Vis, lawful male human Archeologist
                                                                               
             ------                                                            
             |....|                                                            
             |....+     ---     ---------------     -----                      
             |....|  # #|.|     |..|....|..|..|     |....                      
             |<...|  # #|.|      ..-....|..|..      |...|                      
             |.....#####|.-- --+----....-|--|--------...|                      
  |          ------    #|...................fY@.........|                      
  |...-              ###|.-+--------.......----------...|                      
  - --                 #|.|  |..|  |......{|+...|%] |...|                      
                       #|.|   ..|  +.......|....|%!.|...|                      
                       #|.-----|----......=-.._.|%%.|...|                      
                     ###|.............{....|...[|%!.-...|                      
                       #|.---|---------|-)----------|...|                      
                       #..|....|   |....|.|    |(((.|...|                      
                        |.|[...|   |((.(|.+    |.((.-...|                      
                        |.|)%)]|   |(((]|.|    |((..|...|                      
                        |.------+--------.-----------...|                      
                        |...............................|                      
                        ---------------------------------                      
                                                                               

[Vis the Investigator]     St:10 Dx:12 Co:13 In:18 Wi:16 Ch:8  Lawful
Mine Town:7  $:407 HP:0(38) Pw:32(32) AC:9  Exp:6 T:2742 Burdened

Latest messages

What do you want to use or apply? [afgsvwzHJX or ?*]
You produce a strange whistling sound.
The ape hits! (2x)
The ape bites!
The ape hits! (2x)
The ape bites!
The housecat misses the ape.
You see here a thonged club.
The housecat misses the ape.
Unknown command ' '. (2x)
You hit the ape.
The ape hits! (2x)
The ape bites!
You hear some noises.
You hit the ape.
The ape hits! (2x)
The ape bites!
The housecat misses the ape.
You miss the ape.
The ape hits! (2x)
The ape bites!
You hit the ape.
The housecat picks up a thonged club.
The housecat bites the ape.
The ape hits the housecat.
The ape misses the housecat. (2x)
You miss the ape.
The ape hits! (2x)
The ape bites!
You die...

Your inventory

Amulets

Z - a cursed spherical amulet [versus poison]

Weapons

a - a blessed +2 bullwhip (weapon in hand)*
t - an uncursed [+0] boomerang

Armor

b - an uncursed +0 leather jacket (being worn)*
c - an uncursed +0 fedora (being worn)*

Comestibles

d - 5 uncursed food rations*
K - 2 uncursed [stale] eggs
O - 2 uncursed edible bras

Scrolls

i - an uncursed scroll called lux [of light]
j - a cursed scroll called lux [of light]
y - an uncursed scroll labeled HAPAX LEGOMENON [of teleportation]
C - an uncursed scroll labeled READ ME [of enchant weapon]
U - a cursed scroll labeled READ ME [of enchant weapon]
V - a cursed scroll labeled VERR YED HORRE [of flood]
W - a cursed scroll labeled XIXAXA XOXAXA XUXAXA [of confuse monster]

Spellbooks

M - an uncursed spellbook of healing
Q - an uncursed spellbook of knock

Potions

u - an uncursed clear potion [of water]
B - a blessed milky potion [of sleeping]
F - a cursed clear potion [of unholy water]
R - a cursed fizzy potion [of paralysis]
S - a cursed steamy potion [of acid]
T - an uncursed indigo potion [of confusion]
Y - a cursed brown potion [of monster detection]

Rings

n - an uncursed ring of sustain ability
r - an uncursed brass ring [of hunger] (on left hand)

Wands

X - a cursed short wand [of fire (0:7)]

Tools

f - an uncursed tinning kit (0:22)*
s - an uncursed sack*
v - an uncursed stethoscope
w - 3 uncursed [tallow] candles
z - an uncursed magic whistle
H - an uncursed key [skeleton key]
J - an uncursed blindfold

Gems

g - an uncursed touchstone*
h - a cursed worthless piece of blue glass
k - 2 uncursed worthless pieces of white glass
D - an uncursed worthless piece of green glass
N - an uncursed worthless piece of yellow glass
P - an uncursed worthless piece of red glass

Contents of the sack:

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
stone to fleshhealing86%92%
teleport awayescape100%99%
healinghealing0%100%
knockmatter0%100%

Vanquished creatures

70 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Basic]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Seed: 2378845573
Started: 2015-05-02 21:27:13
Ended: 2015-05-02 22:05:30
Play time: PT00:09:06

Goodbye

Goodbye Vis the Archeologist...
You died in The Gnomish Mines on dungeon level 7 with 1885 points,
and 407 pieces of gold, after 2742 moves.
Killer: ape
You were level 6 with a maximum of 38 hit points when you died.
You didn't beat your previous score of 8131 points.
  1      19918  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on
                level 6 [max 12].  Killed by a human mummy, while
                frozen by a monster's gaze.                             -  [72]
  2      16346  lance-Ran-Gno-Mal-Neu died in The Dungeons of Doom on
                level 10.  Killed by a giant mummy.                     -  [62]
  3      11137  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on
                level 4 [max 7].  Killed by a Woodland-elf.             -  [52]
* 4       8131  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on            
                level 10.  Killed by an invisible stalker.              -  [70]
*         1885  Vis-Arc-Hum-Mal-Law died in The Gnomish Mines on               
                level 7.  Killed by an ape.                             -  [38]
  5       5175  mrob-Con-Hum-Mal-Cha died in The Gnomish Mines on
                level 5 [max 7].  Killed by a wand.                     -  [31]
  6       4396  mrob-Con-Hum-Mal-Cha died in The Gnomish Mines on
                level 7 [max 9].  Killed by a watchman.                 -  [17]