Adine, neutral female human Ranger
                                                                               
                                                                               
                                                                               
 -------------        -----                          ------                    
 |............###     |...|##########################.....|                    
 |...........|        ...>|#    #####################|....|                    
 |........[...#       +....####)#-------------      #|....|                    
 |.........<.|###     -----#    #|`.........`|      #|....|                    
 |............#####     ###)    (|.....`.....|#######.....|                    
 -------------  ###             #|...-----...|#     #|....|####)#######        
                  #             #|...|.{.|...|#     )----.-#    ------.-       
                  ############  #|..`.{.{|`..|#     ####)###0   +...@..|       
                        -----####-...|.{.|...|#                 |....d.|       
                        |...-## #|...-----...|#                 +......|       
                        |^.)| # #|.....`.....|#                 |....%.|       
                        |...+####|`.........`|#                 |......|       
                        |...|   #-------------#                 |(...!.|       
                        |...|   ################                --------       
                        -----                                                  
                                                                               
                                                                               

[Adine the Trailblazer]      St:12 Dx:11 Co:16 In:13 Wi:14 Ch:9  Neutral
Dungeons of Doom:6  $:1165 HP:0(55) Pw:41(41) AC:4  Exp:8 T:4187

Latest messages

c - an uncursed +2 arrow (in quiver).
You see here an uncursed +2 arrow.
c - an uncursed +2 arrow (in quiver).
There are several objects here.
c - 4 uncursed +2 arrows (in quiver).
E - a scroll labeled KO BATE.
F - a scroll labeled LEP GEX VEN ZEA.
There is a guardian naga hatchling corpse here; eat it? [ynq] (n)
This guardian naga hatchling corpse tastes terrible!
You feel agile!
You must have been working on your reflexes.
You finish eating the guardian naga hatchling corpse.
Something is written here in the dust.
You read: "ElbeKethElberethElbereth[lbe"ethElb?reth".
Unknown command ' '.
Count: 10
Count: 100
The winter wolf breathes frost!
The blast of frost hits you!
Your greasy potion freezes and shatters!
You stop waiting.
The winter wolf breathes frost!
The blast of frost bounces!
Unknown command ' '.
In what direction?
You shoot 2 arrows.
The 1st arrow hits the winter wolf!
The 2nd arrow hits the winter wolf.
The winter wolf bites!
You die...

Your inventory

Amulets

l - a [cursed] concave amulet [of restful sleep]

Weapons

a - an uncursed +1 dagger (alternate weapon; not wielded)*
b - an uncursed +1 bow (weapon in hand)*
c - 31 uncursed +2 arrows (in quiver)*
d - 35 uncursed +0 arrows*
r - an uncursed corroded +2 arrow*
t - 8 [uncursed +0] arrows

Armor

e - an uncursed +2 cloak of displacement (being worn)*
i - an [uncursed +0] iron skull cap [orcish helm]
q - an [uncursed] +0 hard hat [dwarvish iron helm] (being worn)
u - an [uncursed] +0 pair of elven boots (being worn)

Comestibles

f - 2 uncursed cram rations*
j - 2 [uncursed] lichen corpses
B - an [uncursed] food ration

Scrolls

g - a [blessed] scroll labeled GARVEN DEH [of teleportation]
o - an [uncursed] scroll labeled VERR YED HORRE [of flood]
p - a [cursed] scroll labeled ACHAT SHTAYIM SHALOSH [of confuse monster]
s - 2 [uncursed] scrolls labeled ACHAT SHTAYIM SHALOSH [of confuse monster]
E - an [uncursed] scroll labeled KO BATE [of create monster]
F - an [uncursed] scroll labeled LEP GEX VEN ZEA [of food detection]

Potions

n - an [uncursed] squishy potion [of hallucination]
z - an [uncursed] ochre potion [of booze]

Rings

w - an [uncursed] tiger eye ring [of protection from shape changers]

Tools

h - an [uncursed tin] whistle
k - an [uncursed] tin opener
v - an [uncursed] blindfold
C - an [uncursed +0] unicorn horn
D - 2 [uncursed wax] candles

Final Attributes

You didn't know any spells.

Vanquished creatures

96 creatures vanquished.

Voluntary challenges

Your skills at the end

Fighting Skills
(none)
Weapon Skills
dagger[Skilled]
bow[Basic]
Spellcasting Skills
(none)

Dungeon overview

Game information

Started: 2014-06-07 03:05:19
Ended: 2014-06-07 17:22:33
Play time: PT00:10:03

Goodbye

Goodbye Adine the Ranger...
You died in The Dungeons of Doom on dungeon level 6 with 6125 points,
and 1165 pieces of gold, after 4187 moves.
Killer: winter wolf
You were level 8 with a maximum of 55 hit points when you died.
You didn't beat your previous score of 26522 points.
 No  Points     Name                                                   Hp [max]
  1    1745924  Mortuis-Con-Hum-Fem-Cha ascended to demigoddess-hood. 112 [167]
  2    1716120  weirdvic-Tou-Hum-Fem-Law ascended to
                demigoddess-hood.                                     162 [266]
  3    1516220  weirdvic-Wiz-Hum-Fem-Neu ascended to
                demigoddess-hood.                                      56 [184]

 59      27071  Indy-Arc-Hum-Mal-Law died in Sokoban on level 7
                [max 11].  Killed by a forest centaur.                  -  [79]
 60      26789  Vis-Wiz-Hum-Mal-Neu died in The Gnomish Mines on
                level 11.  Killed by an energy vortex.                  -  [93]
*61      26522  Adine-Ran-Hum-Fem-Neu died in The Dungeons of Doom on          
*               level 8.  Killed by a panther, while frozen by a               
                potion.                                                 -  [73]
*         6125  Adine-Ran-Hum-Fem-Neu died in The Dungeons of Doom on          
                level 6.  Killed by a winter wolf.                      -  [55]
 62      26371  Muad-Wiz-Gno-Mal-Neu died in The Gnomish Mines on
                level 9 [max 10].  Killed by an invisible quasit.       -  [64]
 63      26208  Vis-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on
                level 8.  Killed by a wood golem, while frozen by a
                monster's gaze.                                         -  [91]