Vis, lawful male human Archeologist ------- --------------- ------ |.....| ||............| |....| #......| |.............| |.....####|.....| ----------- #-.............| ---.--####|.....| |........^.####################------.--------#### #### |.<...| |.........| #%########### ### ------- |.........+ ############## # |.......%.| ### -------.---- ### |.........+########################### |..........| # ------.----################# ### |..........|# # ###### ---.----- M ............# # |.......-#@ ------------### # |....{..| ### --.-.- |.......| # |....| --------- ##.....| |{...| ------ [Vis the Investigator] St:13 Dx:9 Co:16 In:15 Wi:14 Ch:9 Lawful Dungeons of Doom:6 $:680 HP:0(74) Pw:42(42) AC:3 Exp:9 T:6703 Hungry Burdened Latest messages The door opens. Click! You trigger a rolling boulder trap! You are almost hit by a boulder. You have a little trouble lifting z - a soapy potion. You kill the jackal! There is a staircase down here. You see here a jackal corpse. You kill the jackal! You kill the iguana! You hear water falling on coins. The door opens. You are beginning to feel hungry. The human mummy hits! The human mummy misses. The human mummy hits! (2x) You miss the human mummy. The human mummy hits! (2x) You miss the human mummy. (2x) The human mummy hits! (2x) You miss the human mummy. The human mummy hits! The human mummy misses. The human mummy hits! (2x) You miss the human mummy. The human mummy hits! (2x) You hit the human mummy! The human mummy hits! (2x) You miss the human mummy. The human mummy hits! (2x) You die... Your inventory Weapons a - an uncursed +2 bullwhip* e - an uncursed [+0] dwarvish mattock (weapon in hands) q - an uncursed [+0] crude dagger [orcish] C - a blessed [+3] crude dagger [orcish] Armor c - an uncursed rotted +0 fedora (being worn)* J - a cursed -1 dwarvish mithril-coat (being worn) P - an [uncursed] +0 hooded cloak [dwarvish] (being worn) Q - an [uncursed] +0 pair of hard shoes [iron] (being worn) Comestibles m - an uncursed food ration* u - an uncursed pear v - an uncursed carrot Potions z - an [uncursed] soapy potion [of gain ability] Rings o - an uncursed ring of cold resistance (on left hand) G - an uncursed ring called confl [of conflict] H - a cursed moonstone ring [of hunger] S - a cursed [-1] pearl ring [of increase accuracy] Wands j - an uncursed wand of lightning [0:1] Tools f - an uncursed tinning kit (0:69)* h - an uncursed [wax] candle i - an uncursed oil lamp* k - an [uncursed] blindfold l - an [uncursed] key [skeleton key] s - an uncursed oilskin sack B - an uncursed stethoscope K - an uncursed sack* L - an [uncursed tallow] candle M - an [uncursed wax] candle R - 3 uncursed [tallow] candles Z - an [uncursed magic] whistle called strange Gems d - an uncursed turquoise stone g - an uncursed touchstone* I - an uncursed aquamarine stone Y - an uncursed emerald Contents of the oilskin sack: an uncursed scroll called 80 [of remove curse] a [blessed] scroll called 80 [of remove curse] an uncursed scroll called 80_2 [of enchant weapon] an [uncursed] scroll called 80_2 [of enchant weapon] an uncursed scroll labeled ANDOVA BEGARIN [of magic mapping] an uncursed scroll labeled PHOL ENDE WODAN [of create monster] an uncursed scroll labeled TEMOV [of flood] an uncursed scroll labeled VE FORBRYDERNE [of destroy armor] an uncursed scroll of identify an uncursed clear potion [of water] a blessed dark potion [of paralysis] an uncursed magenta potion [of monster detection] an uncursed muddy potion [of gain level] an uncursed ochre potion [of see invisible] a cursed potion of healing a cursed sparkling potion [of blindness] The sack is empty. Final Attributes You were piously aligned. Hunger level was 134. Your alignment was 43 / 43. Monster difficulty range was 1 - 7. Level difficulty was 6. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were stealthy. You were fast. You were lucky (1). You are dead. You didn't know any spells. Vanquished creatures 2 small mimics (4 created) a large cat a tengu an elf mummy a python an ettin zombie a chameleon a lynx a mumak a giant spider a black light (2 created) 3 brown puddings (1 created) an owlbear a gold golem 3 chickatrices a housecat (2 created) 2 blue jellies (3 created) 2 bugbears a quasit a rock piercer a shrieker 7 gnome lords (12 created) 4 gnomish wizards (5 created) a white naga hatchling a giant ant a floating eye (2 created) a kitten (2 created) 4 dwarves (14 created) 2 homunculi a kobold shaman 4 rothes 5 dwarf zombies (6 created) a werejackal 3 iguanas 2 acid blobs 2 gas spores a hobbit (3 created) a large kobold a hobgoblin 2 giant rats 2 yellow molds a red mold 46 gnomes (59 created) 3 geckos (5 created) 4 jackals a fox 3 kobolds 4 goblins a bat 2 lichens (3 created) 4 newts 143 creatures vanquished. Voluntary challenges You used a wielded weapon 236 times. You read items or engraved 3 times. You put on armor 7 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Skilled] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 2: a delicatessen store Level 3: a fountain Level 4: an altar to Quetzalcoatl Stairs down to The Gnomish Mines Level 5: a general store, a fountain Level 6: <- You were here some fountains The Gnomish Mines: levels 5 to 10 Level 8: [minetn] many shops, a temple to Quetzalcoatl, some fountains Game information Started: 2014-04-21 13:09:29 Ended: 2014-04-21 19:53:37 Play time: PT00:37:47 Goodbye Vis the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 10042 points, and 680 pieces of gold, after 6703 moves. Killer: human mummy You were level 9 with a maximum of 74 hit points when you died. You didn't beat your previous score of 52295 points. 1 379238 weirdvic-Rog-Orc-Mal-Cha turned to stone in The Dungeons of Doom on level 24 [max 25]. Petrified by a sergeant. 257 [257] 2 268883 YjeMalcolm-Hea-Hum-Mal-Neu died in The Quest on level 16 [max 25]. Drowned in a pool of water by a giant eel. 164 [166] 3 139312 ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The Dungeons of Doom on level 23. Petrified by Medusa. 152 [152] 5 80268 Vis-Arc-Hum-Mal-Law died in The Quest on level 17 [max 13]. Killed by the Minion of Huhetotl. - [93] 6 53809 ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom on level 12. 125 [127] * 7 52295 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on * level 12 [max 13]. Drowned in a pool of water by an electric eel. 86 [86] * 10042 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on level 6 [max 10]. Killed by a human mummy. - [74] 8 46285 jmz-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 13. Killed by a black pudding. - [79] 9 42449 ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The Dungeons of Doom on level 11. Petrified by a cockatrice corpse. 69 [79]