Mandevil, chaotic male elven Wizard --------------- --------- ----- |..............# |.!!!?*)| |... |.............|# #-..!+"*.| |... |.............|# ###|.??!*!%| |... ---------------# # --------- |... ## # ### ... # #### . ############## ## #----------# ############################.........|# # ### #|........|### ------ ### # #|.......o| # .....| ---------------- # # # #|........|###:@e#.........| |..............| ### ----|-- |........+# # .....| |.......(......|#######################.......# ---------- ## |..............|### |..)..| |.............>.# |...<.+ ---------------- ------- [Mandevil the Thaumaturge] St:10 Dx:13 Co:16 In:18 Wi:12 Ch:10 Chaotic Dlvl:3 $:47 HP:0(50) Pw:67(103) AC:9 Exp:9 T:4096 Weak Burdened Latest messages You kill the gecko! Welcome to experience level 9. You see here a gecko corpse. There is a gecko corpse here; eat it? [ynq] (n) This gecko corpse tastes terrible! You finish eating the gecko corpse. a - the uncursed fireproof +0 Sting (weapon in hand). In what direction? The spell hits the floating eye. The yellow light flows under the door. You hit the floating eye! You are frozen by the floating eye's gaze! The yellow light flows under the door. (2x) The gecko bites! (3x) The yellow light flows under the door. The gecko bites! (7x) You hear a door open. The gecko bites! You hear a jackal howling at the moon. The gecko bites! (2x) The yellow light flows under the door. The gecko bites! (6x) The yellow light flows under the door. Wizard needs food, badly! The gecko bites! (6x) The yellow light flows under the door. The gecko bites! (2x) The yellow light flows under the door. The gecko bites! (4x) You die... Your inventory Amulets j - an uncursed convex amulet [of ESP] Weapons a - the uncursed fireproof +0 Sting (weapon in hand) b - an uncursed rustproof [+0] athame named Magicbane [Magicbane] (alternate weapon; not wielded) u - an [uncursed +0] elven dagger y - an uncursed [+0] elven dagger K - a blessed +1 quarterstaff* Armor m - a blessed +0 cloak of magic resistance (being worn)* M - a [cursed +0] tattered cape [cloak of protection] Comestibles q - an [uncursed] food ration Potions f - an uncursed potion of oil* g - an uncursed potion of paralysis* p - an uncursed potion of gain ability v - an [uncursed] potion of oil D - an uncursed potion of monster detection I - an uncursed potion of water* N - a cursed potion of speed O - a blessed potion of booze* P - 2 cursed potions of healing* Rings d - an uncursed +1 ring of increase damage (on right hand)* e - an uncursed ring of teleportation* Q - a cursed +2 ring of gain strength S - an uncursed +3 ring of increase accuracy* T - a cursed +3 ring of increase damage (on left hand)* W - an [uncursed] jade ring [of polymorph control] Z - an uncursed ring of fire resistance Wands c - a blessed wand of light (0:11)* n - an [uncursed] wand of magic missile [0:6] G - an [uncursed] wand of speed monster [0:4] U - a cursed wand of make invisible (0:7)* V - a cursed wand of digging (0:1) X - a cursed wand of probing (0:4) Tools h - an uncursed bag called sack [sack] i - an [uncursed] brass lantern k - an uncursed skeleton key o - an uncursed tooled horn* z - 3 uncursed tallow candles A - an uncursed magic lamp (lit) E - a blessed tallow candle J - an uncursed blindfold* R - an uncursed towel Gems s - 2 [uncursed] yellowish brown gems [amber] t - 2 [uncursed] yellowish brown gems [worthless glass] w - an uncursed red gem [worthless glass] B - an uncursed worthless piece of yellow glass C - an uncursed worthless piece of blue glass F - 3 uncursed worthless pieces of black glass H - an [uncursed] green gem [fluorite] L - an uncursed worthless piece of green glass Contents of the sack: 152 gold pieces an uncursed fortune cookie an uncursed lembas wafer 2 uncursed lichen corpses an uncursed lizard corpse 2 uncursed scrolls of enchant weapon an uncursed scroll of fire an uncursed scroll of gold detection 2 uncursed scrolls of identify a cursed scroll of identify a cursed scroll of light 2 uncursed scrolls of teleportation an uncursed spellbook of cause fear a [blessed] spellbook of confuse monster a blessed spellbook of force bolt Final Attributes You were piously aligned. Hunger level was 26. Your alignment was 30 / 30. Monster difficulty range was 0 - 6. Level difficulty was 3. You were sleep resistant. You were magic-protected. You saw invisible. You were aware of the presence of orcs. You had infravision. You had a +4 damage bonus. You were fast. You were lucky (1). You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 80% b - cause fear 3 enchantment 0% 80% c - confuse monster 2 enchantment 0% 96% Vanquished creatures an iron piercer (2 created) a brown pudding a lizard a jaguar a dwarf lord 2 gnome mummies 5 apes a rope golem 2 water nymphs 3 Mordor orcs (4 created) a pony 3 yellow lights (4 created) 2 shriekers a violet fungus 5 gnome lords (6 created) 2 gnomish wizards a golden naga hatchling a white naga hatchling an elf zombie a ghoul 2 giant ants a floating eye (2 created) 3 kittens 8 dwarves a centipede a monkey an orc zombie a dwarf zombie a wererat an iguana (2 created) 5 hobbits a hobgoblin 4 giant rats 7 cave spiders 2 yellow molds a red mold 28 gnomes (33 created) a gnome zombie 2 geckos (4 created) 9 jackals a fox a kobold 2 goblins (3 created) a grid bug 2 lichens (4 created) a kobold zombie 3 newts (4 created) 127 creatures vanquished. Voluntary challenges You used a wielded weapon 150 times. You read items or engraved 156 times. You put on armor 3 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You engraved Elbereth 179 times. You encountered 1 bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: a general store, a fountain Stairs down to The Gnomish Mines Level 3: <- You were here a general store The Gnomish Mines: levels 3 to 6 Level 6: [minetn] some shops, a temple to Anhur, some fountains, many trees Game information Started: 2014-06-14 11:31:50 Ended: 2014-06-14 12:25:58 Play time: PT00:10:53 Goodbye Mandevil the Wizard... You died in The Dungeons of Doom on dungeon level 3 with 6736 points, and 199 pieces of gold, after 4096 moves. Killer: gecko, while frozen by a monster's gaze You were level 9 with a maximum of 50 hit points when you died. No Points Name Hp [max] 1 1801806 stth-Val-Dwa-Fem-Cha ascended to demigoddess-hood. 484 [484] 2 1745924 Mortuis-Con-Hum-Fem-Cha ascended to demigoddess-hood. 112 [167] 3 1716120 weirdvic-Tou-Hum-Fem-Law ascended to demigoddess-hood. 162 [266] 99 18774 Constantin-Sam-Hum-Fem-Law died in Sokoban on level 6 [max 10]. Killed by a housecat. - [104] 100 18247 Asle-Mon-Hum-Fem-Neu died in The Gnomish Mines on level 10 [max 13]. Killed by a giant mummy. - [78] * 6736 Mandevil-Wiz-Elf-Mal-Cha died in The Dungeons of Doom * on level 3 [max 6]. Killed by a gecko, while frozen by a monster's gaze. - [50]