Vis, neutral male human Wizard ---- |..|---- --`.|...| ------- |...|.`.--- |.....| --``...```.| |.....| |....|.`...| |.....| |.``.|..`.`-- |..<..| --...---.`..| |.....| |`....--...| |.....| |..--..|---- |.....| |.>....--------------+| |-.--Y@.^^%^^^^^^^^^^.| --.`.------------------- --...`.-- |.......| --------- [Vis the Thaumaturge] St:16 Dx:15 Co:16 In:18 Wi:12 Ch:10 Neutral Sokoban:6 $:1603 HP:0(59) Pw:75(88) AC:5 Exp:9 T:6389 Burdened Latest messages You see here an edible bra. With great effort you move the boulder. The boulder fills a pit. With great effort you move the boulder. (6x) You have a little trouble lifting U - a wand called invis. With great effort you move the boulder. (6x) The boulder falls into and plugs a hole in the floor! The yeti hits! (2x) The yeti bites! You hit the yeti. The yeti hits! (2x) The yeti bites! The yeti hits! (2x) The yeti misses. You hit the yeti! The yeti hits! (2x) The yeti bites! The yeti hits! (2x) The yeti bites! You hit the yeti! The yeti hits! (2x) The yeti bites! In what direction? The spell misses the yeti. The yeti hits! (2x) The yeti bites! In what direction? The spell hits the yeti! The yeti hits! (2x) You die... Your inventory Weapons c - a blessed [+0] dagger w - 15 uncursed [+0] daggers F - 4 uncursed [+0] daggers (wielded) Armor b - an uncursed +0 cloak of magic resistance (being worn)* n - an uncursed +0 leather hat [elven leather helm] (being worn) A - an [uncursed] +0 pair of hard shoes [iron] (being worn) D - an [uncursed] +0 pair of gloves called p [leather] (being worn) O - an uncursed [+0] faded pall [elven cloak] Scrolls Q - 2 [uncursed] scrolls called zeme [of earth] Rings e - an uncursed ring of cold resistance (on right hand)* j - an uncursed ring of see invisible* u - a cursed [-2] diamond ring [of adornment] v - a cursed ruby ring [of aggravate monster] R - a [cursed] quartz ring [of sustain ability] Y - an uncursed ring of protection from shape changers (on left hand) Wands k - an uncursed wand of light (0:14)* m - a cursed wand of probing [0:4] r - an [uncursed] wand of polymorph [0:5] z - a cursed wand of digging [0:2] B - a cursed wand of speed monster [0:0] C - an uncursed wand called invis [of make invisible (0:3)] P - an [uncursed] wand of cold [0:5] U - an [uncursed] wand called invis [of make invisible (0:6)] Tools o - an uncursed magic whistle p - an uncursed lock pick s - a cursed bag called p [sack]* G - an uncursed [wax] candle K - an uncursed tinning kit [0:57] L - a cursed magic lamp (lit) N - an uncursed key [skeleton key] W - an uncursed blindfold Gems d - an uncursed yellowish brown gem [amber] i - an [uncursed] yellow gem [worthless glass] t - 2 uncursed orange gems [worthless glass] y - 4 uncursed yellow gems [worthless glass] E - 3 uncursed blue gems [worthless glass] H - an uncursed black gem [worthless glass] J - 2 uncursed red gems [worthless glass] S - an uncursed violet gem [worthless glass] T - an uncursed white gem [fluorite] Z - an uncursed red gem [garnet] Contents of the sack: an uncursed scroll called 80 [of remove curse] a cursed scroll labeled HAPAX LEGOMENON [of teleportation] an uncursed scroll labeled JUYED AWK YACC [of flood] a blessed scroll labeled YUM YUM [of confuse monster] 3 uncursed scrolls of create monster 3 uncursed scrolls of enchant armor 2 blessed unlabeled scrolls [of blank paper] 3 uncursed unlabeled scrolls [of blank paper] a cursed unlabeled scroll [of blank paper] an uncursed golden potion [of enlightenment] an [uncursed] icy potion [of monster detection] 2 [uncursed] ochre potions [of full healing] an uncursed orange potion [of confusion] an uncursed potion of extra healing an [uncursed] potion of extra healing a potion of holy water an uncursed potion of see invisible an uncursed potion of speed an [uncursed] potion of speed an uncursed ruby potion [of hallucination] a blessed viscous potion [of blindness] Final Attributes You were piously aligned. Hunger level was 571. Your alignment was 41 / 41. Monster difficulty range was 1 - 7. Level difficulty was 6. You were cold resistant. You were magic-protected. You were protected from shape changers. You were fast. