Vis, lawful male human Archeologist
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                                    |..--..                                    
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                    .|   |..        ......------------                         
                   -.|   |..          ....|.(%|..|...|                         
                   |.|   +..-          ...|.).|..| ..                          
                   |.|   |..|      -----..|[..|..|-|---+--                     
                   |.-----..|      |((.|..--|---|-.........|                   
                    ..  ....|      |((.-.............-----                     
                    ..  ....|----  |(..|....(.-..........|                     
                    .-  -...|(((|+------..{..............|                     
        |         --.|  +...|(/(|..........)..|..........|                     
        |.        |..|  |...|...|-+-.....---|.----.....--- |     ---           
       --... ------..----...--|-|......|-...(......................|           
       |.........<.).[.|........|..|.@I..|----....-....----    --- -           
       --..........-...|..#.......--.....|%%.-...........|                     
        |..............|-....{...........|%..|....-...._.|                     
        -..............--..|....#.....--------....|......|                     
       |....--.|.|.........|-.....................|-------                     
       ----- ----------..--------.....-------------                            
                      ----                                                     

[Vis the Investigator]     St:14 Dx:13 Co:15 In:15 Wi:13 Ch:8  Lawful
Mine Town:7  $:1081 HP:0(50) Pw:49(49) AC:5  Exp:8 T:3524 Blind

Latest messages

e - an uncursed dwarvish mattock (weapon in hands).
Wait! That's a small mimic!
"Hello, Vis! Welcome again to Chicoutimi's general store!"
"Will you please leave your mattock outside?"
"Hello, Vis! Welcome again to Chicoutimi's general store!"
"Will you please leave your mattock outside?"
Wait! That's a small mimic!
The small mimic hits!
The dungeon acoustics noticeably change.
You hit the small mimic! (3x)
"Hello, Vis! Welcome again to Chicoutimi's general store!"
"Will you please leave your mattock outside?"
You see here an uncursed +0 pick-axe.
You hit the small mimic!
You kill the small mimic!
You see here 6 darts.
The gnome lord zaps a chrome wand!
The bolt of lightning hits you!
Your wedding ring turns to dust and vanishes!
You are blinded by the flash!
The bolt of lightning bounces!
The bolt of lightning whizzes by you!
Wait! There's something there you can't see!
You hear a nearby zap.
The bolt of lightning hits you!
You hit it.
The dungeon acoustics noticeably change.
You hear a nearby zap.
The bolt of lightning hits you!
You die...

Your inventory

Weapons

a - an uncursed +2 bullwhip (alternate weapon; not wielded)*
e - an uncursed [+0] dwarvish mattock (weapon in hands)
t - an uncursed [+0] crude dagger [orcish]
G - an uncursed [+0] boomerang (in quiver)
L - an [uncursed] rustproof [+0] long sword named Sunsword [Sunsword]

Armor

b - an uncursed +0 leather jacket (being worn)*
c - an uncursed +0 fedora*
j - an [uncursed] burnt +0 pair of gloves called p [leather] (being worn)
u - an [uncursed] +1 iron skull cap [orcish helm] (being worn)
F - an uncursed [+0] T-shirt
I - a blessed +0 cornuthaum
U - an [uncursed] +0 dwarvish cloak (being worn)
W - an uncursed +0 pair of hard shoes [iron] (being worn)

Comestibles

d - an uncursed food ration*
r - 2 uncursed tomatoes

Scrolls

m - an uncursed scroll labeled YUM YUM [of identify]
o - an uncursed scroll labeled ZELGO MER [of magic mapping]
x - an uncursed scroll labeled GARVEN DEH [of taming]
S - an [uncursed] scroll called 80_1 [of enchant armor]
T - an [uncursed] scroll called 80 [of remove curse]

Spellbooks

l - an uncursed bronze spellbook [of remove curse]
v - an uncursed fuzzy spellbook [of confuse monster]
w - an uncursed wrinkled spellbook [of magic missile]

Potions

i - a blessed greasy potion [of extra healing]

Rings

p - a [blessed +1] porcelain ring [of increase accuracy] (on left hand)
M - an uncursed ring of regeneration
X - an uncursed mithril ring [of polymorph control]

Wands

H - an uncursed wand of create monster [0:13]

Tools

f - an uncursed tinning kit (0:71)*
h - a cursed [tallow] candle
k - an uncursed [oil] lamp called p (lit)
s - an uncursed sack*
D - an uncursed [magic] whistle
V - an uncursed expensive camera [0:78]

Gems

g - an uncursed touchstone*
q - an uncursed luckstone
K - an uncursed amethyst stone
P - 2 uncursed sapphires
The sack is empty.

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
fireballattack100%84%

Vanquished creatures

93 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Skilled]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Started: 2014-04-21 06:25:25
Ended: 2014-04-21 06:52:18
Play time: PT00:09:13

Goodbye

Goodbye Vis the Archeologist...
You died in The Gnomish Mines on dungeon level 7 with 5279 points,
and 1081 pieces of gold, after 3524 moves.
Killer: bolt of lightning
You were level 8 with a maximum of 50 hit points when you died.
You didn't beat your previous score of 52295 points.
  1     379238  weirdvic-Rog-Orc-Mal-Cha turned to stone in The
                Dungeons of Doom on level 24 [max 25].  Petrified by
                a sergeant.                                           257 [257]
  2     139312  ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The
                Dungeons of Doom on level 23.  Petrified by Medusa.   152 [152]
  3      90637  Vis-Arc-Hum-Mal-Law was crushed to death in Fort
                Ludios.  Crushed to death by a collapsing drawbridge. 101 [101]
  4      80268  Vis-Arc-Hum-Mal-Law died in The Quest on level 17
                [max 13].  Killed by the Minion of Huhetotl.            -  [93]
  5      53809  ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom
                on level 12.                                          125 [127]
* 6      52295  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on            
*               level 12 [max 13].  Drowned in a pool of water by an           
                electric eel.                                          86  [86]
*         5279  Vis-Arc-Hum-Mal-Law died in The Gnomish Mines on               
                level 7.  Killed by a bolt of lightning.                -  [50]
  7      46285  jmz-Val-Dwa-Fem-Law died in The Dungeons of Doom on
                level 13.  Killed by a black pudding.                   -  [79]
  8      42449  ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The
                Dungeons of Doom on level 11.  Petrified by a
                cockatrice corpse.                                     69  [79]