Vis, lawful male human Archeologist
                                                                               
                                                                               
                                                                               
                        ---         ---------                                  
              -----     +.           .......                                   
              |...|     |.------------.....-  -----  --                        
              |...|     +.|.%%|...|%%|.....|  |(((|  .|                        
              |...+     |.|./.|...|%.|.....|  |(((|  .|                        
              ...^|#    |.|...|...|..|.....+  |...| ..  |                      
              |>...#    |.|...|...|-|-...u.-----|---|--.|                      
              +...|#####-.---|---|-.....................|                      
              -----  #  |.............{..%..au..........|                      
                        |.--|----|-....----@-...........|                      
                        |.|...| ..|---.|....|.------|-- |                      
                        ..|(.(|...|  |.|....|.|      .                         
                        |.|(%(|...|  |.|[.@.|.|      .|                        
                        |.|?.(|...|  +.|(..)|.+       |                        
                        |.------------.------.--------- |                      
                        |...............................|                      
                        ---------------------------------                      
                                                                               

[Vis the Investigator]     St:14 Dx:11 Co:13 In:17 Wi:14 Ch:10  Lawful
Mine Town:5  $:47 HP:0(62) Pw:14(21) AC:4  Exp:8 T:3626

Latest messages

The housecat misses the soldier ant.
The housecat bites the soldier ant.
The housecat misses the gecko.
The water nymph picks up a runed dagger.
The housecat misses the gecko.
The housecat bites the dwarf mummy. (2x)
The dwarf mummy misses the housecat.
The housecat misses the dwarf mummy.
The housecat bites the rothe. (2x)
The rothe is killed!
The housecat misses the black unicorn. (2x)
The housecat eats a rothe corpse.
Unknown command ' '. (2x)
You hear some noises.
Count: 20
You hear some noises.
Count: 10
Count: 100
You hear some noises.
You have a sad feeling for a moment, then it passes.
Magic energy restored.
Unknown command ' '.
You fail to cast the spell correctly.
You sense the presence of monsters.
The soldier ant bites!
The soldier ant stings!
You hit the soldier ant.
The soldier ant bites!
The soldier ant stings!
You die...

Your inventory

Weapons

a - an uncursed +2 bullwhip (alternate weapon; not wielded)*
i - a cursed [+0] crude dagger [orcish]
Y - an [uncursed +0] runed dagger [elven]

Armor

b - an uncursed +0 leather jacket (being worn)*
c - an uncursed +0 fedora (being worn)*
k - an [uncursed] +0 cloak of protection (being worn)
l - an uncursed [+0] iron skull cap [orcish helm]
t - an uncursed [+0] hooded cloak [dwarvish]
u - an [uncursed] +0 pair of hard shoes [iron] (being worn)
A - an uncursed [+0] hooded cloak [dwarvish]

Comestibles

d - 2 uncursed food rations*
n - an uncursed fortune cookie
o - an uncursed sprig of wolfsbane
C - an uncursed [stale] egg
I - an uncursed carrot

Rings

v - an uncursed ring of protection from shape changers (on left hand)

Tools

e - an uncursed +0 pick-axe (weapon in hand)*
f - an uncursed tinning kit (0:40)*
s - an uncursed sack*
w - 2 uncursed [tallow] candles
T - 7 [uncursed wax] candles called wax
Z - an [uncursed] key [skeleton key]

Gems

g - an uncursed touchstone*
q - 2 uncursed worthless pieces of red glass
y - 2 uncursed worthless pieces of black glass
z - an uncursed topaz stone
B - an uncursed worthless piece of orange glass
G - an uncursed worthless piece of blue glass
H - an uncursed worthless piece of yellow glass
V - 2 [uncursed] worthless pieces of blue glass

Contents of the sack:

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
detect monstersdivination10%90%

Vanquished creatures

102 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Skilled]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Seed: 1669888670
Started: 2015-05-06 17:14:46
Ended: 2015-05-06 18:13:03
Play time: PT00:06:13

Goodbye

Goodbye Vis the Archeologist...
You died in The Gnomish Mines on dungeon level 5 with 4937 points,
and 47 pieces of gold, after 3626 moves.
Killer: soldier ant
You were level 8 with a maximum of 62 hit points when you died.
You didn't beat your previous score of 17992 points.
  1     239108  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on
                level 27.  Drowned in a moat by an electric eel.       81 [122]
  2      43951  ulit-Val-Hum-Mal-Law died in The Dungeons of Doom on
                level 8 [max 11].  Killed by a werewolf.                - [121]
  3      19918  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on
                level 6 [max 12].  Killed by a human mummy, while
                frozen by a monster's gaze.                             -  [72]
* 4      17992  Vis-Arc-Hum-Mal-Law died in Sokoban on level 4                 
                [max 7].  Killed by a gray unicorn.                     -  [58]
*         4937  Vis-Arc-Hum-Mal-Law died in The Gnomish Mines on               
                level 5 [max 7].  Killed by a soldier ant.              -  [62]
  5      16346  lance-Ran-Gno-Mal-Neu died in The Dungeons of Doom on
                level 10.  Killed by a giant mummy.                     -  [62]
  6       8950  ulit-Tou-Hum-Mal-Neu died in The Gnomish Mines on
                level 12.  Killed by an earth elemental.                -  [72]