Vis, lawful male human Archeologist ------------- ------ -------------- ............|####.....| |.(..........| |...........|# |....| |.[........... # |..>........|# |....| |.........^..|#########............|# |>...| ###########@....._.....*.#########-------------# |....| -B------------##########################.....| ################## # ------ # ####### # ---------------### ----.----# ----- |..............# |.......-##########....| |.......<.....| #........|# |...| |..............#################|.......|# |...| -.------------- |........ ----- # --------- [Vis the Field Worker] St:17 Dx:10 Co:8 In:15 Wi:15 Ch:11 Lawful Dungeons of Doom:3 $:724 HP:0(23) Pw:16(16) AC:4 Exp:4 T:1242 Burdened Latest messages You stop digging. a - an uncursed +2 bullwhip (weapon in hand). e - an uncursed +0 pick-axe (alternate weapon; not wielded). The wererat changes into a human. The wererat summons help! You feel hemmed in. The wererat misses. You hit the wererat. The wererat hits! You hit the wererat. You kill the wererat! You have a little trouble lifting x - a scroll labeled HACKEM MUCHE. Count: 20 You stop searching. You kill the sewer rat! You miss the sewer rat. The sewer rat bites! You kill the sewer rat! You miss the sewer rat. The sewer rat misses. You kill the sewer rat! There is a doorway here. You see here a sewer rat corpse. The giant bat misses. The giant bat bites! (2x) You miss the giant bat. The giant bat bites! (2x) You miss the giant bat. The giant bat bites! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand)* l - 10 uncursed [+0] runed arrows [elven] m - an uncursed [+0] crude dagger [orcish] Armor b - an uncursed +0 leather jacket* c - an uncursed +0 fedora (being worn)* j - an uncursed [+0] leather hat [elven leather helm] p - an [uncursed] +0 banded mail (being worn) Comestibles d - 5 uncursed food rations* o - 3 uncursed lichen corpses v - 2 [uncursed] food rations w - an [uncursed] egg Scrolls i - an uncursed scroll labeled NR 9 [of light] x - a [blessed] scroll labeled HACKEM MUCHE [of create monster] Wands r - an uncursed iron wand [of magic missile (0:8)] Tools e - an uncursed +0 pick-axe (alternate weapon; not wielded)* f - an uncursed tinning kit (0:32)* h - an uncursed sack* k - an uncursed towel q - an uncursed pair of lenses Gems g - an uncursed touchstone* The sack is empty. Final Attributes You were devoutly aligned. Hunger level was 421. Your alignment was 16 / 16. Monster difficulty range was 0 - 3. Level difficulty was 3. You were stealthy. You were fast. You were lucky (2). You are dead. You didn't know any spells. Vanquished creatures a kitten a homunculus a giant bat (2 created) a wererat a giant rat (3 created) a gecko a kobold 2 goblins 4 sewer rats a grid bug 3 lichens a kobold zombie 4 newts 22 creatures vanquished. Voluntary challenges You were illiterate. You used a wielded weapon 31 times. You put on armor 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 1: a fountain, some sinks Level 2: a fountain Level 3: <- You were here an altar to Quetzalcoatl Game information Seed: 2210529886 Started: 2015-05-04 05:16:24 Ended: 2015-05-04 05:24:00 Play time: PT00:03:04 Goodbye Vis the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 1308 points, and 724 pieces of gold, after 1242 moves. Killer: giant bat You were level 4 with a maximum of 23 hit points when you died. You didn't beat your previous score of 11137 points. 1 19918 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 12]. Killed by a human mummy, while frozen by a monster's gaze. - [72] 2 16346 lance-Ran-Gno-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a giant mummy. - [62] 3 11358 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 4 [max 6]. Killed by a blue jelly. - [57] * 4 11137 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 4 [max 7]. Killed by a Woodland-elf. - [52] * 1308 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 3. Killed by a giant bat. - [23] 5 5175 mrob-Con-Hum-Mal-Cha died in The Gnomish Mines on level 5 [max 7]. Killed by a wand. - [31] 6 4396 mrob-Con-Hum-Mal-Cha died in The Gnomish Mines on level 7 [max 9]. Killed by a watchman. - [17]