Aid, chaotic male human Monk --.--- -------- --+------------ ###########.....| ##-.!.?*)| #.............>| # |....| # |.*/?%%| #|.............| ####### |.....### |.!!.%?| #+.............| #------ --|-|- -------- #|.............| #|.....## # ## #---------.----- -T.(..| # # ## ### ##|....| ### ### # # # # #.....| # # #### ### #####|....| ### ###### -----# # # # ------ # ------------|- |...-# ### ##########/###`I ######.............| |.<.|# # # # # |............| |....########## ## ##### |............| ----- --.----.----# # ...%.........| |..........|### |...<........| |...........# -------------- |.......(..| ------------ [Aid the Student of Stones] St:18/01 Dx:16 Co:15 In:10 Wi:14 Ch:11 Chaotic S:36431 Dungeons of Doom:9 $:3839 HP:72(72) Pw:33(61) AC:-1 Xp:11/14427 T:12600 Burden Latest messages You feel here a scroll of identify (20 zorkmids). You try to feel what is lying here on the floor. You feel here a potion of gain level (300 zorkmids). "For you, most gracious sir; only 300 for this potion of gain level." You have a little trouble lifting s - a potion of gain level (unpaid, 300 zorkmids). Your movements are slowed slightly because of your load. A potion of gain level for 300 zorkmids. Pay? [yn] (n) You bought a potion of gain level for 300 gold pieces. "Thank you for shopping in Kabalebo's general store!" You try to feel what is lying here on the floor. You feel here a magenta potion (266 zorkmids). You can see again. Really attack Kabalebo the invisible shopkeeper? [yes/no] You do not owe Kabalebo the invisible shopkeeper anything. You hear the footsteps of a guard on patrol. You see here an uncursed pick-axe. You have a little trouble lifting f - an uncursed pick-axe. Unknown command '^J'. The door opens. KABOOM!! The door was booby-trapped! You stagger... You feel a bit steadier now. The door opens. You kill the rock piercer! You see here a rock piercer corpse. In what direction? You kill the floating eye! You hear a door open. The troll zaps a chrome wand! The death ray hits you! Your inventory Amulets N - a blessed amulet of ESP (being worn) Armor a - an uncursed rotted +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) j - a blessed +3 orcish helm (being worn) q - an [uncursed] +0 pair of iron shoes (being worn) Comestibles g - 2 [cursed] tins [of dwarf meat] l - an [uncursed] food ration E - an uncursed sprig of wolfsbane M - an [uncursed] C-ration Y - an uncursed lichen corpse Z - an uncursed clove of garlic Scrolls h - an uncursed scroll of magic mapping o - a [cursed] scroll called Remove curse [of remove curse] r - 5 [cursed] scrolls of blank paper x - an uncursed scroll of punishment y - 2 [cursed] scrolls of teleportation z - a [cursed] scroll labeled NR 9 [of enchant armor] O - an [uncursed] scroll labeled ACHAT SHTAYIM SHALOSH [of food detection] R - 2 [cursed] scrolls of identify S - an uncursed scroll of teleportation X - an [uncursed] scroll labeled KO BATE [of genocide] Spellbooks c - a blessed spellbook of healing p - an uncursed spellbook of levitation u - an uncursed spellbook of create monster P - an uncursed spellbook of magic missile Potions e - 4 uncursed potions of healing n - a blessed potion of gain level s - an [uncursed] potion of gain level G - a blessed potion of healing H - an uncursed potion of extra healing (in quiver) J - an uncursed potion of gain level Q - an [uncursed] potion of extra healing T - an [uncursed] potion called Water [of water] U - 4 blessed potions called Water [of holy water] Rings A - an uncursed ring of invisibility D - an uncursed ring of conflict I - an uncursed +2 ring of increase accuracy (on right hand) Wands m - an uncursed wand of digging [0:5] t - an uncursed wand of digging [0:6] v - an [uncursed] wand of make invisible [0:4] w - an uncursed wand of lightning [0:0] B - an uncursed wand of make invisible [0:6] F - an uncursed bent wand [of polymorph (0:5)] K - an uncursed wand of digging [0:4] L - an [uncursed] wand of make invisible [0:4] W - an uncursed wand of digging [0:6] Tools d - an uncursed magic marker [0:35] f - an uncursed [+0] pick-axe k - an uncursed key [skeleton key] Gems i - a blessed luckstone C - 2 uncursed white gems [worthless glass] V - an [uncursed] violet gem [amethyst] Final Attributes You were piously aligned. Hunger level was 206. Your alignment was 72 / 73. Monster difficulty range was 1 - 10. Level difficulty was 9. