Vis, neutral male human Wizard ------ ------ --------- |....| |..{.| |.......| --------- |....- |....| #........| ##........| |{.<`| |....| ###|>......-# # |.......| --.--- |.....### # ---------# ### |.......| # -.---- # # # # |.......| # ## ### # # ### |.......| # # # # # # ----.---- # # ### #####` ### # # # # # # #-------# # # # # # ### #|.....|# # # # # #%%###############|.....|# # --------# ### # -.---- ###|.....|###############.......|# # ----.-- |....| #%.....-# ###|......|# -|- |.>...+ ### |....| |.....|# ........# ..... |.....| ###|....| |.....| -------- |!!!!!!| |.....@######.....| ------- |!!!!!!| |.....| #|....| -------- ------- ------ Vis the Conjurer St:10 Dx:13 Co:16 In:18 Wi:8 Ch:11 Neutral Dlvl:3 $:298 HP:23(36) Pw:30(36) AC:7 Exp:4 Your inventory Amulets s - an [uncursed] magical amulet called ESP [of ESP] (being worn) Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance r - an [uncursed] +0 magical pair of leather boots called jump [jumping] (being worn) w - an [uncursed] +0 mithril hard hat [dwarvish helm] (being worn) x - an [uncursed +0] pair of iron hard shoes [shoes] Comestibles y - 2 [uncursed] food rations D - an [uncursed] tripe ration E - an [uncursed] carrot Scrolls i - an uncursed scroll of identify j - an uncursed scroll of destroy armor k - an uncursed scroll of remove curse t - an [uncursed] scroll of identify Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of cure sickness B - an [uncursed] ragged spellbook [of healing] Potions f - an uncursed potion of paralysis g - an uncursed potion of monster detection h - an uncursed potion of sickness o - an [uncursed] magical pink potion [of gain level] A - an [uncursed] magical bubbly potion [of gain ability] Rings d - an uncursed ring of conflict e - an uncursed ring of teleportation Wands c - a wand of slow monster (0:7) Tools n - a magic marker (0:53) u - an [uncursed] towel C - an [uncursed] leash Final attributes You were devoutly aligned Your alignment was 19 You were telepathic You could jump You are dead Spells known in the end Name Level Category Fail a - force bolt 1 attack 0% b - cure sickness 3 healing 92% Vanquished creatures 5 zombies 4 dwarves a gnome a floating eye 4 rothes a werejackal 3 iguanas a coyote a gas spore 4 manes 2 giant rats 6 geckos 5 jackals 2 goblins 4 grid bugs 3 newts 47 creatures vanquished. Voluntary challenges You never genocided any monsters You never polymorphed an object You never changed form You used no wishes Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Latest messages The kitten misses the manes. The kitten bites the manes. The manes is destroyed! You hear some noises in the distance. The kobold zombie hits! The kobold zombie bites! You feel deathly sick. You destroy the kobold zombie! You see here a very rotted kobold zombie corpse. You miss the kobold zombie. You destroy the kobold zombie! You destroy the kobold zombie! You hear some noises. You hear some noises in the distance. You hear some noises. You hear some noises in the distance. There is a doorway here. You see here a quarterstaff. You die from your illness. Do you want your possessions identified? [ynq] (n) Goodbye Vis the Wizard... You were poisoned in The Dungeons of Doom on dungeon level 3 with 737 points, and 298 pieces of gold, after 1821 moves. Killer: zombified by a kobold zombie You were level 4 with a maximum of 36 hit points when you were poisoned. You didn't beat your previous score of 3694 points. 1 51821 Vis-Mon-Hum-Fem-Law turned to stone in The Dungeons of Doom on level 22. Petrified by a cockatrice. 80 [80] 2 28072 partlyeate-Val-Dwa-Fem-Law died in Gehennom on level 32. Burned by molten lava. - [87] 3 9042 coffeebeet-Arc-Dwa-Fem-Law died in The Dungeons of Doom on level 27. Killed by a human barbarian called Maud. - [15] 12 4684 Vis-Kni-Hum-Mal-Law died in The Dungeons of Doom on level 6. Killed by an ogre, while paralyzed. - [50] 13 4108 Vis-Mon-Hum-Mal-Law died in The Dungeons of Doom on level 8. Killed by a stone golem. - [38] *14 3694 Vis-Wiz-Hum-Mal-Neu died in The Gnomish Mines on level 6 [max 10]. Killed by a dwarvish lord. - [45] * 737 Vis-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 3. Zombified by a kobold zombie. 23 [36] 15 3311 Vis-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 8. Killed by a winter wolf cub. - [54] 16 3182 Vis-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 7 [max 8]. Killed by a shimmering dragon. - [58]