Vis, lawful male human Archeologist ---- ---..| ----- ---- |....| --(..--- --...---- |....---......| -- |.......-- -...........-- --.--- |........--- |............| |....---- -------.......------------------------------............----......-- |......................Z..@:...............................|---....---- - ---........------------------------..........[....---.-----..)...-- ---.......--- - ---- --.........---..| |...| |.).)...| |.........-- | .....-- |..%......------ ---.----.....-- --------........--- .........| |`..........| |..)|-.....| -........................).>.........- --......--.- ---.|).....| --- --------.......(...........-- ----...-- . --.......-- ---...............--- |....| |........| |.............--- ---.-- |........| ----.........-- --- |........| ---.|.---.| |.......-- ----- -- ---.--..| ------- [Vis the Investigator] St:18/01 Dx:11 Co:11 In:17 Wi:13 Ch:12 Lawful Gnomish Mines:7 $:189 HP:0(52) Pw:24(24) AC:1 Exp:7 T:2155 Burdened Latest messages The gnome lord zaps a wand called missile! The magic missile hits you! The gnome misses. You kill the gnome! (2x) The gnome lord zaps a wand of magic missile! The magic missile hits you! The magic missile bounces! The magic missile hits you! The magic missile hits the gnome lord! What do you want to zap? [lxA or ?*] In what direction? You kill the gnome! You kill the gnome lord! You kill the gnome! The gnome picks up a violet gem. The gnome picks up a wand of magic missile. You kill the gnome! You see here a gnome corpse. You kill the gnome! You have a little trouble lifting Y - an orange potion. You have a little trouble lifting Z - a wand of magic missile. Your movements are slowed slightly because of your load. You see here a sky blue potion. You have a little trouble lifting e - a sky blue potion. The housecat eats a gnome corpse. You miss the crocodile. You hit the crocodile. (2x) The crocodile bites! The crocodile hits! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand)* Armor b - a [blessed] +0 red-eyed shield [orcish] (being worn) c - an uncursed +0 fedora (being worn)* O - an uncursed +0 dwarvish cloak P - an uncursed +0 pair of iron shoes (being worn) W - an [uncursed] +0 dwarvish mithril-coat (being worn) Comestibles d - 2 uncursed food rations* n - 2 uncursed lichen corpses o - 2 uncursed cream pies q - 2 uncursed sprigs of wolfsbane r - 3 uncursed tomatoes u - an uncursed [stale] egg Scrolls p - an uncursed scroll called id [of identify] T - an [uncursed] scroll labeled SODALG [of enchant armor] Spellbooks F - an uncursed spellbook of slow monster Potions e - an [uncursed] sky blue potion [of sickness] i - a cursed pink potion [of paralysis] t - an uncursed icy potion [of hallucination] w - a cursed amber potion [of gain energy] Y - an [uncursed] orange potion [of extra healing] Rings h - a [blessed] +3 ring of adornment (on left hand) Wands l - an uncursed wand of opening [0:0] x - an uncursed wand of striking [0:1] A - an uncursed wand of magic missile [0:5] Z - an [uncursed] wand of magic missile [0:5] Tools f - an uncursed tinning kit (0:51)* m - an uncursed lock pick s - an uncursed sack* y - an uncursed key [skeleton key] C - 2 uncursed [tallow] candles D - an uncursed [oil] lamp called p E - an uncursed [wax] candle K - an uncursed magic marker [0:49] L - an uncursed towel U - an [uncursed] key [skeleton key] Gems g - an uncursed touchstone* V - 2 [uncursed] garnet stones X - an [uncursed] amber stone Contents of the sack: an uncursed +0 pick-axe Final Attributes You were piously aligned. Hunger level was 441. Your alignment was 20 / 20. Monster difficulty range was 1 - 7. Level difficulty was 7. You were adorned. You were stealthy. You were fast. You were lucky (1). You are dead. Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchantment 100% 97% Vanquished creatures an enormous rat a gnome king a dingo 2 Mordor orcs (3 created) 9 gnome lords (11 created) 4 dwarves (12 created) a monkey an iguana 2 hobbits (4 created) 2 yellow molds a green mold 43 gnomes (51 created) a gnome zombie 2 jackals (5 created) a kobold 2 sewer rats 8 grid bugs (12 created) 3 lichens (7 created) 4 newts (5 created) 89 creatures vanquished. Voluntary challenges You used a wielded weapon 91 times. You read items or engraved 5 times. You put on armor 15 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: a fountain Stairs down to The Gnomish Mines The Gnomish Mines: levels 3 to 7 Level 6: [minetn] many shops, a temple to Quetzalcoatl, some fountains, some trees Level 7: <- You were here Game information Started: 2014-05-03 10:30:26 Ended: 2014-05-03 14:35:09 Play time: PT00:08:01 Goodbye Vis the Archeologist... You died in The Gnomish Mines on dungeon level 7 with 2417 points, and 189 pieces of gold, after 2155 moves. Killer: crocodile You were level 7 with a maximum of 52 hit points when you died. You didn't beat your previous score of 80268 points. 1 408903 Vis-Arc-Hum-Fem-Law turned to stone in The Dragon Caves on level 43. Petrified by an Olog-hai. 185 [198] 2 379238 weirdvic-Rog-Orc-Mal-Cha turned to stone in The Dungeons of Doom on level 24 [max 25]. Petrified by a sergeant. 257 [257] 3 268883 YjeMalcolm-Hea-Hum-Mal-Neu died in The Quest on level 16 [max 25]. Drowned in a pool of water by a giant eel. 164 [166] 10 90637 Vis-Arc-Hum-Mal-Law was crushed to death in Fort Ludios. Crushed to death by a collapsing drawbridge. 101 [101] 11 82475 Klaak-Wiz-Vam-Fem-Cha died in The Dungeons of Doom on level 20. Killed by a Woodland-elf. - [106] *12 80268 Vis-Arc-Hum-Mal-Law died in The Quest on level 17 [max 13]. Killed by the Minion of Huhetotl. - [93] * 2417 Vis-Arc-Hum-Mal-Law died in The Gnomish Mines on level 7. Killed by a crocodile. - [52] 13 66700 ABOCbKA-Tou-Hum-Fem-Neu quit in The Quest on level 18 [max 15]. 111 [112] 14 53809 ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom on level 12. 125 [127]