Vis, lawful male human Archeologist ------- -----..|..| |.........---------------- |...|...-...............@| |.---.-....`------------I| |........|.-- |........I| |.----..--.| |.........| |.......|..| |.........| |%......`.-| |.........| |..|...|`..| |....<....| |)`-----.-.| |.........| |..........| |.........| --.>-------- |.........| ---- ----------- [Vis the Investigator] St:25 Dx:8 Co:13 In:18 Wi:16 Ch:8 Lawful Sokoban:6 $:204 HP:0(65) Pw:60(60) AC:4 Exp:9 T:4897 Blind Burdened Latest messages The runed dagger hits the Woodland-elf. The Woodland-elf picks up a runed dagger. Unknown command ' '. You kill the Woodland-elf! You miss the Woodland-elf. The Woodland-elf swings his runed broadsword. The Woodland-elf hits! You hit the Woodland-elf! The Woodland-elf swings his runed broadsword. The Woodland-elf just misses! You kill the Woodland-elf! The yellow light explodes! You are blinded by a blast of light! You have a little trouble lifting u - a wand of magic missile. You have a little trouble lifting v - a wand. You try to feel what is lying here on the floor. There is an open door here. There are many more objects here. It hits! You feel an unseen monster! It hits! You kill it! You feel an unseen monster! You destroy it! You feel an unseen monster! It hits! (2x) You hit it. It hits! (2x) It grabs you! You die... Your inventory Amulets j - a cursed concave amulet [of change] S - an uncursed amulet called nuodai [versus poison] (being worn) Weapons a - an uncursed +2 bullwhip* e - an uncursed [+0] dwarvish mattock (weapon in hands) w - 4 [uncursed +0] daggers Armor b - a blessed +0 leather jacket (being worn)* c - an uncursed +0 fedora (being worn)* p - an [uncursed] +0 cloak of protection (being worn) y - a cursed [+0] slippery cloak [oilskin] A - an [uncursed] +0 pair of gauntlets of power (being worn) G - an uncursed [+0] dwarvish cloak V - an uncursed +0 pair of boots called vanduo [water walking] (being worn) Comestibles d - 3 uncursed food rations* k - an uncursed tripe ration l - 2 uncursed lichen corpses o - an uncursed tomato z - a cursed partly eaten food ration* K - 2 uncursed cream pies R - an [uncursed] cream pie X - 4 [uncursed] food rations Scrolls r - a [blessed] scroll labeled XIXAXA XOXAXA XUXAXA [of earth] Rings n - a [cursed -2] quartz ring [of protection] F - a [cursed] mithril ring [of levitation] Wands h - an [uncursed] wand called monster [of create monster (0:11)] q - an [uncursed] wand of magic missile [0:3] u - an [uncursed] wand of magic missile [0:7] v - an [uncursed] wand [of make invisible (0:4)] I - an [uncursed] wand of cold [0:7] P - an uncursed wand called monster [of create monster (0:10)] Tools f - an uncursed tinning kit (0:63)* s - an uncursed sack* B - an uncursed key [skeleton key] D - a cursed towel M - an [uncursed] blindfold W - an uncursed [tallow] candle Y - an uncursed stethoscope Gems g - an uncursed touchstone* i - an [uncursed] jet stone m - an [uncursed] amethyst stone x - 2 uncursed citrine stones C - 2 [uncursed] rocks J - an uncursed chrysoberyl stone Contents of the sack: 2343 gold pieces an uncursed scroll called tele [of teleportation] an uncursed scroll labeled ABRA KA DABRA [of enchant armor] an [uncursed] scroll labeled ABRA KA DABRA [of enchant armor] an [uncursed] scroll labeled DAIYEN FOOELS [of confuse monster] an uncursed scroll labeled HACKEM MUCHE [of remove curse] a cursed scroll labeled HACKEM MUCHE [of remove curse] an [uncursed] scroll labeled HACKEM MUCHE [of remove curse] a [cursed] scroll labeled LEP