Vis, lawful male human Archeologist
                                                                               
                                                                               
                                                                    -------    
                                   ---------------        ------    |.....|    
                                   ||............|        |....|   #......|    
                                   |.............|        |.....####|.....|    
    -----------                   #-.............|        ---.--####|.....|    
    |........^.####################------.--------####      ####    |.<...|    
    |.........|                          #%###########       ###    -------    
    |.........+                         ##############         #               
    |.......%.|                         ###  -------.----      ###             
    |.........+###########################   |..........|        #             
    ------.----#################      ###    |..........|#       #             
          ######            ---.----- M      ............#       #             
                            |.......-#@      ------------###     #             
                            |....{..|                    ### --.-.-            
                            |.......|                      # |....|            
                            ---------                      ##.....|            
                                                             |{...|            
                                                             ------            
                                                                               

[Vis the Investigator]     St:13 Dx:9 Co:16 In:15 Wi:14 Ch:9  Lawful
Dungeons of Doom:6  $:680 HP:0(74) Pw:42(42) AC:3  Exp:9 T:6703 Hungry   Burdened

Latest messages

The door opens.
Click! You trigger a rolling boulder trap!
You are almost hit by a boulder.
You have a little trouble lifting z - a soapy potion.
You kill the jackal!
There is a staircase down here.
You see here a jackal corpse.
You kill the jackal!
You kill the iguana!
You hear water falling on coins.
The door opens.
You are beginning to feel hungry.
The human mummy hits!
The human mummy misses.
The human mummy hits! (2x)
You miss the human mummy.
The human mummy hits! (2x)
You miss the human mummy. (2x)
The human mummy hits! (2x)
You miss the human mummy.
The human mummy hits!
The human mummy misses.
The human mummy hits! (2x)
You miss the human mummy.
The human mummy hits! (2x)
You hit the human mummy!
The human mummy hits! (2x)
You miss the human mummy.
The human mummy hits! (2x)
You die...

Your inventory

Weapons

a - an uncursed +2 bullwhip*
e - an uncursed [+0] dwarvish mattock (weapon in hands)
q - an uncursed [+0] crude dagger [orcish]
C - a blessed [+3] crude dagger [orcish]

Armor

c - an uncursed rotted +0 fedora (being worn)*
J - a cursed -1 dwarvish mithril-coat (being worn)
P - an [uncursed] +0 hooded cloak [dwarvish] (being worn)
Q - an [uncursed] +0 pair of hard shoes [iron] (being worn)

Comestibles

m - an uncursed food ration*
u - an uncursed pear
v - an uncursed carrot

Potions

z - an [uncursed] soapy potion [of gain ability]

Rings

o - an uncursed ring of cold resistance (on left hand)
G - an uncursed ring called confl [of conflict]
H - a cursed moonstone ring [of hunger]
S - a cursed [-1] pearl ring [of increase accuracy]

Wands

j - an uncursed wand of lightning [0:1]

Tools

f - an uncursed tinning kit (0:69)*
h - an uncursed [wax] candle
i - an uncursed oil lamp*
k - an [uncursed] blindfold
l - an [uncursed] key [skeleton key]
s - an uncursed oilskin sack
B - an uncursed stethoscope
K - an uncursed sack*
L - an [uncursed tallow] candle
M - an [uncursed wax] candle
R - 3 uncursed [tallow] candles
Z - an [uncursed magic] whistle called strange

Gems

d - an uncursed turquoise stone
g - an uncursed touchstone*
I - an uncursed aquamarine stone
Y - an uncursed emerald

Contents of the oilskin sack:

The sack is empty.

Final Attributes

You didn't know any spells.

Vanquished creatures

143 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Skilled]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Started: 2014-04-21 13:09:29
Ended: 2014-04-21 19:53:37
Play time: PT00:37:47

Goodbye

Goodbye Vis the Archeologist...
You died in The Dungeons of Doom on dungeon level 6 with 10042 points,
and 680 pieces of gold, after 6703 moves.
Killer: human mummy
You were level 9 with a maximum of 74 hit points when you died.
You didn't beat your previous score of 52295 points.
  1     379238  weirdvic-Rog-Orc-Mal-Cha turned to stone in The
                Dungeons of Doom on level 24 [max 25].  Petrified by
                a sergeant.                                           257 [257]
  2     268883  YjeMalcolm-Hea-Hum-Mal-Neu died in The Quest on level
                16 [max 25].  Drowned in a pool of water by a giant
                eel.                                                  164 [166]
  3     139312  ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The
                Dungeons of Doom on level 23.  Petrified by Medusa.   152 [152]

  5      80268  Vis-Arc-Hum-Mal-Law died in The Quest on level 17
                [max 13].  Killed by the Minion of Huhetotl.            -  [93]
  6      53809  ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom
                on level 12.                                          125 [127]
* 7      52295  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on            
*               level 12 [max 13].  Drowned in a pool of water by an           
                electric eel.                                          86  [86]
*        10042  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on            
                level 6 [max 10].  Killed by a human mummy.             -  [74]
  8      46285  jmz-Val-Dwa-Fem-Law died in The Dungeons of Doom on
                level 13.  Killed by a black pudding.                   -  [79]
  9      42449  ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The
                Dungeons of Doom on level 11.  Petrified by a
                cockatrice corpse.                                     69  [79]