Souljazz, chaotic male elven Wizard
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Souljazz the Thaumaturge St:11 Dx:13 Co:14 In:20 Wi:9 Ch:10 Chaotic S:2563
Mine Town:7 $:481 HP:0(39) Pw:64(67) AC:9 Xp:7/735 T:2463
Latest messages
You hit the dwarf.
You hit the dwarf!
You kill the dwarf!
You see here a pick-axe.
#
What do you want to rub? [V or ?*]
You now wield a blessed lamp called magic.
In a cloud of smoke, a djinni emerges!
The djinni speaks.
"You disturbed me, fool!"
Pick an object.
& a major demon (djinni) [seen: normal vision, infravision]
You see here a pick-axe.
You begin bashing monsters with your lamp called oil.
You hit the djinni.
The djinni hits!
The crocodile bites!
The crocodile hits!
The crocodile bites!
You die...
Your inventory
Weapons
a - a blessed +1 quarterstaff
O - an uncursed +0 dagger
Armor
b - an uncursed +0 cloak of magic resistance (being worn)
P - an uncursed +0 pair of iron shoes
R - an uncursed +0 pair of iron shoes
Comestibles
o - 4 uncursed food rations
Scrolls
i - 2 uncursed scrolls of enchant armor
j - 2 uncursed scrolls of identify
s - a blessed scroll of gold detection
M - an uncursed scroll of enchant weapon
Spellbooks
k - a blessed spellbook of force bolt
l - an uncursed spellbook of extra healing
C - an uncursed spellbook of restore ability
Potions
f - an uncursed potion of water
g - 2 uncursed potions of fruit juice
h - an uncursed potion of invisibility
v - an uncursed potion of sleeping
A - an uncursed potion of sickness
N - an uncursed potion of enlightenment
Rings
d - an uncursed ring of free action
e - an uncursed ring of teleport control
z - an uncursed ring of cold resistance
Wands
c - an uncursed wand of fire (0:8)
w - an uncursed wand of digging (0:7)
Tools
m - an uncursed tooled horn
q - an uncursed skeleton key
I - an uncursed towel
V - a blessed oil lamp (weapon in hand)
Gems
r - an uncursed worthless piece of yellowish brown glass
K - 3 uncursed worthless pieces of blue glass
L - an uncursed worthless piece of orange glass
Q - an uncursed worthless piece of white glass
Final Attributes
- You were piously aligned.
- You were sleep resistant.
- You were magic-protected.
- You saw invisible.
- You had infravision.
- You are dead.
Spells known in the end
| Name | Level | Category | Fail |
a | force bolt | 1 | attack | 0% |
b | extra healing | 3 | healing | 63% |
c | restore ability | 4 | healing | 89% |
Vanquished creatures
- 2 gnome lords
- 2 gnomish wizards
- a baby crocodile
- 2 little dogs
- 5 dwarves
- a homunculus
- 2 iguanas
- 3 coyotes
- 2 hobbits
- 4 giant rats
- a brown mold
- 12 gnomes
- 2 garter snakes
- a gnome zombie
- 2 geckos
- 9 jackals
- 2 foxes
- a kobold
- a goblin
- 3 grid bugs
- 4 lichens
- 5 newts
67 creatures vanquished.
Voluntary challenges
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
Your skills at the end
Fighting Skills |
(none) |
Weapon Skills |
quarterstaff | [Basic] |
Spellcasting Skills |
attack spells | [Basic] |
enchantment spells | [Basic] |
Game information
Started: 2010-07-13 11:05:43
Ended: 2010-07-13 11:40:51
Play time: 0:35
Goodbye
Goodbye Souljazz the Wizard...
You died in The Gnomish Mines on dungeon level 7 with 2515 points,
and 481 pieces of gold, after 2463 moves.
Killer: crocodile
You were level 7 with a maximum of 39 hit points when you died.
You didn't beat your previous score of 22220 points.
No Points Name Hp [max]
1 2328592 spontiff-Val-Dwa-Mal-Law ascended to demigod-hood. 430 [433]
2 1970464 Kwirq-Wiz-Gno-Mal-Neu ascended to demigod-hood. 391 [402]
3 1467082 Souai-Tou-Hum-Mal-Neu ascended to demigod-hood. 152 [152]
56 23152 ctaboir-Bar-Vam-Fem-Cha died in Sokoban on level 8
[max 12]. Killed by a quasit, while fainted from
lack of food. - [143]
57 22652 souai-Sam-Hum-Mal-Law died in The Dungeons of Doom on
level 9. Killed by a leocrotta. - [92]
*58 22220 Souljazz-Wiz-Elf-Mal-Cha died in The Dungeons of Doom
* on level 7 [max 9]. Killed by an owlbear, while
praying. - [74]
* 2515 Souljazz-Wiz-Elf-Mal-Cha died in The Gnomish Mines on
level 7. Killed by a crocodile. - [39]
59 19214 bhaak-Sam-Hum-Mal-Law died in The Dungeons of Doom on
level 10 [max 11]. Killed by a warhorse, while
praying. - [84]
60 18838 bhaak-Bar-Hum-Mal-Neu died in Town on level 9
[max 10]. Killed by an arrow. - [127]