Vis, lawful male human Archeologist
                                                                               
                                                 -----           ------------- 
                                 --------        |...|           +...........| 
            -----------          |.._....########|...|           |....>......| 
            |..........##########|......|      #(....|         ##............| 
            |.........|         #-------       ##--.--#        # |.[.........| 
            |.........|        ####################%#############------------- 
            |.........+           #          #    #             ##             
            |.........|           ###                            #             
 ------     -----------             #                            #             
 |....-#################################                         #             
 |....|                     #  -------#           #         -----0##           
 |....+                        |......##  --------|-        |...-# ##          
 |....|            -----     ##......|#   |........|        |.q.|              
 |.....#        ###|...|###  # |.....|#   |.(......|        -@..|              
 |....|############.....###### |.....|#   |........|        -----              
 ---.--            |...|       |.....|#   |........|                           
                   -----       -------####-.......<|                           
                                          ----------                           
                                                                               
                                                                               

[Vis the Exhumer]          St:14 Dx:13 Co:17 In:16 Wi:15 Ch:12  Lawful
Dungeons of Doom:11 $:250 HP:0(81) Pw:61(61) AC:-2 Exp:11 T:13817 Burdened

Latest messages

u - a blessed rustproof long sword named Excalibur (weapon in hand).
e - an uncursed dwarvish mattock (alternate weapon; not wielded).
You see here a chest.
#
Hmmm, it seems to be locked.
There is a chest here, unlock it? [ynq] (q)
You succeed in unlocking the chest.
You trigger a trap!
But luckily the electric charge is grounded!
#
You carefully open the chest...
You have a little trouble removing B - a scroll labeled HZLRC KSTSBD MPFNG.
You have a little trouble removing y - a scroll labeled JUYED AWK YACC.
You have a little trouble removing A - a potion of object detection.
Unknown command ' '. (5x)
The mumak misses.
The mumak bites!
You hit the mumak!
The mumak butts!
The mumak bites!
You see here a chest.
e - an uncursed dwarvish mattock (weapon in hands).
u - a blessed rustproof long sword named Excalibur (alternate weapon; not wielded).
You hit the mumak!
The mumak butts!
The mumak bites!
The door opens.
You miss the mumak.
The mumak butts!
You die...

Your inventory

Amulets

O - a cursed triangular amulet [of restful sleep]

Weapons

d - an uncursed +2 bullwhip*
e - an uncursed [+1] dwarvish mattock (weapon in hands)
u - a blessed rustproof [+0] long sword named Excalibur [Excalibur] (alternate weapon; not wielded)
v - an uncursed rustproof [+0] long sword named Sunsword [Sunsword]

Armor

c - an uncursed +0 fedora (being worn)*
M - an [uncursed] +0 dwarvish mithril-coat (being worn)
X - a [blessed] +0 pair of jackboots [high] (being worn)

Comestibles

j - an [uncursed] orange
x - an [uncursed] food ration
D - an [uncursed] tomato
E - an [uncursed] tripe ration
I - an [uncursed] lizard corpse
N - an uncursed lizard corpse

Scrolls

b - an uncursed scroll labeled GNIK SISI VLE [of teleportation]
r - an uncursed scroll labeled JUYED AWK YACC [of create monster]
y - an [uncursed] scroll labeled JUYED AWK YACC [of create monster]
B - 2 [uncursed] scrolls labeled HZLRC KSTSBD MPFNG [of remove curse]
U - an uncursed scroll labeled EIRIS SAZUN IDISI [of confuse monster]
Y - a cursed scroll labeled EIRIS SAZUN IDISI [of confuse monster]

Potions

A - an [uncursed] potion of object detection
J - a blessed fizzy potion [of monster detection]
K - an uncursed icy potion [of booze]
L - a [blessed] potion of object detection

Rings

p - an uncursed ring of free action (on right hand)
t - a cursed ridged ring [of sustain ability]
w - a cursed wedding ring [of polymorph]
z - an uncursed ring of protection from shape changers (on left hand)
F - a cursed pearl ring [of teleportation]
H - a cursed obsidian ring [of hunger]
V - a cursed steel ring [of cold resistance]

Wands

n - a cursed wand of sleep [0:8]
C - an uncursed wand of polymorph [0:3]
S - an uncursed wand of undead turning [0:4]
Z - an uncursed wand of magic missile [0:8]

Tools

a - an uncursed [+0] unicorn horn
f - an uncursed tinning kit (0:68)*
h - an uncursed [wax] candle called vaskas
i - an uncursed tin opener*
k - an uncursed key [skeleton key]
o - an uncursed bag of tricks [0:10]
s - an uncursed bag of holding
G - an uncursed sack*
Q - an uncursed partly used [wax] candle called vaskas
W - a blessed [tallow] candle

Gems

g - an uncursed touchstone*
q - an uncursed aquamarine stone
R - 2 uncursed chrysoberyl stones
T - 2 [uncursed] yellowish brown gems [topaz]

Contents of the bag of holding:

The sack is empty.

Final Attributes

Spells known in the end

NameLevelCategoryFailMemory
cure blindnesshealing86%97%
jumpingescape79%97%

Vanquished creatures

332 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
pick-axe[Expert]
sling[Basic]
whip[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Started: 2014-04-11 03:10:47
Ended: 2014-04-11 19:47:45
Play time: PT00:53:35

Goodbye

Goodbye Vis the Archeologist...
You died in The Dungeons of Doom on dungeon level 11 with 40668 points,
and 2720 pieces of gold, after 13817 moves.
Killer: mumak
You were level 11 with a maximum of 81 hit points when you died.
You made the top ten list!
  1      53809  ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom
                on level 12.                                          125 [127]
* 2      40668  Vis-Arc-Hum-Mal-Law died in The Dungeons of Doom on            
                level 11.  Killed by a mumak.                           -  [81]
  3      15325  ABOCbKA-Tou-Hum-Fem-Neu died in The Dungeons of Doom
                on level 12.  Killed by a pyrolisk.                     -  [58]
  4      12502  Klaak-Wiz-Vam-Fem-Cha died in The Dungeons of Doom on
                level 6.  Killed by a blast of frost.                   -  [72]