Souljazz, chaotic male elven Wizard /-\ |@| \-/ [Souljazz the Magician] St:17 Dx:12 Co:16 In:19 Wi:16 Ch:11 Chaotic S:56732 Dungeons of Doom:21 $:998 HP:0(93) Pw:4(157) AC:0 Xp:12/29218 T:15156 Latest messages You hear water falling on coins. The door opens. You see here a cheesecake. You sense the presence of monsters. The pony kicks! The pony bites! You hit the pony! The pony misses. (2x) You hit the pony! The magic-absorbing blade stuns the pony! The pony is confused. You kill the pony! You see here a pony corpse. You see here a kobold lord corpse. The energy vortex engulfs you! The air around you crackles with electricity. You don't have enough energy to cast that spell. You hit the energy vortex. You are jolted with electricity! Unknown command '^J'. In what direction? The spell hits the energy vortex! You hit the energy vortex. The air around you crackles with electricity. You hit the energy vortex. You are jolted with electricity! You hit the energy vortex. You are jolted with electricity! The air around you crackles with electricity. You die... Your inventory Amulets H - an uncursed amulet versus poison (being worn) Weapons Q - an uncursed rustproof [+0] athame named Magicbane [Magicbane] (weapon in hand) Armor b - an uncursed +0 cloak of magic resistance (being worn)* o - a blessed +1 stone dragon scale mail (being worn) u - a blessed +2 pair of speed boots (being worn) Scrolls i - an uncursed scroll of teleportation J - an [uncursed] scroll of identify Potions L - 2 [uncursed] potions of object detection M - a [cursed] potion of object detection Rings z - an uncursed ring of cold resistance K - an [uncursed] wire ring [of conflict] Wands m - an uncursed wand of fire [0:4] S - an uncursed wand of probing (0:3) T - an uncursed wand of light (0:0) Y - an uncursed wand of digging (0:3) Tools h - a blessed +0 unicorn horn s - an uncursed skeleton key B - an uncursed blindfold O - a blessed bag of holding Gems P - a blessed luckstone named LSME1 Contents of the bag of holding: 2062 gold pieces an uncursed amulet of flying an uncursed rustproof [+2] broadsword named Luck Blade [Luck Blade] an uncursed +0 elven dagger the uncursed +0 Werebane a [cursed -1] pair of fencing gloves [gauntlets of fumbling] an uncursed [+0] pair of speed boots an uncursed +0 pair of water walking boots an uncursed [+0] T-shirt 3 uncursed food rations 6 [uncursed] food rations an uncursed lizard corpse an uncursed tin [of gargoyle meat] 2 uncursed scrolls of confuse monster a cursed scroll of confuse monster an [uncursed] scroll of create monster a blessed scroll of destroy armor 2 uncursed scrolls of earth an uncursed scroll of enchant armor 2 uncursed scrolls of light an uncursed scroll of stinking cloud an [uncursed] spellbook of knock an uncursed dark potion [of confusion] a cursed dark potion [of confusion] a [cursed] dark potion [of confusion] 2 uncursed emerald potions [of paralysis] a blessed fizzy potion [of gain ability] an uncursed fizzy potion [of gain ability] an uncursed greasy potion [of booze] an uncursed icy potion [of invisibility] an uncursed luminescent potion [of speed] 5 blessed potions called water [of holy water] 6 uncursed potions called water [of water] a cursed potion called water [of unholy water] an [uncursed] potion called water [of water] a [blessed] potion called water [of holy water] 4 uncursed potions of extra healing an [uncursed] potion of extra healing an uncursed potion of fruit juice 2 uncursed potions of gain energy an uncursed potion of gain level 2 uncursed potions of hallucination an uncursed potion of healing a cursed potion of healing an [uncursed] potion of healing an uncursed potion of levitation an uncursed potion of restore ability a cursed potion of restore ability