UDwarf, chaotic male vampiric Convict
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[UDwarf the Prisoner] St:18/10 Dx:16 Co:18 In:11 Wi:9 Ch:8 Chaotic
Town $:0 HP:97(137) Pw:74(74) AC:4 Xp:12/37566 Wt:896/975 T:20017 Satiated
Latest messages
You see here a ring of polymorph (400 zorkmids) {3}.
You see here a granite ring (200 zorkmids) {3}.
You see here a lunate amulet (200 zorkmids) {20}.
"Hello, UDwarf! Welcome to Ron's rare instruments!"
You see here a horn (88 zorkmids) {18}.
Wait! That's a small mimic!
You kill the small mimic!
You see here a small mimic corpse (6 zorkmids) {300}.
You see here a horn (88 zorkmids) {18}.
Really attack Ron? [yes/no]
Pardon me, Ron.
You see here a bell (66 zorkmids) {30}.
You see here a horn (66 zorkmids) {18}.
You see here a lock pick (26 zorkmids) {4}.
You see here a horn (66 zorkmids) {18}.
"For you, esteemed dark lord; only 66 for this horn."
d - a horn (unpaid, 66 zorkmids) {18}.
What do you want to call this dungeon level?
What do you want to call? [abdhln-qsvP or ?*]
Call a horn:
What do you want to use or apply? [adloqsvP or ?*]
Improvise? [yn] (n)
You start playing the horn called not tooled.
"Usage fee, 16 zorkmids."
In what direction?
The bolt of fire bounces!
The bolt of fire hits you!
Your cloak smoulders!
#
Really quit? [yes/no]
Your inventory
Armor
b - an [uncursed] burnt +0 cloak of magic resistance (being worn) {10}
h - an uncursed +0 pair of water walking boots (being worn) {20}
n - an uncursed +0 elven mithril-coat (being worn) {150}
Comestibles
i - an uncursed drained lizard corpse {8}
Rings
p - an uncursed ring of slow digestion (on right hand) {3}
Tools
a - an uncursed +0 unicorn horn {20}
d - an [uncursed] fire horn [0:6] {18}
l - a blessed magic lamp (lit) {20}
o - an uncursed skeleton key {3}
q - an [uncursed] bag [sack] {22}
s - a blessed bag of holding {130}
P - an uncursed towel {2}
Gems
v - an uncursed luckstone
Iron balls
c - an uncursed rusty very corroded heavy iron ball (weapon in hand)
Contents of the sack:
Contents of the bag of holding:
Final Attributes
- You were piously aligned.
- Hunger level was 1277.
- Your alignment was 92 / 110.
- Monster difficulty range was 1 - 10.
- Level difficulty was 9.
- You were cold resistant.
- You were sleep resistant.
- You were poison resistant.
- You were level-drain resistant.
- You were immune to sickness.
- You were magic-protected.
- You saw invisible.
- You were telepathic.
- You had teleport control.
- You could fly.
- You could walk on water.
- You could survive without air.
- You had slower digestion.
- You regenerated.
- You were fast.
- You were lucky (3).
- You had extra luck.
- Bad luck timed out slowly for you.
- Good luck timed out slowly for you.
- You survived after being killed 13 times.
Spells known in the end
Name | Level | Category | Fail | Memory |
haste self | 3 | escape | 100% | 33% |
invisibility | 4 | escape | 100% | 46% |
wizard lock | 2 | matter | 93% | 53% |
detect unseen | 3 | divination | 100% | 71% |
Vanquished creatures
578 creatures vanquished.
Voluntary challenges
- You used a wielded weapon 4 times.
- You read items or engraved 41 times.
- You put on armor 106 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You changed form 4 times.
- You used no wishes.
- You engraved Elbereth 47 times.
- You never encountered a bones level.
- You never used any Sokoban shortcuts.
Your skills at the end
Fighting Skills |
(none) |
Weapon Skills |
flail | [Expert] |
sling | [Basic] |
Spellcasting Skills |
(none) |
Dungeon overview
- The Dungeons of Doom: levels 1 to 11
- Level 1:
- an altar to Tymora
- Level 2:
- Stairs down to The Gnomish Mines
- Level 3:
- a weapon shop, an altar to Tymora
- Level 4:
- a fountain, a sink
- Level 6:
- a general store, an altar to Tymora, a fountain
- Portal to Advent Calendar
- Level 7:
- a fountain, a sink
- Level 8: [oracle]
- many fountains
- Level 9:
- Stairs up to Sokoban, level 8
- Level 11:
- Stairs up to Town, level 10
- The Gnomish Mines: levels 3 to 10
- Level 5: [minetn]
- many shops, a temple to Tymora, a fountain
- Level 10: [minend]
- a fountain
- Advent Calendar:
- Level 4: [advcal]
- many trees
- Town: levels 9 to 10
- Level 9: [town] <- You were here
- many shops, some fountains
Game information
Started: 2013-11-29 14:09:36
Ended: 2013-12-02 01:41:09
Play time: PT01:48:23
Goodbye
Goodbye UDwarf the Convict...
You quit in Town on dungeon level 9 with 64811 points,
and 11251 pieces of gold, after 20017 moves.
Killer: quit
You were level 12 with a maximum of 137 hit points when you quit.
Since you were in discover mode, the score list will not be checked.