Karpp, chaotic female orcish Wizard ------------ |..........| |........... ##-..........| # |..........| ----- ------------- ### |..........| |...| |...........| # -----.------#### |...| |..%.).(..%..#####################################.>..| |...........| ### ### ----- | ------------- # ## ...$| # #######@########## # # #d ---.--- .. |...<.. ... |.....| .... |.....| ----- ------- [Karpp the Conjurer] St:11 Dx:16 Co:13 In:16 Wi:11 Ch:8 Chaotic Dungeons of Doom:2 $:74 HP:0(16) Pw:14(14) AC:10 Exp:3 T:740 Hungry Latest messages You see here a goblin corpse. You see here a large box. You see here an orcish dagger. You see here a large box. (2x) Hmmm, it seems to be locked. You succeed in unlocking the box. You carefully open the large box... t - a scroll labeled FNORD. u - a blue gem. d - an uncursed ring of teleportation (on right hand). e - an uncursed ring of protection from shape changers (on left hand). You see here a goblin corpse. You see here a large box. As you read the scroll, it disappears. Your cloak of magic resistance glows black for a moment. Nothing happens. That is a silly thing to use or apply. You see here a goblin corpse. You are beginning to feel hungry. You miss the kobold zombie. The kobold zombie hits! You destroy the kobold zombie! The grid bug bites! You kill the grid bug! The coyote bites! You miss the coyote. The coyote bites! (2x) You kill the coyote! The coyote bites! (3x) You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands)* n - an [uncursed +0] two-handed sword q - a [cursed -1] sling Armor b - a cursed -1 cloak of magic resistance (being worn)* Scrolls i - an uncursed scroll of confuse monster* j - an uncursed scroll of teleportation* k - a blessed scroll of identify* Spellbooks l - a blessed spellbook of force bolt* m - an uncursed spellbook of magic missile* p - an [uncursed] copper spellbook [of create monster] Potions f - an uncursed potion of gain ability* g - a blessed potion of extra healing* h - an uncursed potion of healing* Rings d - an uncursed ring of teleportation (on right hand)* e - an uncursed ring of protection from shape changers (on left hand)* Wands c - an uncursed wand of secret door detection (0:12)* Tools o - an [uncursed] key [skeleton key] Gems u - an [uncursed] blue gem [worthless glass] Final Attributes You were fervently aligned. Hunger level was 110. Your alignment was 13 / 13. Monster difficulty range was 0 - 2. Level difficulty was 2. You were poison resistant. You were magic-protected. You had infravision. You could teleport. You were protected from shape changers. Your luck was zero. You are dead. Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 97% b - magic missile 2 attack 0% 97% Vanquished creatures a kitten a coyote (2 created) a hobbit 5 jackals a fox a goblin (2 created) a sewer rat a grid bug 3 lichens a kobold zombie 3 newts 19 creatures vanquished. Voluntary challenges You were an atheist. You used a wielded weapon 20 times. You read items or engraved 2 times. You put on armor 2 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You never encountered a bones level. You never used any Sokoban shortcuts. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: an altar Level 2: <- You were here Game information Started: 2014-04-07 23:22:10 Ended: 2014-04-07 23:33:17 Play time: PT00:03:00 Goodbye Karpp the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 323 points, and 74 pieces of gold, after 740 moves. Killer: coyote You were level 3 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1926294 Graylight-Rog-Hum-Mal-Cha ascended to demigod-hood. 557 [558] 2 1644240 percy11-Val-Hum-Mal-Law ascended to demigod-hood. 305 [373] 3 1592018 russ37-Tou-Hum-Mal-Neu ascended to demigod-hood. 354 [364] 99 42324 tourn-Wiz-Orc-Mal-Cha died in The Dungeons of Doom on level 12 [max 13]. Killed by a Grey-elf, while sleeping. - [81] 100 42132 jente-Mon-Hum-Mal-Law quit in The Dungeons of Doom on level 11 [max 12]. 68 [68] * 323 Karpp-Wiz-Orc-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a coyote. - [16]