an uncursed potion of sleeping a cursed ruby potion [of monster detection] an uncursed smoky potion [of sickness] an uncursed soapy potion [of see invisible] a cursed soapy potion [of see invisible] an uncursed viscous potion [of acid] a cursed yellow potion [of full healing] an [uncursed] yellow potion [of full healing] an uncursed glass ring [of searching] an uncursed iron ring [of free action] a blessed [+1] ring of adornment an uncursed +1 ring of adornment an uncursed ring of cold resistance an uncursed -2 ring of gain constitution an uncursed ring of hunger an uncursed ring of levitation an uncursed ring of poison resistance an uncursed ring of polymorph an uncursed ring of sustain ability an uncursed sapphire ring [of polymorph control] a cursed wooden ring [of teleportation] an uncursed wand of digging (0:0) an uncursed wand of locking (0:6) an uncursed wand of speed monster [0:3] an uncursed wand of striking [0:5] an uncursed wand of undead turning (0:6) a blessed [tallow] candle 4 uncursed [tallow] candles an uncursed [wax] candle a cursed [tallow] candle a blessed [oil] lamp called oil an uncursed looking glass [mirror] an uncursed [+0] pick-axe an uncursed tin opener a cursed tin opener a cursed tinning kit [0:33] an uncursed [+0] unicorn horn an uncursed [+0] unicorn horn an [uncursed +0] unicorn horn 4 uncursed amethyst stones 2 uncursed diamonds 2 uncursed emeralds an uncursed jade stone 3 uncursed rubies a blessed touchstone named ME1 Final Attributes You were piously aligned. Hunger level was 539. Your alignment was 85 / 85. Monster difficulty range was 3 - 16. Level difficulty was 21. You were sleep resistant. You were poison resistant. You were magic-protected. You were petrification resistant. You saw invisible. You had infravision. You could teleport. You were swallowed by an energy vortex (6). You were in direct contact with cold iron. You were very fast. You were very lucky (9). You had extra luck. Good luck timed out slowly for you. Anhur was angry with you (1). You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 25% b - confuse monster 2 enchantment 0% 25% c - magic missile 2 attack 0% 34% d - charm monster 3 enchantment 0% 55% e - detect monsters 1 divination 0% 56% f - turn undead 6 clerical 100% 56% g - cure sickness 3 healing 56% 56% h - cure blindness 2 healing 0% 71% i - extra healing 3 healing 56% 72% j - create familiar 6 clerical 100% 81% k - teleport away 6 escape 100% 86% l - healing 1 healing 0% 86% m - knock 1 matter 0% 96% Vanquished creatures an arctic fern a nurse (2 created) Aphrodite 3 ghosts (15 created) 3 giant mimics a zruty an ogre king 3 flesh golems 4 large mimics a couatl 3 stalkers (4 created) a giant zombie (6 created) 2 wargs 15 small mimics (17 created) a xan a quantum mechanic 2 giant turtles a gelatinous cube a large dog a freezing sphere a flaming sphere a large cat a tiger a dwarf king 4 tengu 3 leocrottas 2 energy vortices (3 created) a mountain centaur (2 created) 2 elf mummies (3 created) 2 pit vipers 3 wraiths (9 created) a crocodile (2 created) 3 giant beetles 2 quivering blobs 3 cockatrices (4 created) a panther a spotted jelly 2 orc-captains 3 iron piercers (4 created) a mumak 2 scorpions (3 created) 2 horses 2 ice vortices a black light 2 vampire bats (7 created) 6 gnome kings 2 orc mummies 2 owlbears a werewolf 2 Green-elves (3 created) 2 lizards (3 created) 2 dogs a dingo 2 housecats 3 white unicorns (4 created) a gray unicorn a dust vortex a plains centaur a gnome mummy a snake (2 created) an ape 3 rope golems a soldier ant a fire ant (25 created) 2 snow ants (3 created) 5 wood nymphs (6 created) 9 water nymphs 6 mountain nymphs 4 Mordor orcs 6 Uruk-hai an orc shaman 3 rock piercers (4 created) 3 rock moles (4 