Vis, chaotic male human Convict
----------------------------------------------------------------------------
|....|...|...|...|...|...|...|...|...|...|...|...|...|...|................#|
|....| ..| ..| ..| ..| ..| ..|...| ..| ..| ..| ..| ..| ..|.................|
|---.---.---.---.---.---.---.---.---.---.---.---.---.---.|.............^...|
|....................................................%.............._......|
|......................................................................%..%|
|....|.---.---.---.---.---.---.---.---.---.---.---.---.--------------..----|
|....|.. |.. |...|.. |.. |.. |.. |...|.. |.. |.. |.. |.. |.................|
|....|...|...|...|...|...|...|...|...|._.|...|...|...|...|......>..........|
|....|---------------------------------------------------|.................|
|....|...|...|...| |.................|
|....| ..| ..| ..| |.................|
|....---.---.---.--- --- --- --- --- --- --- --- --- --- ------------------|
|............)@@..%..........................0.............................|
|..............@@.................................._.......................|
|..........................................................................|
|.----.---.---.---.---.--- --- --- --- --- --- --- --- --- ....._....|
|. |.. |.. |.. |.. .
|. |...|...|...|...
-- -----------------
[Vis the Prisoner] St:25 Dx:16 Co:18 In:12 Wi:9 Ch:6 Chaotic
Home 1 $:347 HP:0(80) Pw:41(41) AC:-4 Exp:11 T:14083 Burdened
Latest messages
You feel rather tired.
The prison guard wields a silver saber!
The silver saber welds itself to the prison guard's hand!
A prison guard demands 5500 zorkmids to avoid re-arrest.
How much will you offer?
You refuse.
I said 5500!
The prison guard swings his silver saber.
The prison guard hits!
The prison guard swings his silver saber.
The prison guard hits!
The prison guard swings his silver saber.
The prison guard hits!
The prison guard swings his silver saber.
The prison guard hits!
A prison guard demands 5500 zorkmids to avoid re-arrest.
How much will you offer?
You refuse.
I said 5500!
The prison guard swings her long sword.
The prison guard hits!
The prison guard swings her long sword.
The prison guard hits!
The prison guard swings his silver saber.
The prison guard hits!
The prison guard swings his silver saber.
The prison guard misses.
The prison guard swings her long sword.
The prison guard hits!
You die...
Your inventory
Amulets
h - an [uncursed] amulet called esp [of ESP] (being worn)
I - an uncursed amulet of life saving
Armor
b - an uncursed +0 striped shirt (being worn)*
l - an uncursed burnt +0 pair of speed boots (being worn)
o - an uncursed +0 leather cloak (being worn)
u - an [uncursed] +0 helmet called bril [of brilliance] (being worn)
y - an [uncursed] +0 dwarvish mithril-coat (being worn)
A - an [uncursed] very rusty +0 pair of gauntlets of power (being worn)
Z - an [uncursed] burnt +1 small shield (being worn)
Rings
g - a cursed chrysoberyl ring [of hunger]
j - an [uncursed +3] diamond ring [of protection]
k - an [uncursed] wire ring [of protection from shape changers]
x - an uncursed ring of sustain ability
D - an uncursed wedding ring [of stealth]
O - a cursed chrysoberyl ring [of hunger]
P - a cursed emerald ring [of conflict]
R - a cursed [-1] ridged ring [of increase damage]
T - an uncursed ring of slow digestion
W - a cursed porcelain ring [of teleportation]
X - an uncursed wire ring [of protection from shape changers]
Y - an uncursed ring of shock resistance (on left hand)
Wands
e - an uncursed wand of digging [0:5]
f - a [blessed] nickel wand [of opening (0:3)]
n - an uncursed wand called tele [of teleportation (0:3)]
p - an uncursed wand of fire [0:5]
r - an uncursed wand of magic missile [0:4]
t - an uncursed wand of light [0:11]
C - a cursed wand of digging [0:4]
E - a cursed wand of fire [0:4]
F - a blessed wand of light [0:15]
Q - an uncursed wand of create monster [0:12]
V - an uncursed wand of fire [0:6]
Tools
a - an uncursed [+0] unicorn horn
d - an uncursed bag of tricks [0:12]
i - an uncursed bag of tricks [0:3]
s - an uncursed bag called hold [of holding]
B - an uncursed magic whistle
G - an uncursed magic marker [0:55]
H - an uncursed lock pick
K - an uncursed towel
M - an uncursed bag of tricks [0:2]
N - an uncursed stethoscope
S - an uncursed drum [leather]
Gems
z - an uncursed stone called luck [luckstone]
Iron balls
c - an uncursed thoroughly rusty corroded heavy iron ball (weapon in hand)
Contents of the bag of holding:
Final Attributes
- You were piously aligned.
