Vis, neutral male human Wizard
                                                                               
                       ------                         --.--                    
                       |....+                  ##     +..{|                    
          -------      |....|                  #      |...|                    
          |....>|      |<...|                  # #####....|                    
          |.....|      --.---                  # #    ---|-                    
          |...*.|        ##                    ###       #                     
          |.....-##########                    #         ###############       
          |.....|         #                    #                    ---.------ 
          ----.--                         #@####                   #.........| 
            ###                             d                    ###|........| 
            #                ###         ####               ########+........| 
          ###                ###        #######     ##############  |........| 
          #                 ###         ######-------.----          ---------- 
 ---------|------           ##          #    #...........|                     
 |..............|         ####------- ###    #|..........|                     
 |..............|         #  #|.....| #       |..........|                     
 |...............##########  #.......###      ------------                     
 ----------------             |.....|                                          
                              -------                                          
                                                                               

[Vis the Evoker]          St:11 Dx:15 Co:11 In:18 Wi:10 Ch:10  Neutral
Dungeons of Doom:2  $:385 HP:0(18) Pw:20(20) AC:2  Exp:2 T:1056 Burdened

Latest messages

There is a jackal corpse here; eat it? [ynq] (n)
This jackal corpse tastes terrible!
You hear the chime of a cash register.
You finish eating the jackal corpse.
You have a little trouble lifting 29 gold pieces.
You hear someone cursing shoplifters.
You have a little trouble lifting 21 gold pieces.
You have a little trouble lifting 85 gold pieces.
You have a little trouble lifting s - a rectangular amulet.
You kill the grid bug!
You hear someone cursing shoplifters.
The door opens.
You have a little trouble lifting 16 gold pieces.
You hear the chime of a cash register.
You hit the coyote.
The coyote bites!
The coyote misses.
You hit the coyote.
The coyote bites!
You kill the coyote!
The coyote bites!
You miss the coyote.
The coyote bites! (2x)
You miss the coyote.
The coyote bites!
You miss the coyote.
The coyote bites!
You hit the coyote.
The coyote bites! (2x)
You die...

Your inventory

Amulets

s - a [cursed] rectangular amulet [of strangulation]

Weapons

a - a blessed +1 quarterstaff (alternate weapon; not wielded)*
n - an [uncursed +0] crude dagger [orcish] (weapon in hand)

Armor

b - an uncursed +0 cloak of magic resistance (being worn)*
o - an [uncursed] +0 iron skull cap [orcish helm] (being worn)
p - an [uncursed] +1 chain mail (being worn)

Comestibles

q - an [uncursed] lichen corpse
r - 2 [uncursed] food rations

Scrolls

h - 2 uncursed scrolls of confuse monster*
i - an uncursed scroll of food detection*

Spellbooks

j - a blessed spellbook of force bolt*
k - an uncursed spellbook of identify*

Potions

f - 2 uncursed potions of paralysis*
g - an uncursed potion of monster detection*
m - an [uncursed] sky blue potion [of healing]

Rings

d - an uncursed +1 ring of increase damage (on left hand)*
e - an uncursed +1 ring of gain dexterity*

Wands

c - an uncursed wand of digging (0:7)*

Tools

l - an uncursed blindfold*

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
force boltattack76%95%
identifydivination100%95%

Vanquished creatures

18 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
quarterstaff[Basic]
Spellcasting Skills
attack spells[Basic]
enchantment spells[Basic]

Dungeon overview

Game information

Started: 2014-05-14 09:02:45
Ended: 2014-05-14 09:06:36
Play time: PT00:02:00

Goodbye

Goodbye Vis the Wizard...
You died in The Dungeons of Doom on dungeon level 2 with 533 points,
and 385 pieces of gold, after 1056 moves.
Killer: coyote
You were level 2 with a maximum of 18 hit points when you died.
You didn't beat your previous score of 2148 points.
  1     650793  Vis-Arc-Hum-Mal-Law died in Sheol on level 47. 
                Killed by a crystal ice golem.                          - [274]
  2     575591  nooodl-Arc-Dwa-Fem-Law died on the Astral Plane. 
                Killed by Death (with the Amulet).                      -  [79]
  3     408903  Vis-Arc-Hum-Fem-Law turned to stone in The Dragon
                Caves on level 43.  Petrified by an Olog-hai.         185 [198]

 92       2213  YjeMalcolm-Tou-Hum-Mal-Neu died in The Gnomish Mines
                on level 4 [max 6].  Killed by a dwarf.                 -  [40]
 93       2153  menche-Wiz-Vam-Mal-Cha died in The Gnomish Mines on
                level 4.  Killed by a dwarf.                            -  [44]
*94       2148  Vis-Wiz-Hum-Mal-Neu died in The Gnomish Mines on               
*               level 3 [max 5].  Killed by a dwarf, while fainted             
                from lack of food.                                      -  [51]
*          533  Vis-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on            
                level 2.  Killed by a coyote.                           -  [18]
 95       2133  YjeMalcolm-Hea-Hum-Mal-Neu died in The Dungeons of
                Doom on level 6.  Killed by a bugbear.                  -  [55]
 96       2115  Haudegen-Rog-Hum-Mal-Cha died in The Dungeons of Doom
                on level 4.  Killed by a giant ant.                     -  [48]