created) a woodchuck a pony 5 fog clouds (6 created) a yellow light (3 created) a shrieker 2 violet fungi (3 created) 14 gnome lords (18 created) 3 gnomish wizards 2 kobold mummies a golden naga hatchling a guardian naga hatchling a barrow wight (2 created) 3 elf zombies a ghoul (3 created) a straw golem 8 giant ants 2 little dogs 3 floating eyes (4 created) 2 kittens 14 dwarves (20 created) 2 homunculi (4 created) 2 kobold lords (3 created) 3 kobold shamans 15 hill orcs 8 rothes (9 created) a rabid rat a centipede 3 giant bats (8 created) a monkey an orc zombie (4 created) 3 dwarf zombies (5 created) a wererat 4 muggers 2 iguanas (3 created) 4 killer bees 3 acid blobs 2 coyotes 3 gas spores (4 created) 6 hobbits (8 created) 2 large kobolds 9 hobgoblins 9 giant rats (10 created) 5 cave spiders (6 created) 2 brown molds (5 created) a yellow mold (7 created) 2 green molds 48 gnomes (81 created) 22 garter snakes a gnome zombie (3 created) 4 geckos (5 created) 3 arctic fern spores 9 jackals (11 created) 2 foxes 3 kobolds 4 goblins 6 sewer rats 10 grid bugs a bat (5 created) 5 lichens 11 newts (12 created) 458 creatures vanquished. Genocided or extinct species water nymphs 1 species genocided. Voluntary challenges You used a wielded weapon 737 times. You read items or engraved 57 times. You put on armor 28 times. You genocided 1 type of monster. You never polymorphed an object. You never changed form. You used 1 wish. You did not wish for any artifacts. You engraved Elbereth 22 times. You encountered 3 bones levels. You used Sokoban shortcuts 1 time. Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] quarterstaff [Basic] Spellcasting Skills attack spells [Expert] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 21 Level 1: some fountains Level 2: an armor shop, a fountain Stairs down to The Gnomish Mines Level 4: a general store, a fountain Level 5: an altar to Anhur, a sink Level 6: an altar, a fountain Level 8: [oracle] some fountains Level 9: Stairs up to Sokoban, level 8 Level 10: an altar, a fountain Stairs up to Town, level 9 Level 11: an altar, a fountain Level 12: a fountain Level 14: a general store, some fountains Portal to The Quest Level 15: a potion shop, some fountains Level 16: an altar to Anhur Level 17: a fountain Level 20: an armor shop, a fountain Level 21: <- You were here a fountain, a sink, many trees The Gnomish Mines: levels 3 to 10 Level 5: [minetn] many shops, a temple, some fountains, some trees Level 10: [minend] a fountain Town: levels 8 to 9 Level 8: [town] many shops, many fountains Game information Started: 2014-07-12 09:24:21 Ended: 2014-07-13 16:42:44 Play time: PT01:51:28 Goodbye Souljazz the Wizard... You died in The Dungeons of Doom on dungeon level 21 with 56426 points, and 3060 pieces of gold, after 15156 moves. Killer: energy vortex You were level 12 with a maximum of 93 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 1452970 Iskenderun-Sam-Hum-Mal-Law defied the Gods and escaped the dungeon . 196 [276] 2 524015 weirdvic-Cav-Gno-Fem-Neu died in Gehennom on level 44 [max 52]. Killed by brainlessness. 242 [242] 3 252899 gurr-Wiz-Elf-Fem-Cha died in Gehennom on level 39 [max 40]. Killed by a vorpal jabberwock. - [125] 8 58301 gurr-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 15. Killed by an air elemental. - [77] 9 57823 ABOCbKA-Tou-Hum-Fem-Neu quit in The Dungeons of Doom on level 17 [max 26]. 103 [103] *10 56426 Souljazz-Wiz-Elf-Mal-Cha died in The Dungeons of Doom on level 21. Killed by an energy vortex. - [93] 11 43132 gblack-Ran-Orc-Fem-Cha died in The Dungeons of Doom on level 10 [max 12]. Killed by an air elemental, while praying. - [76] 12 34481 jente-Mon-Hum-Mal-Neu died in The Gnomish Mines on level 12. Killed by a minotaur. - [68]