- Hunger level was 960.
- Your alignment was 80 / 80.
- Monster difficulty range was 2 - 12.
- Level difficulty was 13.
- You were fire resistant.
- You were cold resistant.
- You were shock resistant.
- You were poison resistant.
- You were immune to sickness.
- You were telepathic.
- You were protected.
- You were very fast.
- You were lucky (4).
- You had extra luck.
- Bad luck timed out slowly for you.
- Good luck timed out slowly for you.
- You are dead.
Spells known in the end
Name | Level | Category | Fail | Memory |
knock | 1 | matter | 100% | 53% |
Vanquished creatures
505 creatures vanquished.
Voluntary challenges
- You never hit with a wielded weapon.
- You read items or engraved 14 times.
- You put on armor 33 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never engraved Elbereth.
- You encountered 2 bones levels.
- You never used any Sokoban shortcuts.
Your skills at the end
Fighting Skills |
bare handed combat | [Basic] |
Weapon Skills |
flail | [Expert] |
sling | [Basic] |
Spellcasting Skills |
(none) |
Dungeon overview
- The Dungeons of Doom: levels 1 to 13
- Level 2:
- a tool shop, a fountain
- Level 3:
- a sink
- Level 4:
- an armor shop
- Stairs down to The Gnomish Mines
- Level 5:
- a general store
- Level 6:
- a fountain
- Level 7: [oracle]
- many fountains
- Level 8:
- a fountain
- Stairs up to Sokoban, level 7
- Level 9:
- a fountain
- Stairs up to Town, level 8
- Level 11: [bigrm]
- a fountain, many trees
- Level 13:
- Portal to The Quest
- The Gnomish Mines: levels 5 to 12
- Level 8: [minetn]
- many shops, a temple, some fountains
- The Quest:
- Level 1: [Con-strt] <- You were here
- an altar to Tymora, a sink
Game information
Seed: -1681896082
Started: 2015-04-04 08:14:04
Ended: 2015-04-04 15:50:21
Play time: PT00:58:40
Goodbye
Goodbye Vis the Convict...
You died in The Quest on dungeon level 1 with 53441 points,
and 2363 pieces of gold, after 14083 moves.
Killer: prison guard, while sleeping
You were level 11 with a maximum of 80 hit points when you died.
You didn't beat your previous score of 64805 points.
1 2880008 jente-Kni-Hum-Mal-Law ascended to demigod-hood. 855 [932]
2 1810742 tourn-Bar-Orc-Mal-Cha ascended to demigod-hood. 218 [268]
3 1784186 tourn-Wiz-Elf-Fem-Cha ascended to demigoddess-hood. 225 [347]
66 67911 Hress-Con-Hum-Mal-Cha died in The Quest on level 15
[max 12]. Killed by Warden Arianna. - [74]
67 67026 Nausicaa-Con-Vam-Fem-Cha died in The Ruins of Moria
on level 10 [max 17]. Killed by the Watcher in the
Water. - [120]
*68 64805 Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on
level 14. Killed by a mumak. - [104]
* 53441 Vis-Con-Hum-Mal-Cha died in The Quest on level 13.
Killed by a prison guard, while sleeping. - [80]
69 64269 jente-Pri-Hum-Mal-Law died in The Dungeons of Doom on
level 17 [max 18]. Killed by a rock troll. - [92]
70 61812 blub-Val-Dwa-Fem-Law died in The Ruins of Moria on
level 15 [max 18]. Killed by invisible Durin's Bane. - [108]