Vis, lawful male human Archeologist
                                                                               
                                                                               
                                                                               
     0.--                                                                      
   *-...--                                                                     
   #.....|    --..                                                             
   #....-|    |.@.                                                             
   --....|    |...      ....--                                                 
   |.)...-  --...     ......%--                                                
   ---.....--..--     )..<..%.|                                                
     --.......--      ..%...---                                                
       ---...--        .....|                                                  
        --...          ..----                                                  
  ----  |.-.--   --......|                                                     
  |..----....-  --.......-                                                     
  |.......................                                                     
  -----....|.......                                                            
     |...- --.....                                                             
     -----                                                                     
                                                                               
                                                                               

[Vis the Investigator]     St:16 Dx:8 Co:11 In:13 Wi:18 Ch:8  Lawful
Gnomish Mines:7  $:726 HP:0(46) Pw:28(28) AC:1  Exp:6 T:1523

Latest messages

The Woodland-elf hits!
You hit the Woodland-elf.
The Woodland-elf swings her runed bow.
The Woodland-elf hits!
You miss the Woodland-elf.
The Woodland-elf swings her runed bow.
The Woodland-elf hits!
You hit the Woodland-elf.
You kill the Woodland-elf!
There are several objects here.
G - a blue and green shield.
H - an elven mithril-coat.
I - a leather hat.
What do you want to take off? [bck or ?*]
You were wearing an uncursed +0 leather jacket.
What do you want to wear? [bGH or ?*]
You finish your dressing maneuver.
What do you want to wear? [G or ?*]
You are now wearing a blue and green shield.
You are carrying too much to get through. (2x)
What do you want to use or apply? [ae-izC or ?*]
e - an uncursed +0 pick-axe (weapon in hand).
a - an uncursed +2 bullwhip (alternate weapon; not wielded).
In what direction do you want to dig? [yklnj>]
You start digging.
You hit the rock with all your might.
You make an opening in the wall.
A trap door in the ceiling opens and a rock falls on your head!
Your fedora does not protect you.
You die...

Your inventory

Weapons

a - an uncursed +2 bullwhip (alternate weapon; not wielded)*
E - an [uncursed +0] arrow

Armor

b - an uncursed +0 leather jacket*
c - an uncursed +0 fedora (being worn)*
k - an [uncursed] +0 pair of mud boots [elven] (being worn)
G - an [uncursed] +0 blue and green shield [elven] (being worn)
H - a [blessed] +1 elven mithril-coat (being worn)
I - an [uncursed +0] leather hat [elven leather helm]

Comestibles

d - 2 uncursed food rations*
n - an [uncursed] tripe ration
u - an [uncursed] carrot
v - an [uncursed] partly eaten lichen corpse
y - an [uncursed] food ration

Scrolls

m - an [uncursed] scroll labeled ANDOVA BEGARIN [of identify]
o - a [blessed] scroll labeled ANDOVA BEGARIN [of identify]
p - an [uncursed] scroll labeled LOREM IPSUM [of create monster]
q - an [uncursed] scroll labeled XIXAXA XOXAXA XUXAXA [of teleportation]
t - a [cursed] scroll labeled HAPAX LEGOMENON [of gold detection]
F - an [uncursed] scroll labeled VELOX NEB [of enchant armor]

Potions

l - an [uncursed] amber potion [of monster detection]
r - an [uncursed] clear potion [of water]

Tools

e - an uncursed +0 pick-axe (weapon in hand)*
f - an uncursed tinning kit (0:22)*
h - an uncursed sack*
i - an uncursed magic marker (0:62)*
z - an [uncursed] key [skeleton key]
C - an [uncursed tallow] candle

Gems

g - an uncursed touchstone*
j - 2 [uncursed] garnet stones
D - an [uncursed] black gem [worthless glass]
The sack is empty.

Final Attributes

You didn't know any spells.

Vanquished creatures

47 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Basic]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Started: 2014-04-18 19:17:29
Ended: 2014-04-18 19:43:01
Play time: PT00:07:06

Goodbye

Goodbye Vis the Archeologist...
You died in The Gnomish Mines on dungeon level 7 with 2070 points,
and 726 pieces of gold, after 1523 moves.
Killer: falling rock
You were level 6 with a maximum of 46 hit points when you died.
You didn't beat your previous score of 13911 points.
  1     139312  ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The
                Dungeons of Doom on level 23.  Petrified by Medusa.   152 [152]
  2      90637  Vis-Arc-Hum-Mal-Law was crushed to death in Fort
                Ludios.  Crushed to death by a collapsing drawbridge. 101 [101]
  3      53809  ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom
                on level 12.                                          125 [127]

 10      15324  hyphie-Wiz-Vam-Fem-Cha died in The Gnomish Mines on
                level 6 [max 11].  Killed by a bolt of lightning.       -  [60]
 11      14438  Sylpheed-Val-Hum-Fem-Law was poisoned in The Gnomish
                Mines on level 5 [max 7].  Poisoned by a rotted
                winter wolf corpse.                                    68  [89]
*12      13911  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on            
*               level 5 [max 7].  Killed by a garter snake, while              
                frozen by a monster's gaze.                             -  [72]
*         2070  Vis-Arc-Hum-Mal-Law died in The Gnomish Mines on               
                level 7.  Killed by a falling rock.                     -  [46]
 13      12502  Klaak-Wiz-Vam-Fem-Cha died in The Dungeons of Doom on
                level 6.  Killed by a blast of frost.                   -  [72]
 14      11649  Klaak-Wiz-Vam-Fem-Cha died in Sokoban on level 7
                [max 8].  Killed by an invisible arch-lich.             -  [73]