Dworkin, chaotic male vampiric Wizard -------- ---------- ##-......| ---------------- #-........| # |......-### |..............| #|....>....## # |......| # `#...............| ##.........| # # |.....^| ### # -------.---.---- # --|---.--- ######.......| # ### ## ### # # ---.---- ### # # ---------# ### # ### ### ### |..!..!%|# # # # # # ### |!!!.!..-# ########## # ### ### ############# |!.!.!!.| ---------|-# # # --|------- ### --------- |.........|# ---.-- ### |........-# # |.........-# |....-##########-....<...|# --.---- |.........| |....| ### |.@......|### |.....| |.....>..*| |..[.| # ---------- # |.%...| ----------- |.....#%## #%-.....| ------ |.....| ------- Dworkin the Thaumaturge St:11 Dx:11 Co:18 In:18 Wi:11 Ch:10 Chaotic Dungeons of Doom:4 $:720 HP:74(74) Pw:79(79) AC:6 Exp:8 T:4830 Weak Latest messages (For instructions type a ?) Wizard needs food, badly! You fly down along the stairs. # Are you sure you want to pray? [yn] (n) You begin praying to Anhur. You finish your prayer. You feel that Anhur is displeased. # Drink from the fountain? [yn] (n) This tepid water is tasteless. Drink from the fountain? [yn] (n) This tepid water is tasteless. Drink from the fountain? [yn] (n) The cool draught refreshes you. Drink from the fountain? [yn] (n) The cool draught refreshes you. The fountain dries up! # Really quit? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff T - an uncursed +0 dagger (weapon in hand) Armor b - an uncursed +0 cloak of magic resistance (being worn) q - a blessed +1 pair of high boots (being worn) Comestibles s - an uncursed food ration U - an uncursed tripe ration Scrolls h - an uncursed scroll of charging i - an uncursed scroll of identify j - an uncursed scroll of remove curse n - an uncursed scroll of blank paper p - 2 uncursed scrolls of enchant weapon V - an uncursed scroll of teleportation Spellbooks l - an uncursed spellbook of cure blindness r - an uncursed spellbook of confuse monster B - a blessed spellbook of force bolt C - an uncursed spellbook of confuse monster Potions f - 2 uncursed potions of invisibility g - an uncursed potion of gain energy u - an uncursed potion of invisibility w - an uncursed potion of water z - 2 uncursed potions of restore ability G - an uncursed potion of hallucination J - an uncursed potion of sickness K - a blessed potion of restore ability R - 2 uncursed potions of gain energy S - an uncursed potion of extra healing W - an uncursed potion of monster detection Rings d - an uncursed ring of fire resistance e - an uncursed ring of regeneration X - an uncursed +1 ring of gain constitution Wands c - an uncursed wand of speed monster (0:8) Tools k - an uncursed lock pick m - an uncursed magic marker (0:67) t - an uncursed bag of holding y - an uncursed magic lamp Gems o - an uncursed worthless piece of blue glass v - an uncursed worthless piece of white glass A - 2 uncursed worthless pieces of red glass The bag of holding is empty. Final Attributes You were piously aligned. You were level-drain resistant. You were magic-protected. You could fly. You could survive without air. You regenerated. You were unlucky. You survived. Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - cure blindness 2 healing 43% c - confuse monster 2 enchantment 0% Vanquished creatures a small mimic a giant beetle a housecat 2 water moccasins 4 bugbears a water nymph a rock piercer a pony a fog cloud 2 shriekers a gnome lord a gnomish wizard a gray ooze 3 ghouls a giant ant 2 kittens 2 dwarves a kobold lord a hill orc a rothe a rabid rat 2 wererats 3 iguanas 9 killer bees an acid blob 2 large kobolds a giant rat 2 yellow molds 2 red molds 6 gnomes 10 garter snakes 3 gnome zombies 4 geckos 5 jackals a fox 2 kobolds 2 goblins 3 sewer rats 2 grid bugs a bat 3 lichens 3 kobold zombies 4 newts 101 creatures vanquished. Voluntary challenges You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Game information Started: 2010-07-29 14:33:12 Ended: 2010-07-29 15:20:10 Play time: 0:46 Goodbye Dworkin the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 5440 points, and 720 pieces of gold, after 4830 moves. Killer: quit You were level 8 with a maximum of 74 hit points when you quit. You didn't beat your previous score of 142794 points.
1 2328592 spontiff-Val-Dwa-Mal-Law ascended to demigod-hood. 430 [433] 2 1970464 Kwirq-Wiz-Gno-Mal-Neu ascended to demigod-hood. 391 [402] 3 1467082 Souai-Tou-Hum-Mal-Neu ascended to demigod-hood. 152 [152] 23 160339 spontiff-Val-Dwa-Fem-Law died in One-eyed Sam's Market on level 21 [max 24]. Killed by Mr. One-eyed Sam, the shopkeeper. - [215] 24 159095 mra-Rog-Vam-Mal-Cha died in Gehennom on level 28. Killed by a barbed devil, while dressing up. - [144] *25 142794 Dworkin-Wiz-Vam-Mal-Cha was crushed to death in The * Dungeons of Doom on level 26. Crushed to death by a collapsing drawbridge. 126 [126] * 5440 Dworkin-Wiz-Vam-Mal-Cha quit in The Dungeons of Doom on level 4 [max 5]. 74 [74] 26 126990 mra-Bar-Vam-Mal-Cha died in The Dungeons of Doom on level 24. Killed by a jabberwock. - [159] 27 120521 mra-Rog-Vam-Mal-Cha died in The Quest on level 16 [max 25]. Killed by an arch-lich, while fainted from lack of food. - [123]