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were stealthy. You had a +2 bonus to hit. You were fast. You were very lucky (9). You had extra luck. Good luck did not time out for you. You are dead. Spells known in the end Name Level Category Fail a - healing 1 healing 0% b - detect monsters 1 divination 0% c - confuse monster 2 enchantment 0% d - detect food 2 divination 0% e - haste self 3 escape 89% f - wizard lock 2 matter 0% g - dig 5 matter 94% h - magic missile 2 attack 0% i - cure blindness 2 healing 0% j - create monster 2 clerical 0% k - levitation 4 escape 94% l - cause fear 3 enchantment 89% m - knock 1 matter 0% Vanquished creatures a ghost 2 giant mimics 2 large mimics a long worm a stalker an earth elemental 2 giant zombies a sergeant a warg 4 small mimics a warhorse 2 xans an ettin mummy a sasquatch a wood golem a giant turtle (3 created) 2 large dogs a freezing sphere a flaming sphere a tiger (2 created) a python (2 created) a carnivorous ape an ettin zombie (2 created) a Grey-elf (3 created) an incubus a cockatrice 2 wolves (3 created) a leprechaun (2 created) a mumak a giant spider (3 created) a scorpion 2 ice vortices 2 black lights a vampire bat (2 created) a gnome king a brown pudding (2 created) 3 owlbears a yeti a gold golem 2 werewolves 3 lizards 5 chickatrices a dog (2 created) a dingo 2 housecats 2 jaguars 2 dwarf lords a white unicorn 2 gray unicorns a raven a plains centaur (2 created) 4 apes a rope golem 7 soldier ants a wood nymph (4 created) a mountain nymph (2 created) 10 Mordor orcs (12 created) 2 orc shamans 6 rock piercers (7 created) 5 enormous rats a pony (2 created) a yellow light a violet fungus 17 gnome lords (21 created) 6 gnomish wizards (7 created) a guardian naga hatchling 12 elf zombies a ghoul a baby crocodile 11 giant ants (12 created) a little dog 5 floating eyes (7 created) a kitten (2 created) 23 dwarves (25 created) 2 kobold lords a kobold shaman 7 hill orcs (16 created) 6 rothes (8 created) 2 rabid rats a centipede (2 created) 3 giant bats a monkey 2 wererats 5 iguanas 11 killer bees 3 acid blobs a coyote 7 hobbits (8 created) 16 manes 3 hobgoblins 3 giant rats 2 cave spiders a brown mold (3 created) 3 yellow molds a green mold a red mold (2 created) 93 gnomes (102 created) 3 garter snakes 3 gnome zombies 7 geckos (8 created) 5 jackals (7 created) 2 foxes 2 kobolds (3 created) 5 goblins (7 created) 8 sewer rats 5 grid bugs (7 created) 8 bats 7 lichens (9 created) 2 kobold zombies 6 newts 432 creatures vanquished. Voluntary challenges You were vegetarian. You never hit with a wielded weapon. You read items or engraved 42 times. You put on armor 20 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never engraved Elbereth. You encountered 1 bones level. You used Sokoban shortcuts 1 time. Your skills at the end Fighting Skills martial arts [Expert] Weapon Skills (none) Spellcasting Skills healing spells [Basic] Dungeon overview The Dungeons of Doom: levels 1 to 11 Level 1: an altar to Huan Ti Level 2: a bookstore Stairs down to The Gnomish Mines Level 3: a weapon shop Level 4: an altar to Huan Ti, a fountain Level 5: a bookstore, a fountain Level 6: [oracle] many fountains Level 7: Stairs up to Sokoban, level 6 Level 8: a fountain Level 9: <- You were here a general store Stairs up to Town, level 8 Level 10: a fountain Level 11: [bigrm] many trees The Gnomish Mines: levels 3 to 11 Level 5: [minetn] many shops, a temple, many fountains Level 11: [minend] a fountain Game information Started: 2013-03-07 10:04:23 Ended: 2013-03-08 09:39:24 Play time: PT00:59:50 Punardarsanaya Aid the Monk... You died in The Dungeons of Doom on dungeon level 9 with 36048 points, and 3839 pieces of gold, after 12600 moves. Killer: death ray You were level 11 with a maximum of 72 hit points when you died. You reached the 58th place on the top 100 list. No Points Name Hp [max] 1 2328122 davez-Val-Hum-Fem-Neu ascended to demigoddess-hood. 383 [383] 2 2093626 davez-Wiz-Elf-Mal-Cha ascended to demigod-hood. 238 [238] 3 2078672 Vis-Tou-Hum-Mal-Neu ascended to demigod-hood. 431 [443] 56 37404 jefkin-Pri-Hum-Fem-Law died in The Dungeons of Doom on level 4 [max 12]. Killed by a gold dragon, while helpless. - [67] 57 36742 Akhelar-Tou-Hum-Mal-Neu died in The Dungeons of Doom on level 11 [max 15]. Killed by a winged gargoyle. - [85] *58 36048 Aid-Mon-Hum-Mal-Cha died in The Dungeons of Doom on level 9 [max 11]. Killed by a death ray. 72 [72] 59 35994 jefkin-Arc-Hum-Fem-Neu died in The Dungeons of Doom on level 5 [max 11]. Killed by a black pudding called Two. - [69] 60 34317 weirdvic-Val-Hum-Fem-Law turned to stone in The Dungeons of Doom on level 7 [max 12]. Petrified by a cockatrice. 124 [124]