Vis, chaotic male human Convict
                                               ----                            
                                               -..---        -----             
                                               .....--       |...| ---         
                                               -.>...       --:..| |..----     
                                          ---  |....`       |.Y@.--|.....--    
                                          |..- |....      ---.|._.|  -....--   
                                       ----...--....--    |...|...|  --....|   
                                        .............|  ---.--|...|   |....--  
                                           |.........---|...| ---.--- |.....|  
                                             -.........--.---   |.[.| --...--  
                                             |............|     |.|[---|...--- 
                                             ----....-...--     |.|...|-.....| 
                                                |.)-....--   ----.|...|......| 
                                           --  --.%.-..---   |....|--.(.....-- 
                                           .. --.........-   |...-- --......|  
                                           -.--.....----     --.-|   --.....|  
                                           |..%...%.|         -^.|    |....--  
                                           --....(.--        |...-    --.---   
                                           |.....---         --...     ---     
                                           --.----            --.-             
                                            ---                 --             

[Vis the Jail-bird]     St:18 Dx:12 Co:17 In:10 Wi:11 Ch:9  Chaotic
Gnomish Mines:8  $:25 HP:0(56) Pw:23(23) AC:15 Exp:7 T:3711

Latest messages

You can move again.
Unknown command ' '. (2x)
What do you want to drop? [$a-psBCF-KQ-SW-Z or ?*]
You drop a pick-axe.
Your movements are now unencumbered.
What do you want to zap? [pW or ?*] (2x)
Never mind.
What do you want to zap? [pW or ?*]
In what direction?
The wand hits the dwarf!
You kill the dwarf!
The wand hits the gnome!
You kill the gnome!
You hear crashing rock.
There are several objects here.
q - a hooded cloak.
r - an orange gem.
You fall into a pit!
You land on a set of sharp iron spikes!
There is a spiked pit here.
You see here a violet gem.
t - a violet gem.
You are still in a pit.
You crawl to the edge of the pit.
You miss the owlbear.
The owlbear hits! (2x)
Unknown command ' '.
What do you want to zap? [pW or ?*]
The owlbear hits! (2x)
You die...

Your inventory

Weapons

j - 10 [blessed +3] arrows
l - an uncursed [+0] crude dagger [orcish]
m - an [uncursed +0] bow
n - 25 [uncursed +0] darts

Armor

b - a cursed +0 striped shirt (being worn)*
e - a cursed -1 hooded cloak [dwarvish] (being worn)
f - a [cursed -1] iron skull cap [orcish helm]
h - an [uncursed] +0 pair of boots called kick [kicking] (being worn)
i - an [uncursed +0] pair of hard shoes [iron]
q - an [uncursed +0] hooded cloak [dwarvish]
Q - a cursed -5 tinfoil hat (being worn)

Comestibles

g - an uncursed [stale] egg
k - an uncursed lichen corpse
C - an uncursed pear
F - an uncursed food ration
H - an uncursed apple
J - an uncursed tripe ration
X - an [uncursed] food ration

Spellbooks

d - an [uncursed] big spellbook [of stone to flesh]

Rings

K - a cursed glass ring [of warning]

Wands

p - an [uncursed] wand of create monster [0:12]
W - an [uncursed] wand of striking [0:0]

Tools

s - an uncursed bag called p [sack]
B - an uncursed skeleton key
R - an [uncursed] blindfold
S - an [uncursed] skeleton key
Y - 2 [uncursed tallow] candles

Gems

a - 4 uncursed rocks*
r - an [uncursed] orange gem [worthless glass]
t - an [uncursed] violet gem [worthless glass]
G - an uncursed violet gem [worthless glass]
I - an uncursed green gem [worthless glass]
Z - an [uncursed] yellow gem [worthless glass]

Iron balls

c - an uncursed corroded heavy iron ball (chained to you) (weapon in hand)

Contents of the sack:

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
cure sicknesshealing100%94%
detect treasuredivination100%96%

Vanquished creatures

97 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
sling[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Seed: -1716150491
Started: 2015-03-26 10:39:41
Ended: 2015-03-26 11:04:22
Play time: PT00:10:20

Goodbye

Goodbye Vis the Convict...
You died in The Gnomish Mines on dungeon level 8 with 4023 points,
and 925 pieces of gold, after 3711 moves.
Killer: owlbear
You were level 7 with a maximum of 56 hit points when you died.
You didn't beat your previous score of 64805 points.
  1    2880008  jente-Kni-Hum-Mal-Law ascended to demigod-hood.       855 [932]
  2    1810742  tourn-Bar-Orc-Mal-Cha ascended to demigod-hood.       218 [268]
  3    1784186  tourn-Wiz-Elf-Fem-Cha ascended to demigoddess-hood.   225 [347]

 65      67911  Hress-Con-Hum-Mal-Cha died in The Quest on level 15
                [max 12].  Killed by Warden Arianna.                    -  [74]
 66      67026  Nausicaa-Con-Vam-Fem-Cha died in The Ruins of Moria
                on level 10 [max 17].  Killed by the Watcher in the
                Water.                                                  - [120]
*67      64805  Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on            
                level 14.  Killed by a mumak.                           - [104]
*         4023  Vis-Con-Hum-Mal-Cha died in The Gnomish Mines on               
                level 8.  Killed by an owlbear.                         -  [56]
 68      64269  jente-Pri-Hum-Mal-Law died in The Dungeons of Doom on
                level 17 [max 18].  Killed by a rock troll.             -  [92]
 69      61812  blub-Val-Dwa-Fem-Law died in The Ruins of Moria on
                level 15 [max 18].  Killed by invisible Durin's Bane.   - [108]