Vis, chaotic male human Convict ------- -------- |.....|-------|<^^...| |.....|..%.|..--##-..| |.....|........|..#.-- |.....|...`--`.|..#.| |.....|-.......-..#.| --.|..||.------|..#.| --.|..--.......|..#.| |..|...q.......-##-.| |...........N..[.)..| |.....-->|.%...---..| ---------------- ---- [Vis the Prisoner] St:25 Dx:14 Co:18 In:13 Wi:8 Ch:10 Chaotic Sokoban:8 $:0 HP:0(90) Pw:29(29) AC:1 Exp:10 T:9364 Burdened Latest messages You hear a monster behind the boulder. Perhaps that's why you cannot move it. With great effort you move the boulder. You see here a mummy wrapping. You see here a dagger. The boulder fills a pit. You see here a dagger. You see here a mummy wrapping. With great effort you move the boulder. You are beginning to feel weak. What do you want to eat? [dU or ?*] My, that was a yummy edible bra! With great effort you move the boulder. (3x) You see here a mummy wrapping. You see here a dagger. With great effort you move the boulder. You try to move the boulder, but in vain. The boulder fills a pit. Unknown command ' '. (2x) You see here a dagger. You see here a mummy wrapping. The mumak butts! The mumak misses. The mumak butts! The mumak bites! You hit the mumak! The mumak misses. The mumak bites! The mumak butts! You die... Your inventory Weapons K - a blessed rustproof [+0] broadsword named Luck Blade [Luck Blade] (alternate weapon; not wielded) Armor b - an uncursed +0 striped shirt (being worn)* f - a [blessed] rusty +1 helmet (being worn) A - an uncursed +0 elven mithril-coat (being worn) G - a [blessed] rustproof +2 pair of gauntlets of power (being worn) Q - an uncursed +0 dwarvish cloak (being worn) S - an uncursed thoroughly rusty +0 pair of iron shoes (being worn) Z - an uncursed +1 mummy wrapping Comestibles U - an [uncursed] lizard corpse Rings e - a cursed twisted ring [of hunger] g - an uncursed -1 ring of gain intelligence x - an uncursed -3 ring of adornment y - a [cursed] twisted ring [of hunger] I - an uncursed ring of poison resistance W - an [uncursed +1] pearl ring [of increase damage] Wands h - an [uncursed] wand called cancel [of cancellation (0:7)] m - an [uncursed] wand called tele [of teleportation (0:4)] o - an [uncursed] wand of digging [0:3] C - an [uncursed] wand of striking [0:6] D - an [uncursed] wand of light [0:11] E - an uncursed wand of undead turning [0:5] V - an uncursed wand called invis [of make invisible (0:3)] Tools a - an [uncursed +0] unicorn horn l - a [blessed wax] candle called vaskas p - an [uncursed] skeleton key s - an uncursed bag called hold [of holding] t - an [uncursed] bag called p [sack] L - an uncursed [tallow] candle X - 2 [uncursed tallow] candles Gems j - an uncursed green gem [worthless glass] k - an uncursed yellowish brown gem [worthless glass] q - an uncursed gray stone [flint] v - 2 [uncursed] black gems [worthless glass] w - 2 uncursed yellow gems [worthless glass] z - 2 uncursed blue gems [worthless glass] H - an [uncursed] yellow gem [chrysoberyl] J - an [uncursed] red gem [worthless glass] M - an uncursed blue gem [fluorite] N - 3 [uncursed] white gems [worthless glass] O - 2 [uncursed] orange gems [worthless glass] T - 2 [uncursed] yellow gems [worthless glass] Y - an [uncursed] red gem [ruby] Iron balls c - an uncursed corroded heavy iron ball (weapon in hand) Contents of the bag of holding: 3072 gold pieces 6 [uncursed] food rations a blessed scroll called lux [of light] an uncursed scroll called lux [of light] an uncursed scroll called tele [of teleportation] an uncursed scroll labeled GHOTI [of gold detection] an [uncursed] scroll labeled GNIK SISI VLE [of earth] a [blessed] scroll labeled LEP GEX VEN ZEA [of enchant armor] an uncursed scroll labeled VE FORBRYDERNE [of flood] an uncursed scroll of remove curse 3 uncursed unlabeled scrolls [of blank paper] an [uncursed] spellbook of jumping an uncursed amber potion [of sickness] an uncursed clear potion [of water] a cursed clear potion [of unholy water] an uncursed dark potion [of gain energy] an uncursed murky potion [of hallucination] an uncursed potion called obj [of object detection] an uncursed potion of healing an uncursed potion of invisibility an [uncursed] potion of sleeping an [uncursed] silver potion [of confusion] an uncursed white potion [of full healing] an [uncursed] white potion [of full healing] The sack is empty. Final Attributes You were piously aligned. Hunger level was 209. Your alignment was 55 / 56. Monster difficulty range was 1 - 9. Level difficulty was 8. You were poison resistant. You were immune to sickness. You were telepathic. You were invisible. You were very lucky (7). You had extra luck. Good luck timed out slowly for you. You are dead. Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchantment 100% 89% b - light 1 divination 100% 89% c - charm monster 3 enchantment 100% 89% d - detect monsters 1 divination 100% 89% e - levitation 4 escape 100% 91% f - jumping 1 escape 100% 97% Vanquished creatures a watch captain a wumpus a stalker 2 small mimics a warhorse a freezing sphere a large cat a tiger a gargoyle 9 watchmen 5 wolves a panther 14 leprechauns (17 created) a mumak (2 created) 2 giant spiders 2 black lights a vampire bat an orc mummy a dwarf mummy a rust monster an owlbear a gold golem (2 created) a lizard (3 created) a dingo a housecat (2 created) 2 jaguars 2 dwarf lords a gray unicorn 2 dust vortices a raven a gnome mummy (2 created) a snake a human zombie 3 rope golems a snow ant 12 bugbears (14 created) 2 mountain nymphs (3 created) 9 Mordor orcs (18 created) 2 rock piercers (3 created) a woodchuck (2 created) a fog cloud (2 created) 4 yellow lights 4 gnome lords (5 created) 4 gnomish wizards a white naga hatchling 2 gray oozes (3 created) an elf zombie a ghoul a straw golem a paper golem a wax golem 2 giant ants a little dog 6 floating eyes (8 created) a kitten (3 created) 9 dwarves (10 created) a homunculus (2 created) 2 kobold lords 2 kobold shamans (4 created) 3 rothes 2 rabid rats a monkey 5 orc zombies a dwarf zombie a wererat 3 iguanas (4 created) 4 killer bees 2 acid blobs 4 hobbits 5 large kobolds (6 created) 11 hobgoblins 7 giant rats 6 cave spiders 2 brown molds a yellow mold (2 created) a green mold a red mold 40 gnomes (53 created) 4 gnome zombies 4 geckos 10 jackals a fox 6 kobolds 5 goblins 4 sewer rats 4 grid bugs 8 lichens (9 created) a kobold zombie 6 newts (8 created) 292 creatures vanquished. Voluntary challenges You used a wielded weapon 135 times. You read items or engraved 19 times. You put on armor 13 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish. You used 1 wish for magical items. You did not wish for any artifacts. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills broadsword [Basic] flail [Skilled] sling [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 9 Level 1: an altar, a sink Level 3: an altar to Tymora, some fountains Stairs down to The Gnomish Mines Level 4: a fountain Level 5: some fountains Level 7: a fountain Level 8: [oracle] many fountains Level 9: Stairs up to Sokoban, level 8 The Gnomish Mines: levels 4 to 7 Level 6: [minetn] many shops, a temple, some fountains Sokoban: Level 8: [soko3] <- You were here Game information Seed: -2102250214 Started: 2014-11-09 18:18:28 Ended: 2014-11-10 19:43:58 Play time: PT00:30:59 Goodbye Vis the Convict... You died in Sokoban on dungeon level 8 with 23161 points, and 3072 pieces of gold, after 9364 moves. Killer: mumak You were level 10 with a maximum of 90 hit points when you died. You didn't beat your previous score of 43333 points. 1 1784186 tourn-Wiz-Elf-Fem-Cha ascended to demigoddess-hood. 225 [347] 2 561107 tourn-Ran-Elf-Fem-Cha quit in Gehennom on level 49 [max 50]. 22 [215] 3 286477 tourn-Val-Dwa-Fem-Law turned to stone in Gehennom on level 29 [max 47]. Petrified by a cockatrice corpse. 159 [159] 16 44620 Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a bolt of fire. - [89] 17 44201 Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 13. Killed by a mastodon. - [102] *18 43333 Vis-Con-Hum-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a prison guard. - [97] * 23161 Vis-Con-Hum-Mal-Cha died in Sokoban on level 8 [max 9]. Killed by a mumak. - [90] 19 37455 ABOCbKA-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 16. Killed by a bolt of cold. - [73] 20 34038 ABOCbKA-Tou-Hum-Fem-Neu died in The Dungeons of Doom on level 5 [max 11]. Killed by a trickery. 104 [104]