Vis, neutral male human Wizard --- ----- -----.---- ---...| --- --.--.....-- |.....----.---|..........-- -- ---- ---|......--....--.......h...| ---. ---..| ----.--^.................--....- |... |....--- |...................)....||....| ...---- --......| |..............(.........----.<| ..|.--- |.......---- |.........................|--..| |....| --.........-- --...................)...-||...| |-...| |.......-..-- |........................--..-- ---..--- ---...........| ---.........|^.....[....)....| |....| |.............--- |........---...---.........-- ----.|..------.--............| ---.--...| |..-- --.........| |....|.....f^@a|----....[---.----- ----------..| ---......-- |..----..------- --.---- |.....-- |..-- ---.....-- ---- --..l.| --- --......-- |..| |........| |....| |...--..------------------........| --.--- --*----......)....(...)....--.|.--- --- --- --------------------------- Vis the Thaumaturge St:10 Dx:19 Co:15 In:18 Wi:9 Ch:9 Neutral Gnomish Mines:6 $:400 HP:0(48) Pw:49(49) AC:8 Exp:7 T:3476 Blind Burdened Latest messages The dwarf thrusts her dagger. The dwarf hits! You aren't sure you're doing this the right way... The magic-absorbing blade stuns the dwarf! You kill the dwarf! Unknown command ' '. You have a little trouble lifting t - a scroll labeled LOREM IPSUM. The gnome hits! You kill the gnome! You displaced your housecat. You suddenly yearn for your distant homeland. You are carrying too much to get through. You are momentarily blinded by a flash of light! You hear some noises. You displaced your housecat. The soldier ant bites! The soldier ant stings! The soldier ant's sting was poisoned! The poison doesn't seem to affect you. The soldier ant bites! The soldier ant stings! You aren't sure you're doing this the right way... You miss the soldier ant. The soldier ant bites! The soldier ant stings! You aren't sure you're doing this the right way... The magic-absorbing blade stuns the soldier ant! The soldier ant bites! The soldier ant stings! You die... Your inventory Amulets F - a blessed amulet versus poison (being worn) Weapons a - a blessed +1 quarterstaff G - an [uncursed rustproof +0] athame named Magicbane [Magicbane] (weapon in hand) X - 7 [uncursed +0] darts Z - an [uncursed +0] dagger Armor b - an uncursed +0 pair of hard shoes [iron] (being worn) B - an uncursed [+0] iron skull cap [orcish helm] C - an uncursed [+0] iron skull cap [orcish helm] D - an uncursed [+0] iron skull cap [orcish helm] M - an uncursed [+0] iron skull cap [orcish helm] Comestibles g - an [uncursed] pancake V - 2 [uncursed] lizard corpses Scrolls j - an uncursed scroll of gold detection k - an uncursed scroll of remove curse o - an uncursed scroll labeled YUM YUM [of destroy armor] t - an [uncursed] scroll labeled LOREM IPSUM [of earth] Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of create monster Potions h - an uncursed potion of invisibility i - an uncursed fizzy potion [of gain level] n - a cursed puce potion [of monster detection] p - an [uncursed] emerald potion [of oil] q - an uncursed magenta potion [of booze] s - 2 uncursed potions of water y - a cursed steamy potion [of blindness] z - an uncursed squishy potion [of paralysis] A - a cursed greasy potion [of sickness] Rings d - a blessed +2 ring of gain dexterity (on right hand) e - an uncursed +1 ring of gain wisdom u - an uncursed quartz ring [of fire resistance] v - an uncursed +1 ring of gain strength H - a cursed jet ring [of aggravate monster stone] U - an [uncursed] quartz ring [of fire resistance] (on left hand) Wands c - an uncursed wand of slow monster (0:8) R - an [uncursed] wand called strke [of striking] [0:6] Tools f - an [uncursed] key [skeleton key] r - an [uncursed +0] pick-axe w - an [uncursed] magic whistle x - an [uncursed] blindfold J - an [uncursed] towel N - a cursed lamp [magic] (lit) P - an [uncursed] bag called p [sack] Gems Q - 2 [uncursed] black gems [worthless pieces of black glass] S - 2 [uncursed] blue gems [worthless pieces of blue glass] T - an [uncursed] blue gem [turquoise stone] W - an [uncursed] yellow gem [worthless glass] Y - 2 [uncursed] yellowish brown gems [worthless pieces of yellowish brown glass] The sack is empty. Final Attributes You were piously aligned. You were fire resistant. You were poison resistant. You were magic-protected. You were blinded. You were telepathic. You were lucky. You are dead. Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - create monster 2 clerical 51% Vanquished creatures 2 lizards 2 shriekers 3 gnome lords 2 giant ants a floating eye 5 dwarves a kobold lord a kobold shaman 6 hill orcs 2 rothes 3 iguanas 2 acid blobs a gas spore a hobbit 2 giant rats a cave spider a brown mold a yellow mold a red mold 20 gnomes 5 geckos 5 jackals a fox 2 kobolds 9 sewer rats 6 grid bugs 2 lichens 2 kobold zombies 13 newts 103 creatures vanquished. Voluntary challenges You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 2: a tool shop, an altar to Thoth, a fountain Level 4: a jewelry store Stairs down to The Gnomish Mines Level 5: a fountain The Gnomish Mines: levels 5 to 6 Level 6: <- You were here Game information Started: 2011-09-15 21:55:35 Ended: 2011-09-15 23:01:16 Play time: PT00:50:11 Goodbye Vis the Wizard... You died in The Gnomish Mines on dungeon level 6 with 3238 points, and 400 pieces of gold, after 3476 moves. Killer: soldier ant You were level 7 with a maximum of 48 hit points when you died. 1 2328592 spontiff-Val-Dwa-Mal-Law ascended to demigod-hood. 430 [433] 2 1970464 Kwirq-Wiz-Gno-Mal-Neu ascended to demigod-hood. 391 [402] 3 1740028 spontiff-Hea-Gno-Mal-Neu ascended to demigod-hood. 303 [303] 99 72821 nooodl-Val-Dwa-Fem-Law died in The Dungeons of Doom on level 16 [max 17]. Killed by an elf-lord, while praying. - [138] 100 68610 blister-Pri-Elf-Mal-Cha died in The Dungeons of Doom on level 19. Killed by a plains centaur. - [93]