Constantine, chaotic female elven Wizard
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[Constanti the Conjurer] St:8 Dx:16 Co:12 In:20 Wi:10 Ch:10 Chaotic
Dungeons of Doom:3 $:163 HP:0(43) Pw:65(65) AC:9 Exp:5 T:1028 Burdened
Latest messages
In what direction?
Sadelin turns transparent!
Sadelin the invisible shopkeeper gets angry!
Sadelin the invisible shopkeeper zaps a spiked wand!
Boing!
Sadelin the invisible shopkeeper zaps a wand of striking!
Boing!
What do you want to zap? [cpv or ?*]
In what direction?
You speed up.
Sadelin the invisible shopkeeper zaps a wand of striking!
Boing!
What do you want to zap? [cpv or ?*]
Never mind.
You see here an opal ring (267 zorkmids).
Sadelin the invisible shopkeeper zaps a wand of striking!
Boing!
Sadelin the invisible shopkeeper zaps a wand of striking!
Boing!
Sadelin the invisible shopkeeper zaps a wand of striking!
Boing!
Sadelin the invisible shopkeeper zaps a wand of striking!
Boing!
Sadelin the invisible shopkeeper hits! (2x)
"Constantine! Don't you leave without paying!"
Sadelin the invisible shopkeeper hits! (2x)
What do you want to put on? [denszA-EHILN-TX-Z or ?*]
Z - a spiked amulet (being worn) (unpaid, 355 zorkmids).
Sadelin the invisible shopkeeper hits!
You die...
Your inventory
Amulets
s - an [uncursed] triangular amulet [of strangulation]
z - an [uncursed] elliptic amulet [of unchanging]
Z - a [cursed] spiked amulet [of ESP] (being worn)
Weapons
a - a blessed +1 quarterstaff (weapon in hands)*
Armor
b - an uncursed +0 cloak of magic resistance (being worn)*
Comestibles
w - 2 [uncursed] food rations
x - an [uncursed] tin of large kobold meat
Scrolls
j - an uncursed scroll of punishment*
k - an uncursed scroll of identify*
y - a [cursed] scroll labeled PRATYAVAYAH [of earth]
Spellbooks
l - a blessed spellbook of force bolt*
m - an uncursed spellbook of light*
r - an [uncursed] spellbook of wizard lock
Potions
f - an uncursed potion of water*
g - an uncursed potion of paralysis*
Rings
d - an uncursed ring of conflict*
e - an uncursed ring of protection from shape changers*
A - an [uncursed] twisted ring [of teleport control]
B - an [uncursed] diamond ring [of shock resistance]
C - an [uncursed] gold ring [of cold resistance]
D - a [cursed -1] jacinth ring [of increase accuracy]
E - an [uncursed] bronze ring [of stealth]
H - an [uncursed] mithril ring [of fire resistance]
I - an [uncursed] jade ring [of warning]
L - a [cursed] brass ring [of aggravate monster]
N - an [uncursed] clay ring [of invisibility]
O - a [blessed +1] moonstone ring [of adornment]
P - a [cursed +2] ring of gain strength
Q - an [uncursed] opal ring [of see invisible]
R - a [cursed -1] granite ring [of gain intelligence]
S - an [uncursed] ruby ring [of levitation]
T - an [uncursed] clay ring [of invisibility]
X - a [blessed +1] black onyx ring [of gain dexterity]
Y - an [uncursed] ring of conflict
Wands
c - an uncursed wand of speed monster (0:4)*
p - an [uncursed] wand called lazer [of magic missile (0:5)]
v - an [uncursed] wand of make invisible [0:4]
Tools
n - an uncursed blindfold*
o - an uncursed leather drum*
q - an [uncursed] tinning kit [0:54]
Final Attributes
- You were fervently aligned.
- Hunger level was 522.
- Your alignment was 13 / 15.
- Monster difficulty range was 0 - 4.
- Level difficulty was 3.
- You were sleep resistant.
- You were magic-protected.
- You saw invisible.
- You were telepathic.
- You had infravision.
- You were fast.
- You were lucky (1).
- You are dead.
Spells known in the end
Name | Level | Category | Fail | Memory |
force bolt | 1 | attack | 0% | 95% |
light | 1 | divination | 0% | 95% |
wizard lock | 2 | matter | 39% | 98% |
Vanquished creatures
19 creatures vanquished.
Voluntary challenges
- You were an atheist.
- You used a wielded weapon 20 times.
- You read items or engraved 5 times.
- You put on armor 2 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You engraved Elbereth 3 times.
- You never encountered a bones level.
- You never used any Sokoban shortcuts.
Your skills at the end
Fighting Skills |
(none) |
Weapon Skills |
quarterstaff | [Basic] |
Spellcasting Skills |
attack spells | [Basic] |
enchantment spells | [Basic] |
Dungeon overview
- The Dungeons of Doom: levels 1 to 3
- Level 2:
- a sink
- Level 3: <- You were here
- a jewelry store, a fountain
Game information
Started: 2013-08-23 17:41:58
Ended: 2013-08-23 17:55:38
Play time: PT00:03:00
Goodbye
Goodbye Constantine the Wizard...
You died in The Dungeons of Doom on dungeon level 3 with 904 points,
and 0 pieces of gold, after 1028 moves.
Killer: invisible Ms. Sadelin, the shopkeeper
You were level 5 with a maximum of 43 hit points when you died.
You reached the 70th place on the top 100 list.
1 351896 lapsa-Rog-Vam-Mal-Cha died in Gehennom on level 29
[max 35]. Killed by Asmodeus. - [142]
2 115481 Mortuis-Bar-Vam-Mal-Cha turned to stone in The
Dungeons of Doom on level 27. Petrified by Medusa. 147 [147]
3 96207 stenno-Mon-Hum-Mal-Neu died in The Dungeons of Doom
on level 26 [max 27]. Killed by an Angel. - [73]
68 980 JaeB-Kni-Hum-Mal-Law died in The Dungeons of Doom on
level 4. Killed by a kraken. - [33]
69 938 JaeB-Kni-Hum-Fem-Law died in The Dungeons of Doom on
level 3 [max 4]. Killed by a small mimic. - [34]
*70 904 Constantin-Wiz-Elf-Fem-Cha died in The Dungeons of
* Doom on level 3. Killed by invisible Ms. Sadelin,
the shopkeeper. - [43]
71 802 weirdvic-Kni-Dwa-Fem-Law quit in The Gnomish Mines on
level 4. 14 [48]
72 746 snwl-Cav-Hum-Mal-Law died in The Gnomish Mines on
level 4. Killed by a gnome. - [38]