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 69% b - protection 1 clerical 0% 69% c - restore ability 4 healing 99% 80% d - cure sickness 3 healing 75% 90% Vanquished creatures a freezing sphere a python a cockatrice 3 winter wolf cubs (7 created) 2 panthers a leprechaun (2 created) a mumak a dog 2 housecats (4 created) a dwarf lord a gnome mummy a rope golem a Woodland-elf (6 created) a fire ant a wood nymph a woodchuck 2 ponies (3 created) a fog cloud (3 created) 2 yellow lights (4 created) a violet fungus 3 gnome lords (7 created) 3 gnomish wizards a black naga hatchling (2 created) a white naga hatchling 2 paper golems 2 giant ants (3 created) a little dog (3 created) 3 floating eyes (6 created) a kitten 8 dwarves (9 created) a kobold lord 8 hill orcs 2 rabid rats a giant bat 2 monkeys a dwarf zombie 2 wererats an iguana (3 created) an acid blob 2 coyotes 2 hobbits 7 manes a large kobold 2 hobgoblins 3 cave spiders (5 created) a red mold (3 created) 26 gnomes (29 created) 2 garter snakes 2 geckos (3 created) 3 jackals a fox 2 kobolds 3 goblins (4 created) 6 sewer rats (7 created) 5 grid bugs (8 created) a bat (3 created) 3 lichens (5 created) 9 newts (11 created) 151 creatures vanquished. Voluntary challenges You used a wielded weapon 239 times. You read items or engraved 12 times. You put on armor 8 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 1 time. You encountered 2 bones levels. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills dagger [Skilled] quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 10 Level 1: a fountain Level 2: some fountains, a sink Stairs down to The Gnomish Mines Level 4: a fountain Level 5: a potion shop Level 6: a fountain Level 8: a fountain Stairs up to Sokoban, level 7 Level 9: a delicatessen store, a fountain The Gnomish Mines: levels 3 to 6 Level 5: [minetn] many shops, a temple, some fountains Sokoban: Level 6: [soko2] <- You were here Game information Seed: 950355818 Started: 2015-02-07 07:10:29 Ended: 2015-02-07 19:37:35 Play time: PT00:26:05 Goodbye Vis the Wizard... You died in Sokoban on dungeon level 6 with 9925 points, and 1603 pieces of gold, after 6389 moves. Killer: yeti You were level 9 with a maximum of 59 hit points when you died. You didn't beat your previous score of 15365 points. 1 2880008 jente-Kni-Hum-Mal-Law ascended to demigod-hood. 855 [932] 2 1810742 tourn-Bar-Orc-Mal-Cha ascended to demigod-hood. 218 [268] 3 1784186 tourn-Wiz-Elf-Fem-Cha ascended to demigoddess-hood. 225 [347] 84 17366 jente-Con-Hum-Mal-Cha quit in Sokoban on level 7 [max 10]. 52 [80] 85 15536 fxenakis-Mon-Hum-Fem-Law died in The Gnomish Mines on level 12. Killed by a giant mummy. - [50] *86 15365 Vis-Wiz-Hum-Mal-Neu died in The Gnomish Mines on level 12. Killed by an air elemental. - [74] * 9925 Vis-Wiz-Hum-Mal-Neu died in Sokoban on level 6 [max 10]. Killed by a yeti. - [59] 87 14938 Savojin-Rog-Vam-Fem-Cha died in The Dungeons of Doom on level 7 [max 8]. Killed by a tiger. - [80] 88 14040 Savojin-Wiz-Elf-Fem-Cha died in The Dungeons of Doom on level 6 [max 8]. Killed by a hallucinogen-distorted ettin mummy. - [55]