Vis, lawful male human Archeologist ############################)#)#%# #---------------------------.---- #|..............................| ----------- #|.-------+-------------..-----.. |@a........##########|.| |...|. +..-.((|.| | |.........| |(| |...|. |..|.((|..# .........| |.......[.@##########..----+- |...||------|..| ((|.|# -- ----- |.........| |......| ...|.|..|..|.-----|.. ----------- |.----.| ---|-.|..|..|.|....|.| |.|..-.-+--..{(.-|-|..|.|.._.|. |.|..|.............--|-.-....|.| |.|-----|-.----|--......|....|.| |.|((|...|.+ |..||----------|.| |.|((|.((|.| |(.|....| .| |.|..|(((|.---|.(|.)..| |.| . |.-|------..{.--------- ------.+ |..............................| -------------------------------- [Vis the Investigator] St:9 Dx:11 Co:14 In:16 Wi:15 Ch:13 Lawful Mine Town:5 $:294 HP:0(53) Pw:31(31) AC:0 Exp:7 T:3430 Burdened Latest messages You hear some noises in the distance. # What do you want to call? [bcf-hknsuvx-zA-CHIPRSUYZ or ?*] (2x) Call a plumed helmet: What do you want to drop? [$a-df-ikm-orsuvx-zA-CG-IOPRSUYZ or ?*] You drop an uncursed helmet called p. Unknown command ' '. You are empty handed. a - an uncursed +2 bullwhip (alternate weapon; not wielded). Unknown command ' '. What do you want to use or apply? [af-hnsuvxyAHIYZ or ?*] You have a little trouble removing e - an uncursed +0 pick-axe. What do you want to wield? [- aerG or ?*] e - an uncursed +0 pick-axe (weapon in hand). You hit the giant beetle. (2x) The giant beetle bites! You miss the giant beetle. You hit the giant beetle. The giant beetle bites! You hit the giant beetle. You miss the giant beetle. You hit the giant beetle. The giant beetle bites! You miss the giant beetle. You hit the giant beetle. The giant beetle bites! You hit the giant beetle. You miss the giant beetle. The giant beetle bites! You die... Your inventory Amulets k - an uncursed amulet versus poison (being worn) Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded)* r - an uncursed [+0] runed dagger [elven] G - an uncursed [+0] dagger Armor b - an uncursed +0 leather jacket* c - an uncursed +0 fedora (being worn)* z - an uncursed +0 pair of jackboots [high] (being worn) C - an uncursed +0 small shield (being worn) P - an uncursed +0 dwarvish mithril-coat (being worn) R - an uncursed +1 hooded cloak [dwarvish] (being worn) U - an uncursed +0 pair of hard shoes [iron] Comestibles d - 4 uncursed food rations* i - 2 uncursed tripe rations m - an uncursed pear o - an uncursed lichen corpse O - 2 uncursed tins [of lichen] Wands x - an uncursed wand of lightning [0:7] Tools e - an uncursed +0 pick-axe (weapon in hand)* f - an uncursed tinning kit (0:72)* h - an uncursed sack* n - an uncursed towel s - an uncursed bag [oilskin sack] u - an uncursed [wax] candle v - an uncursed magic whistle y - an uncursed credit card A - an uncursed bag of tricks [0:16] H - an uncursed lock pick I - an uncursed towel Y - an uncursed key [skeleton key] Z - a cursed [magic] lamp Gems g - an uncursed touchstone* S - an uncursed chrysoberyl stone The sack is empty. Contents of the oilskin sack: an uncursed scroll called 80 [of enchant weapon] an [uncursed] scroll called 80_2 [of remove curse] an uncursed scroll labeled JUYED AWK YACC [of create monster] an uncursed clear potion [of water] an uncursed clear potion [of water] a blessed greasy potion [of healing] an uncursed orange potion [of monster detection] a cursed potion called obj [of object detection] Final Attributes You were piously aligned. Hunger level was 265. Your alignment was 25 / 27. Monster difficulty range was 0 - 6. Level difficulty was 5. You were poison resistant. You were stealthy. You were fast. You were lucky (1). You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 96% 84% Vanquished creatures a watchman (4 created) a leprechaun (2 created) a wood nymph a water nymph a shrieker 6 gnome lords (7 created) 2 gnomish wizards 3 dwarves (5 created) 2 homunculi 2 rothes 5 monkeys 2 orc zombies a coyote a gas spore (2 created) a hobbit (2 created) a large kobold 2 giant rats a yellow mold (2 created) 23 gnomes 3 geckos 6 jackals 2 kobolds a goblin 7 grid bugs 4 bats 5 lichens a kobold zombie 5 newts 91 creatures vanquished. Voluntary challenges You used a wielded weapon 75 times. You read items or engraved 3 times. You put on armor 16 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: an altar Level 2: a tool shop Stairs down to The Gnomish Mines The Gnomish Mines: levels 3 to 5 Level 5: [minetn] <- You were here many shops Game information Started: 2014-04-29 10:07:12 Ended: 2014-04-29 10:41:38 Play time: PT00:11:26 Goodbye Vis the Archeologist... You died in The Gnomish Mines on dungeon level 5 with 2129 points, and 294 pieces of gold, after 3430 moves. Killer: giant beetle You were level 7 with a maximum of 53 hit points when you died. You didn't beat your previous score of 80268 points. 1 408903 Vis-Arc-Hum-Fem-Law turned to stone in The Dragon Caves on level 43. Petrified by an Olog-hai. 185 [198] 2 379238 weirdvic-Rog-Orc-Mal-Cha turned to stone in The Dungeons of Doom on level 24 [max 25]. Petrified by a sergeant. 257 [257] 3 268883 YjeMalcolm-Hea-Hum-Mal-Neu died in The Quest on level 16 [max 25]. Drowned in a pool of water by a giant eel. 164 [166] 9 82475 Klaak-Wiz-Vam-Fem-Cha died in The Dungeons of Doom on level 20. Killed by a Woodland-elf. - [106] 10 81164 Klaak-Wiz-Vam-Fem-Cha turned to stone in Fort Ludios. Petrified by a cockatrice corpse. 136 [136] *11 80268 Vis-Arc-Hum-Mal-Law died in The Quest on level 17 [max 13]. Killed by the Minion of Huhetotl. - [93] * 2129 Vis-Arc-Hum-Mal-Law died in The Gnomish Mines on level 5. Killed by a giant beetle. - [53] 12 66700 ABOCbKA-Tou-Hum-Fem-Neu quit in The Quest on level 18 [max 15]. 111 [112] 13 53809 ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom on level 12. 125 [127]