      24474  Zapwai-Mon-Hum-Mal-Cha died in The Dungeons of Doom
                on level 12 [max 14].  Killed by a giant zombie.        -  [76]
*87      24320  Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on            
                level 7 [max 11].  Killed by a leocrotta.               -  [93]
*        14933  Vis-Con-Hum-Mal-Cha died in The Gnomish Mines on               
                level 8.  Killed by a hill orc.                         -  [73]
 88      24315  jente-Cav-Hum-Fem-Law died in The Dungeons of Doom on
                level 11.  Killed by a pony, while sleeping.            - [105]
 89      24294  Akhelar-Tou-Hum-Mal-Neu quit in Town on level 8
                [max 10].                                              98  [98]