Possessions: Amulets y - a cursed amulet of change (w:20) s - a cursed amulet of change (w:20) Weapons S - an uncursed +0 elven dagger (w:10) a - a blessed +1 quarterstaff (weapon in hands) (w:40) Armor b - an uncursed +0 cloak of magic resistance (being worn) (w:10) Comestibles z - an uncursed food ration (w:20) u - 2 cursed food rations (w:40) Q - an uncursed lichen corpse (w:20) Scrolls Y - 2 uncursed scrolls of blank paper (w:10) j - an uncursed scroll of confuse monster (w:5) t - a cursed scroll of create monster (w:5) C - an uncursed scroll of destroy armor (w:5) v - an uncursed scroll of enchant armor (w:5) D - an uncursed scroll of identify (w:5) p - a cursed scroll of identify (w:5) B - an uncursed scroll of light (w:5) w - a cursed scroll of light (w:5) i - 2 uncursed scrolls of magic mapping (w:10) H - a cursed scroll of remove curse (w:5) r - an uncursed scroll of stinking cloud (w:5) Spellbooks F - a cursed spellbook of detect monsters named cursed (w:50) m - an uncursed spellbook of extra healing (w:50) x - a blessed spellbook of force bolt (w:50) E - an uncursed spellbook of light (w:50) Potions g - an uncursed potion of blindness (w:20) V - a cursed potion of booze (w:20) Z - a cursed potion of gain level (w:20) A - a cursed potion of hallucination (w:20) h - 2 potions of holy water (w:40) X - a cursed potion of object detection (w:20) G - an uncursed potion of oil (w:20) f - an uncursed potion of water (w:20) Rings e - a blessed +1 ring of gain constitution (on right hand) (w:3) I - a blessed +2 ring of increase damage (w:3) q - an uncursed ring of poison resistance (w:3) d - an uncursed ring of polymorph (w:3) U - a cursed -3 ring of protection (w:3) Wands o - a cursed wand of locking (0:4) (w:7) W - a cursed wand of magic missile (0:5) (w:7) T - a blessed wand of striking (0:1) (w:7) c - an uncursed wand of striking (0:5) (w:7) Tools P - an uncursed blindfold (w:2) l - an uncursed brass lantern (lit) (0:274) (w:30) n - an uncursed magic marker (0:52) (w:2) k - an uncursed skeleton key (w:3) ---------------------------------------------------------------------- Final attributes: You were piously aligned. You were magic-protected. You were telepathic. You had infravision. You were lucky. You survived. ---------------------------------------------------------------------- Vanquished creatures: a ghost a small mimic a leprechaun a dingo 2 rock piercers a pony a fog cloud a yellow light 2 violet fungi an elf zombie a ghoul a dwarf a kobold lord a kobold shaman a hill orc a giant bat 4 monkeys 2 dwarf zombies an iguana 2 coyotes a gas spore 4 hobbits a hobgoblin 2 brown molds a gnome 2 geckos 2 jackals a kobold a sewer rat 3 grid bugs a bat 5 lichens 4 kobold zombies 5 newts 60 creatures vanquished. ---------------------------------------------------------------------- Voluntary challenges: You used a wielded weapon 96 times. You wrote or read 2 times. You drew a magic heptagram 14 times. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. ---------------------------------------------------------------------- Score breakdown: Gold: 884 ( 9790 points) Experience: 7 levels (13646 points) Exploration: 6 levels ( 12.50%) ( 9785 points) Discoveries: 4 items ( 1.39%) ( 3542 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 34 monsters ( 8.90%) ( 8950 points) Time penalty: 2710 turns ( -438 points) Survival: quit (score multiplied by 90%) Total score: 40747 ---------------------------------------------------------------------- Goodbye Kerio the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 40747 points, and 884 pieces of gold, after 2710 moves. You were level 7 with a maximum of 63 hit points when you quit.