Mandevil, chaotic male vampiric Wizard -- --.-- -----<..| |......-- --.....| |.V...- -h%........ ...........- ..............- .....G....----..| ---.---G...| --- -- |.G..- --.... .... ..... ...... ....... ---..... ...... ..--..| --- --- [Mandevil the Conjurer] St:10 Dx:13 Co:13 In:18 Wi:12 Ch:9 Chaotic Dlvl:3 $:163 HP:0(23) Pw:32(32) AC:9 Exp:3 T:383 Latest messages What do you want to wield? [- aq or ?*] The dagger welds itself to your hand! # (2x) What do you want to adjust? [a-q or ?*] Adjust letter to what [q-zA-Z]? Swapping: a - a cursed dagger (weapon in hand). The dwarf wields a pick-axe! You hit the dwarf. You miss the dwarf. (2x) You bite the dwarf. The dwarf hits! You hit the dwarf. You miss the dwarf. You hit the dwarf. You bite the dwarf. The dwarf swings his pick-axe. The dwarf hits! (2x) You miss the dwarf. You bite the dwarf. You kill the dwarf! Welcome to experience level 3. You miss the dwarf. (2x) The dwarf swings his pick-axe. The dwarf hits! You miss the dwarf. You bite the dwarf. You miss the dwarf. (2x) The dwarf swings his pick-axe. The dwarf hits! You die... Your inventory Weapons a - a cursed [-1] dagger (weapon in hand) q - a blessed +1 quarterstaff (alternate weapon; not wielded)* Armor b - an uncursed +0 cloak of magic resistance (being worn)* Comestibles p - an [uncursed] lichen corpse Scrolls i - a blessed scroll of taming* j - a blessed scroll of destroy armor* k - an uncursed scroll of light* n - an [uncursed] scroll labeled JUYED AWK YACC [of identify] Spellbooks l - a blessed spellbook of force bolt* m - an uncursed spellbook of confuse monster* Potions f - an uncursed potion of see invisible* g - an uncursed potion of oil* h - an uncursed potion of water* Rings d - an uncursed ring of regeneration* e - an uncursed ring of fire resistance* Wands c - an uncursed wand of locking (0:4)* Gems o - an [uncursed] red gem [worthless glass] Final Attributes You were fervently aligned. Hunger level was 554. Your alignment was 11 / 11. Monster difficulty range was 0 - 3. Level difficulty was 3. You were level-drain resistant. You were magic-protected. You could fly. You could survive without air. You regenerated. You were unlucky (-1). You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 99% b - confuse monster 2 enchantment 0% 99% Vanquished creatures a dwarf (3 created) a gnome (10 created) a jackal a grid bug (2 created) a lichen (2 created) 4 newts (5 created) 9 creatures vanquished. Voluntary challenges You were an atheist. You were illiterate. You used a wielded weapon 8 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: a fountain Level 2: Stairs down to The Gnomish Mines The Gnomish Mines: Level 3: <- You were here Game information Started: 2014-06-07 13:18:35 Ended: 2014-06-07 13:21:39 Play time: PT00:01:36 Goodbye Mandevil the Wizard... You died in The Gnomish Mines on dungeon level 3 with 423 points, and 163 pieces of gold, after 383 moves. Killer: dwarf You were level 3 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 1745924 Mortuis-Con-Hum-Fem-Cha ascended to demigoddess-hood. 112 [167] 2 1716120 weirdvic-Tou-Hum-Fem-Law ascended to demigoddess-hood. 162 [266] 3 1516220 weirdvic-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 56 [184] 99 9497 weirdvic-Kni-Hum-Fem-Law died in The Gnomish Mines on level 11. Killed by a touch of death. 48 [66] 100 9452 Arienna-Wiz-Hum-Fem-Neu died in The Gnomish Mines on level 10. Killed by a mumak. - [62] * 423 Mandevil-Wiz-Vam-Mal-Cha died in The Gnomish Mines on level 3. Killed by a dwarf. - [23]