GEX VEN ZEA [of enchant weapon] an [uncursed] spellbook of magic missile a [cursed] luminescent potion [of oil] a cursed orange potion [of gain level] a blessed potion called obj [of object detection] a cursed ruby potion [of levitation] an [uncursed] smoky potion [of healing] an [uncursed] steamy potion [of acid] a cursed white potion [of fruit juice] Final Attributes You were piously aligned. Hunger level was 588. Your alignment was 34 / 34. Monster difficulty range was 1 - 7. Level difficulty was 6. You were sleep resistant. You were poison resistant. You were blinded. You were stealthy. You could walk on water. You were held by an owlbear. You were fast. You were lucky (1). You are dead. Spells known in the end Name Level Category Fail Memory a - magic missile 2 attack 52% 93% Vanquished creatures a ghost a chameleon a giant beetle a quivering blob a giant spider a yeti a gold golem 2 lizards a dog (2 created) a housecat a blue jelly a dust vortex a snake an ape 4 Woodland-elves 4 soldier ants a quasit a wood nymph (2 created) a water nymph 8 Mordor orcs a woodchuck a pony (2 created) a yellow light 2 violet fungi 6 gnome lords a red naga hatchling 2 elf zombies a ghoul a straw golem 3 giant ants a little dog a kitten 5 dwarves (10 created) a homunculus 2 rothes 3 monkeys a large kobold 40 gnomes (53 created) a gnome zombie 3 geckos (4 created) 7 jackals (9 created) a kobold 2 goblins 4 sewer rats 12 grid bugs 2 bats 3 lichens 7 kobold zombies 8 newts (10 created) 157 creatures vanquished. Voluntary challenges You used a wielded weapon 168 times. You read items or engraved 4 times. You put on armor 15 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You encountered 1 bones level. You used Sokoban shortcuts 3 times. Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Skilled] sling [Basic] whip [Basic] Spellcasting Skills (none) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 2: an armor shop Stairs down to The Gnomish Mines Level 4: a fountain Level 5: a fountain, a sink Level 7: Stairs up to Sokoban, level 6 The Gnomish Mines: levels 3 to 7 Level 6: [minetn] a lighting shop, a temple, some fountains, a sink Sokoban: Level 6: [soko3] <- You were here Game information Started: 2014-04-17 18:56:18 Ended: 2014-04-17 20:20:49 Play time: PT00:27:11 Goodbye Vis the Archeologist... You died in Sokoban on dungeon level 6 with 11227 points, and 2547 pieces of gold, after 4897 moves. Killer: owlbear You were level 9 with a maximum of 65 hit points when you died. You didn't beat your previous score of 13911 points. 1 139312 ABOCbKA-Tou-Hum-Fem-Neu turned to stone in The Dungeons of Doom on level 23. Petrified by Medusa. 152 [152] 2 90637 Vis-Arc-Hum-Mal-Law was crushed to death in Fort Ludios. Crushed to death by a collapsing drawbridge. 101 [101] 3 53809 ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom on level 12. 125 [127] 9 21542 bobthebuil-Val-Hum-Fem-Neu quit in Sokoban on level 6 [max 11]. 106 [106] 10 15324 hyphie-Wiz-Vam-Fem-Cha died in The Gnomish Mines on level 6 [max 11]. Killed by a bolt of lightning. - [60] *11 13911 Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on * level 5 [max 7]. Killed by a garter snake, while frozen by a monster's gaze. - [72] * 11227 Vis-Arc-Hum-Mal-Law died in Sokoban on level 6 [max 7]. Killed by an owlbear. - [65] 12 12502 Klaak-Wiz-Vam-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a blast of frost. - [72] 13 11649 Klaak-Wiz-Vam-Fem-Cha died in Sokoban on level 7 [max 8]. Killed by an invisible arch-lich. - [73]